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Magnus

Magnus

UniversalMeleeInitiator, Disabler, Nuker, Escape

Skill Build

A level 1-25 plan based on this hero's current ability list. Adjust talents and extra spells for the match.

Levels 1-25

  1. 1
    Shockwave
    Shockwave
    Q
  2. 2
    Empower
    Empower
    W
  3. 3
    Skewer
    Skewer
    E
  4. 4
    Shockwave
    Shockwave
    Q
  5. 5
    Shockwave
    Shockwave
    Q
  6. 6
    Reverse Polarity
    Reverse Polarity
    R
  7. 7
    Shockwave
    Shockwave
    Q
  8. 8
    Empower
    Empower
    W
  9. 9
    Empower
    Empower
    W
  10. 10Talent
    +1.5 Mana Regen
  11. 11
    Empower
    Empower
    W
  12. 12
    Reverse Polarity
    Reverse Polarity
    R
  13. 13
    Skewer
    Skewer
    E
  14. 14
    Skewer
    Skewer
    E
  15. 15Talent
    +stats per stack All Attributes per hero hit with Reverse Polarity
  16. 16
    Skewer
    Skewer
    E
  17. 17
    Reverse Polarity
    Reverse Polarity
    R
  18. 18Stats
    Stats
  19. 19Stats
    Stats
  20. 20Talent
    +shock damage Shockwave Damage
  21. 21Stats
    Stats
  22. 22Stats
    Stats
  23. 23Stats
    Stats
  24. 24Stats
    Stats
  25. 25Talent
    Shockwave Returns to Magnus

Talent tree

+hero stun durations Reverse Polarity Stun Duration
Lv25Pick one
Shockwave Returns to Magnus
+damage distance pct% Skewer Damage Per Distance Travelled
Lv20Pick one
+shock damage Shockwave Damage
-AbilityCooldowns Skewer Cooldown
Lv15Pick one
+stats per stack All Attributes per hero hit with Reverse Polarity
+slow durations Skewer Slow Duration
Lv10Pick one
+1.5 Mana Regen

Item Builds

Based on real match data from OpenDota. Sorted by popularity.

Starting Items

8 items
Iron Branch

Iron Branch

55g

Targets the ground to plant a happy little tree that lasts for 20 seconds.

Circlet

Circlet

155g
Tango

Tango

90g

Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges. Can be used on an allied hero to give them one Tango. Tree Range: 165

Faerie Fire

Faerie Fire

65g

Instantly restores 85 health.

Quelling Blade

Quelling Blade

100g

Destroy a target tree.

Magic Stick

Magic Stick

200g

Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

Observer Ward

Observer Ward

Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes. Hold Control to give one Observer Ward to an allied hero.

Gauntlets of Strength

Gauntlets of Strength

140g

Early Game

8 items
Power Treads

Power Treads

1,400g

Switches between +10 Strength, +10 Agility, or +10 Intelligence.

Bracer

Bracer

505g
Wraith Band

Wraith Band

505g
Mask of Madness

Mask of Madness

1,900g

Gives 100 attack speed, 8% / 12% movement speed (ranged/melee), and 30% slow resistance, but reduces your armor by 7 and silences you. Lasts 6 seconds.

Null Talisman

Null Talisman

505g
Phase Boots

Phase Boots

1,450g

Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.

Arcane Boots

Arcane Boots

1,500g

Restores 150 mana to all nearby allies. Radius: 1200

Tranquil Boots

Tranquil Boots

900g

Whenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds.

Mid Game

8 items
Blink Dagger

Blink Dagger

2,250g

Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

Echo Sabre

Echo Sabre

2,700g

Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 0.8 seconds on the first strike.

Harpoon

Harpoon

4,700g

When targeting an enemy, fire a harpoon at them, that pulls you and the target closer together, up to 35% of the distance between you and your target. If the caster is melee, the hero and target are always pulled to within melee distance of each other. Targeting a tree always pulls you all the way to that tree.

Black King Bar

Black King Bar

4,050g

Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9s Dispel Type: Basic Dispel

Yasha

Yasha

2,100g
Aghanim's Scepter

Aghanim's Scepter

4,200g

Upgrades the ultimate, and some abilities, of all heroes.

Manta Style

Manta Style

4,650g

Creates 2 images of your hero that last 18 seconds. Melee images deal 33% damage, while Ranged images deal 28%. Illusions take 300% damage. Dispel Type: Basic Dispel

Mask of Madness

Mask of Madness

1,900g

Gives 100 attack speed, 8% / 12% movement speed (ranged/melee), and 30% slow resistance, but reduces your armor by 7 and silences you. Lasts 6 seconds.

Late Game

8 items
Black King Bar

Black King Bar

4,050g

Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9s Dispel Type: Basic Dispel

Aghanim's Scepter

Aghanim's Scepter

4,200g

Upgrades the ultimate, and some abilities, of all heroes.

Harpoon

Harpoon

4,700g

When targeting an enemy, fire a harpoon at them, that pulls you and the target closer together, up to 35% of the distance between you and your target. If the caster is melee, the hero and target are always pulled to within melee distance of each other. Targeting a tree always pulls you all the way to that tree.

Refresher Orb

Refresher Orb

5,000g

Resets the cooldowns of all your abilities. Shares a cooldown with Refresher Shard. This item's cooldown only progresses in your hero's main inventory.

Linken's Sphere

Linken's Sphere

4,800g

Blocks most targeted spells once every 14 seconds.

Yasha and Kaya

Yasha and Kaya

4,200g
Daedalus

Daedalus

5,100g

Grants each attack a 30% chance to deal 225% damage.

Manta Style

Manta Style

4,650g

Creates 2 images of your hero that last 18 seconds. Melee images deal 33% damage, while Ranged images deal 28%. Illusions take 300% damage. Dispel Type: Basic Dispel