
Observer Ward
Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes. Hold Control to give one Observer Ward to an allied hero.
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247 items

Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes. Hold Control to give one Observer Ward to an allied hero.

Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

Components: ward_sentry, ward_observer
Hold Control to give one ward to an allied hero.

Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 1050 radius. Lasts 7 minutes. Does not grant ground vision. Hold Control to give one Sentry Ward to an allied hero.

Turns the caster and all allied player-controlled units in a 1200 radius invisible, and grants 15% bonus movement speed for 45 seconds. While the caster is still disguised, any allies that come within 300 range of them will also get the buff applied to them. Each smoke can only be applied once to allies. Attacking or moving within 1025 range of an enemy hero or tower, will break the invisibility. Disguise grants invisibility that is immune to True Sight. Smoke of Deceit is usable from the backpack and has no cooldown when swapped into the main inventory.

Targets the ground to plant a happy little tree that lasts for 20 seconds.

Grants 6 mana regeneration to the target for 25 seconds. If the unit is attacked by an enemy hero or Roshan, the effect is lost.

Hold Control to use on a nearby allied hero.

Instantly restores 85 health.

Places a debuff on enemy units in the area that reveals them when they are invisible.

Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges. Can be used on an allied hero to give them one Tango. Tree Range: 165

Grants 30 health regeneration to the target for 13 seconds. If the unit is attacked by an enemy hero or Roshan, the effect is lost. Heals for half the amount per second when cast on an ally.

Effects of multiple quelling blades do not stack.

If multiple heroes teleport to the same location in succession, the channeling time will be increased for each successive hero. Teleport can be prevented or canceled by Root abilities.

Studded leather gloves that add brute strength.

A beautiful sapphire mantle worn by generations of queens.

Light boots made from spider skin that tingles your senses.

An elegant circlet designed for human princesses.

A glimmering ring that defends its bearer.

This ring is considered a good luck charm among the Gnomes.

A mask commonly used by mages and warlocks for various rituals.

Gains charges for spells cast by visible enemies in 1200 range. Certain abilities and item abilities will not add charges.

Uses at most one charge per damage instance.

Hasten to battle on wind-touched heels.

Fine and functional foppery for the fashion-forward fighter.


Does not stack with its upgrades, Desolator, or Stygian Desolator.

Your attacks slow the target's movement by -13% (-6% against melee targets), and reduces Health Restoration by 13%. Lasts for 3 seconds.

Does not stack with its upgrades.

Components: ring_of_protection
Grants 2 armor to allied player units. Radius: 1200

Components: ring_of_regen
Grants 2 health regeneration to allies. Radius: 1200

Components: sobi_mask
Grants 1 mana regeneration to allies. Radius: 1200

A tensile fabric often used for its light weight and ease of movement.

A valued accessory for improving vitality.

The damage of these small, concealable blades should not be underestimated.

A stately crown created to ensure a well-meaning but ungifted heir could fend off usurpers and govern with a strong hand.

A pair of magical gloves that seems to render weapons weightless.

This robe corrupts the soul of the user, but provides wisdom in return.

Stacks multiplicatively with other sources of magic resistance.

Components: magic_stick, branches, branches
Gains charges for spells cast by visible enemies in 1200 range. Certain abilities and item abilities will not add charges.

Fleet footwear, increasing movement.

A medium weave of metal chains.

Components: circlet, gauntlets
The bracer is a common choice to toughen up defenses and increase longevity.

Components: circlet, mantle
A small gemstone attached to several chains.

Components: circlet, slippers
A circlet with faint whispers echoing about it.

Does not heal from Pure or Reflected damage.

Bottle is shareable. Stored runes cannot be shared. Using a stored Bounty or Water rune fully refills the bottle if the bottle was full when the rune was stored; otherwise, it refills two charges.

A shiny ring found beneath a fat halfling's corpse.

Jewelry that was once used to channel nether realm magic, this ring pulses with energy.

AoE bonuses from multiple Chasm Stones or its upgrades do not stack.

This lapis gemstone is commonly added to the collection of wizards seeking to improve their presence in combat.

Components: ring_of_protection, gauntlets, gauntlets
If this mana is not used before the duration ends, the extra mana is lost.

Components: sobi_mask, ring_of_protection, circlet,
Empty urns gain 2 charges. If the allied unit is attacked by an enemy hero or Roshan, the effect is lost. Does not trigger spell block or spell reflect.

A basic staff that allows you to strike quickly.

Stacks multiplicatively with other sources of magic resistance.

Disabled while on a courier.

Grants each attack a 25% chance to pierce through evasion and deal 60 bonus magical damage.

Heals the attacker for a percentage of physical damage dealt.

Takes 1.25s of the 3.5s for the hero to fully fade into invisibility.

Components: boots, wind_lace, ring_of_regen
Whenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds.


The helmet of a legendary warrior who fell in battle.

A long blade imbued with time magic.

An underground arcanist's update of a back-alley classic.

The classic weapon of choice for knights, this blade is sturdy and reliable for slaying enemies.

A crown that can never be removed.

You grow stronger just by holding it.

A staff of magical powers passed down from the eldest mages.

A ruby gemstone that has been passed down through generations of warrior kin.

Components: boots_of_elves, orb_of_frost, blight_stone
Armor reduction does not stack with its components, Desolator, or Stygian Desolator.

Components: blades_of_attack, fluffy_hat, sobi_mask
An enchanted blade that long ago raised a hopeless urchin from pauper to king.

A perfectly formed amethyst that nourishes body and mind when held.

Stacks diminishingly with other sources of Evasion.

A sword that can cut through armor, it's a commonly chosen first weapon for budding swordsmen.

Components: wizard_hat, fluffy_hat, ring_of_protection
When cast on an ally, grants them a physical damage barrier that absorbs 250 damage. Duration: 7s.

Upgrades an existing ability or adds a new ability to your hero.

Components: ring_of_health, void_stone
A gem that grants heart to the bearer.

Thick metal plates that protect the entire upper body. Avoid dropping on feet.

Components: boots, gloves, belt_of_strength
Power Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi.

Components: boots, chainmail, blades_of_attack
Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.

Components: boots, ring_of_basilius, wizard_hat
Does not work on Meepo clones.

Ends if you become Debuff Immune, and will have no effect if you are already Debuff Immune. Shares cooldown with all Ghost Scepter upgrades.

A hammer forged of pure mithril.

Components: headdress, belt_of_strength, wind_lace
Gives +35 attack speed and +13% movement speed to nearby allies for 6 seconds. Radius: 1200

Components: blitz_knuckles, robe, sobi_mask
Deceptively hidden as an ordinary staff, it is actually very powerful, much like the Eldritch who originally possessed it.

An ageless ring forged with an otherwise simple blood magic amplified by the presumed source of its key component.

A symbol of favor bestowed upon the high priestess of Selemene.

Components: vitality_booster, ring_of_health
Multiple sources of damage block do not stack.

Components: voodoo_mask, robe, fluffy_hat
Spell Weakness does not stack with Bloodstone's Spell Weakness Aura.

Components: urn_of_shadows, chainmail, wizard_hat
Empty distillers gain 2 charges. Only the closest Essence Distiller to the dying hero will gain a charge. If the allied unit is attacked by an enemy hero or Roshan, the effect is lost. Does not trigger spell block or spell reflect. While dormant, provides vision in 400 radius. Vision lingers for 0.5s after latching.

Components: headdress, chainmail
Restore does not affect units that have been affected by Restore or Guardian Greaves Mend within Mekansm's cooldown. Multiple instances of Mekansm Aura do not stack.

Components: blade_of_alacrity, belt_of_strength
Attack Range bonuses from Dragon Lance and its upgrades do not stack.

Components: broadsword, lifesteal
Gives 100 attack speed, 8% / 12% movement speed (ranged/melee), and 30% slow resistance, but reduces your armor by 7 and silences you. Lasts 6 seconds.

Components: claymore, blades_of_attack
Critical Strike does not work against buildings.

A mystical, carved stone that boosts the fervor of the holder.

Components: staff_of_wizardry, robe

Components: ogre_axe, belt_of_strength
Sange is an unusually accurate weapon, seeking weak points automatically.

Components: blade_of_alacrity, boots_of_elves
Yasha-based movement speed bonuses from multiple items do not stack.

Components: shadow_amulet, shawl
After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit for 5 seconds. Can be cast while channeling.

One of the oldest weapons forged by the Demon-Smith Abzidian, it killed its maker when he tested its edge.

Components: staff_of_wizardry, fluffy_hat
Self-cast will cause you to use Force on yourself. Force Staff doesn't interrupt the target's actions. Will not work on a unit inside Chronosphere, Duel, or Black Hole. Force Staff has 850 cast range when cast on enemies.

Components: gloves
The gold given is unreliable gold (you do not get the normal creep bounty). Experience gained by using Transmute is not shared.

Components: buckler, ring_of_basilius, lifesteal, blades_of_attack
Lifesteal on attacks against creeps is reduced to 12%.

Self-casting will cause you to teleport in the direction of your team's fountain.

Components: magic_wand, crown
Target an allied unit to increase their incoming Heal Amplification by 10% for 4s and instantly restore 17 health and 15 mana per charge stored. Automatically gains a charge every 10 seconds and whenever a visible enemy within 1200 range uses an ability.

Components: staff_of_wizardry, vitality_booster
Roots the target for 2 seconds.

Components: energy_booster, void_stone
Cast Range bonuses from Aether Lens and Dagon do not stack.

Components: broadsword, splintmail
Damage Return is calculated before any kind of reduction. Returned damage type is the same as it was received. Damage done by this item is considered reflected damage. Reflected damage does not provide any lifesteal and cannot be reflected.

Components: helm_of_iron_will, gloves, blades_of_attack
The strength change will affect both maximum and current HP, but you cannot die from the change. The strength change occurs over 0.6 seconds. Activating or deactivating Unholy Strength does not interrupt channeling.

Components: boots
Upgrades your Town Portal Scroll, allowing it to target units, reduces cooldown and does not consume a charge on usage.

Components: blade_of_alacrity, robe
Does not stack with other diffusal blades.

Components: helm_of_iron_will, crown
Cannot dominate more than one unit at a time. If a new unit is dominated, the old one will die. Can also Dominate enemy lane creeps and summoned units. Selling Helm of the Dominator will cause dominated units to die.

Components: blade_of_alacrity, broadsword
Ranged attacks have a 30% chance to fire additional projectiles at up to 2 nearby enemies with 150 extra range and within a 120 degree angle in front of the attacker. The additional projectiles deal 20 + 75% damage of a normal attack and do not trigger on hit effects. The primary attack deals 20 + 100% damage of a normal attack.

Components: pavise, chainmail, wind_lace
Shares cooldown with Pavise.

Components: vitality_booster, shawl, crown
Stacks cannot be gained for 3s after you take damage from a player-controlled unit or Roshan. Self-damage and HP Loss damage cannot remove stacks. Movement speed buff does not stack. Movement speed buff is only provided if you have reached maximum stacks at least once while the item is equipped.

Components: staff_of_wizardry, void_stone, wind_lace
You cannot cyclone allies. Cyclones cast on yourself go through spell immunity. Cyclone can dispel some buffs and debuffs. Cyclone duration is unaffected by status resistance.

Components: pers, diadem
The next Unit Target spell you cast on an enemy deals a separate 150 bonus damage to the target and slows them by 30% for 3s.

Components: ogre_axe, broadsword, void_stone
Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 0.8 seconds on the first strike.

Components: urn_of_shadows, diadem
Empty vessels gain 2 charges. Only the closest Spirit Vessel to the dying hero will gain a charge. If the allied unit is attacked by an enemy hero or Roshan, the effect is lost. Does not trigger spell block or spell reflect.

Components: oblivion_staff, chainmail, orb_of_venom
Causes your next attack to apply a poison for 4 seconds, slowing by 25% and dealing 0.75x your intelligence as damage every second. This attack has True Strike.

Capturing the majestic call of an eagle, this mystical horn brings limitless dexterity to those who hear it.

Enigmatic staff made of only the most expensive crystals.

A massive axe capable of tearing whole mountains down.

A mystical orb containing the essence of life.

Components: kaya, crown
CHANNELED - After a successful channel, summons a meteor that strikes a 400 AoE, stunning enemies for 0.75 seconds and dealing impact damage. Continues to deal damage over time to enemies units and buildings for 6 seconds. Non-building units are also slowed for 20% for the duration of the burn. Building Impact Damage: 90 Building Over Time Damage: 50 Non-Building Impact Damage: 130 Non-Building Over Time Damage: 50 Channel Duration: 2 seconds. Landing Time: 0.5 seconds.

Components: mithril_hammer, belt_of_strength
Does not stack with other sources of Bash. The following heroes cannot trigger Bash on this item: Spirit Breaker, Faceless Void, Slardar, and Kez while in Sai mode. Does not grant Bash to Clones and Tempest Doubles.

Components: mithril_hammer, javelin, gloves
Grants a 25% chance on attack to release a bolt of electricity that leaps between 4 targets within a 650 radius, dealing 110 magical damage to each. Lightning proc pierces evasion.

Components: vitality_booster, energy_booster
When you take damage and your health falls below 70%, a strong dispel is applied and you gain a 2.5 second buff that provides +75% Status Resistance and causes all damage you deal and are dealt to be reduced to zero. Only triggers on player based damage. Cooldown increases every time it triggers.Dispel Type: Strong Dispel

Components: point_booster, vitality_booster, energy_booster
Regain lost courage.

Components: point_booster, crown, wizard_hat
Instantly kills illusions. Cast Range bonuses from Aether Lens and Dagon do not stack.

Components: pers, cloak, blades_of_attack, orb_of_venom
Places a debuff when you attack enemies, dealing 40 physical damage per second and causing them to do 40% less spell damage for 3 seconds.

Components: claymore, blitz_knuckles, shadow_amulet
Has a 0.3 second fade time. If the invisibility ends without attacking, the bonus damage is lost.

Components: oblivion_staff, claymore
Silences the target unit for 5 seconds. At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage.

Components: lesser_crit, voodoo_mask
Counts as a Critical Strike for purposes of stacking with other sources of Critical Strike. Phantom Critical does not work against buildings.

Components: talisman_of_evasion, splintmail, ring_of_health
Prevents a target from attacking for 3.5 seconds.

An ancient weapon that often turns the tides of war.

Components: mithril_hammer, mithril_hammer, blight_stone
Armor reduction works on buildings.

Components: vanguard, helm_of_iron_will
Multiple sources of damage block do not stack. When the Guard buff is applied to ranged heroes, Guard blocks 25 less damage. Guard does not affect units that have been affected by Guard within Crimson Guard's cooldown.

Components: ring_of_tarrasque, cloak, shawl,
Barrier does not affect units that have been affected by Barrier within Pipe of Insight's cooldown. Stacks multiplicatively with other sources of magic resistance.

Components: pers, platemail, energy_booster
Targeted abilities from neutral items do not trigger Echo Shell.

Components: pers, broadsword, broadsword, quelling_blade
Cleave damage goes through spell immunity. If multiple sources of Cleave are present, each Cleave's damage is applied separately.

Components: hyperstone, hyperstone
Consume the Moon Shard to permanently gain 60 attack speed and 200 bonus night vision. Max 1 use.

Components: mithril_hammer, ogre_axe
Purchasing another Black King Bar will not reset its immunity duration.

Components: point_booster, staff_of_wizardry, ogre_axe, blade_of_alacrity
Upgrades the ultimate, and some abilities, of all heroes.

Instantly kills illusions. Cast Range bonuses from Aether Lens and Dagon do not stack.

Components: kaya, sange
Two of three known items of unimaginable power that many believe were crafted at the same enchanter's forge.

Components: sange, yasha
Yasha-based movement speed bonuses from multiple items do not stack.

Components: yasha, kaya
Yasha and Kaya when paired together share a natural resonance.

Components: tranquil_boots, ancient_janggo, ring_of_tarrasque
Gives +50 attack speed and +15% movement speed to nearby allies for 6 seconds. For the first 1.5 seconds allies are immune to slows. Radius: 1200

Components: relic, splintmail
Can be cast on invulnerable units.

Components: arcane_boots, mekansm
Mend does not affect units that have been affected by Mend or Mekansm Restore within Guardian Greaves' cooldown.

Components: force_staff, dragon_lance
Self-cast will use Hurricane Pike on yourself. Hurricane Pike doesn't interrupt the target's actions. Will not work on a unit inside Chronosphere, Duel, or Black Hole. Attack Range bonuses from Dragon Lance and its upgrades do not stack.

Components: travel_boots, recipe_travel_boots
Upgrades your Town Portal Scroll, allowing it to target units and heroes, reduces cooldown, channel time and does not consume a charge on usage.

Components: platemail, splintmail, chasm_stone
The wave extends at a speed of 400 to a max size of 825. The Arctic Blast follows its caster. Multiple instances of Freezing Aura do not stack. AoE bonuses from multiple Chasm Stones or its upgrades do not stack.

Components: rod_of_atos, point_booster, chasm_stone
AoE bonuses from multiple Chasm Stones or its upgrades do not stack.

Components: yasha, diadem
Has a 0.1 second cast time during which you are invulnerable. Many effects are removed upon using Manta. Yasha based movement speed bonuses from multiple items do not stack.

Components: veil_of_discord, soul_booster
Spell Weakness Aura does not stack with Veil of Discord's Spell Weakness.

Components: echo_sabre, diadem
When targeting an enemy, fire a harpoon at them, that pulls you and the target closer together, up to 35% of the distance between you and your target. If the caster is melee, the hero and target are always pulled to within melee distance of each other. Targeting a tree always pulls you all the way to that tree.

Components: relic, talisman_of_evasion
When active, scorches enemies for 60 magical damage per second. Illusions deal 35 magical damage per second. Radius: 650

Components: ghost, soul_booster
Ghost form ends if you become Debuff Immune and will have no effect if you are already Debuff Immune. Shares cooldown with Ghost Scepter and its upgrades. Putrefaction Aura does not redirect Health Restoration from enemy heroes that are at full health.

Components: pers, ultimate_orb,
Targeted abilities from neutral items do not trigger Spellblock.

Components: soul_booster, tiara_of_selemene,
At the core of spellcraft are spectrums only the very gifted can sense.

Components: demon_edge, blitz_knuckles, javelin
Grants each attack a 80% chance to pierce through evasion and deal 70 bonus magical damage.

Components: ring_of_tarrasque, tiara_of_selemene
Resets the cooldowns of all your abilities. Shares a cooldown with Refresher Shard. This item's cooldown only progresses in your hero's main inventory.

Components: reaver, claymore, lifesteal
Increases Lifesteal percentage to 175% for 6 seconds. Dispel Type: Basic Dispel

Components: lesser_crit, demon_edge
Critical Strike does not work against buildings.

Components: reaver, ring_of_tarrasque
Multiple instances of Behemoth's Blood do not stack.

Components: buckler, hyperstone, platemail
Grants 30 attack speed and 5 armor to nearby allied units and structures, and decreases nearby enemy unit and structure armor by -5. Radius: 1200

Components: ultimate_orb, ghost
Shares cooldown with Ghost Scepter and its upgrades. Ethereal units take -30% bonus magic damage.

Components: mystic_staff, tiara_of_selemene
The target will have a base movement speed of 140, but buffs granting maximum movement speed won't be disabled.

Instantly kills illusions. Cast Range bonuses from Aether Lens and Dagon do not stack.

Components: eagle, claymore, talisman_of_evasion
Stacks diminishingly with other sources of Evasion.

Components: maelstrom, hyperstone
Static Charge cannot trigger more than once per second. Static Charge's shock deals magical damage centered on hero with the Static Charge. Static Charge's targets cannot be more than 900 range away. Static Charge procs will not bounce to heroes that are invisible or hidden by Fog of War.

Components: relic, demon_edge
If Divine Rapier is dropped and picked up by an enemy of its original owner, it cannot be dropped again except by death.

Components: phylactery, soul_booster
The slow debuff is dispellable. The break debuff is not dispellable.

Components: helm_of_the_dominator, ultimate_orb
Can also Dominate enemy lane creeps and summoned units. Selling will cause dominated units to die.

Components: invis_sword, demon_edge
Makes you invisible for 17 seconds, or until you attack or cast a spell. While invisible, you move 25% faster and can move through units. Attacking to end the invisibility will deal 300 bonus physical damage, disable their passive abilities for 5 seconds, and cap their movement speed to 200.

Components: ultimate_scepter
Upgrades the ultimate, and some abilities, of all heroes.

Components: ultimate_orb, ultimate_orb, orb_of_frost
Attacks lower enemy movement by -25% if they are melee and -50% if they are ranged. Attacks also lower enemy attack speed by -20% and Health Restoration by 50%. Lasts for 3 seconds.

Components: specialists_array, dragon_lance, orb_of_venom,
Attack Range bonuses from Dragon Lance and its upgrades do not stack.

Components: witch_blade, mystic_staff
Causes your next attack to have true strike, apply a poison for 4 seconds, slowing by 25% and dealing 0.75x your intelligence as damage every second.

Components: diffusal_blade, eagle
Dispels both the wearer and the target. Enemy targets are slowed for 5 seconds. Allied targets gain bonus movespeed and 40% slow resistance for 5 seconds. Caster is always granted the ally benefit on cast. Both movement speed reduction and increase start at 100% and gradually decrease to 0% over the course of the buff duration. Dispel Type: Basic Dispel

Components: basher, sange
The stun is melee range. Does not stack with other bashes, and does not grant bash to Clones and Tempest Doubles. Multiple sources of damage block do not stack. The following heroes cannot trigger Bash on this item: Spirit Breaker, Faceless Void, Slardar, and Kez while in Sai mode.

Components: orchid, oblivion_staff, javelin
Silences a target for 5 seconds. At the end of the silence, an additional 60% of all damage taken during the silence will be dealt to the target as magical damage. All attacks on the silenced target will deal additional damage equal to 50 if the attacker is a hero, and 25, if the attacker is a creep. Provides True Strike for your attacks and attacks from your controlled units against the silenced target.

Instantly kills illusions. Cast Range bonuses from Aether Lens and Dagon do not stack.

Components: blink, mystic_staff
Self-casting will cause you to teleport in the direction of your team's fountain.

Components: blink, reaver
Self-casting will cause you to teleport in the direction of your team's fountain.

Components: blink, eagle
Self-casting will cause you to teleport in the direction of your team's fountain.

Components: cyclone, mystic_staff
Cyclone can dispel some buffs and debuffs. When cast on yourself, the cyclone can be moved anywhere at a speed of 360. Cyclone duration is unaffected by status resistance.

Instantly kills illusions. Cast Range bonuses from Aether Lens and Dagon do not stack.

Reduce your own movement speed by 20 to provide a 160 physical damage barrier to allied player controlled units in a 800 unit radius. Lasts for 6 seconds.

Damage done by this item is considered reflected damage. Reflected damage does not provide any lifesteal and cannot be reflected.

Consume health to temporarily gain 25 damage for 8 seconds.

Certain stats on the next artifact will be amplified. Will not amplify cooldown, mana cost, or cast range.

Grants 20 attack speed as long as there are enemy heroes within 1200 units.

When the cooldown is ready, nearby trees that can be foraged will appear. By standing next to a tree for 1s, you can forage the tree and find flora, fungi or a bag of gold containing 30 gold.

Increases movement speed of all allied units by 10% in a 1000 unit radius around the caster for 6 seconds.

Each time the wearer is attacked, they gain a stack of 0.4 mana regen, up to 5 stacks. Stacks last for 5 seconds.

Increases the health regeneration of a target ally by 8 for 14 seconds. While standing in water, the blessed unit also moves 10% faster.

Grants 1/3rd of the value to each attribute for Universal Heroes.

Toggle to switch the contents of the Satchel between a pound of Feathers or Rocks. Feathers: increase movement speed by 12 and distance of forced movement effects applied to the wearer by 30%. Rocks: increase armor by 3 and decrease the distance of forced movement effects applied to the wearer by 30%.

Increases your base damage maximum by 6. When calculating your base damage or creep bounty from last hits, the value is computed 2 times and the highest value is taken.

Hits an enemy for 25 damage, then slows them by 50% and reduces Health Restoration by 40% for 4 seconds. The slow gradually fades over the duration of the spell.

When attacked, the hero counter-attacks a target within their attack range for 80% of their regular attack damage.

Increases your current and max health by 240 for 10 seconds.

Restores 70 + 3% of the caster's maximum mana over 6 seconds. If the hero is attacked by an enemy hero or Roshan, the effect is lost. Hold Control to use on an allied hero.

Components: chainmail, sobi_mask, blight_stone
Increases armor by 7 or decreases armor by -4 for 8s depending on if cast on an ally or enemy. Cannot be cast on self.

Multiple sources of damage block do not stack.

Will not ignite enemies that are more than 2000 range away.

Target the ground with a 400 radius. Provides health regeneration to all allied units while they are in the area of effect equal to 8 + 25% of the caster's health regeneration at the time of casting. Lasts 8 seconds.

Propels your hero forward 300 units. Tumbler's Toy gets disabled for 3 seconds if its owner receives damage from a player source.

Burns enemy units in a 375 unit radius for 40 damage per second. Illusions deal 25 damage per second.

Your next attack deals an additional 120 magic damage and splashes to units within 250 units for 50% of the original attack's damage plus the additional magic damage.

Damage is non-lethal and classified as HP Loss.

Player controlled units includes heroes and any creep summoned or converted by them.

Does not trigger spell block or spell reflect.

Attacks have a 20% chance to have True Strike and deal 8% of the target's current health as bonus physical damage. Deals a flat bonus of 200 against Roshan.

20% of the mana used to cast abilities is recovered over 10 seconds.

Zaps 2 enemy targets within 700 range, dealing 70 damage and a 40% slow for 0.4 seconds.

Increases slow resistance by 50%. This bonus is reduced by 10% for every enemy hero within the wearer's attack radius.

Dealing 100 spell damage to an enemy causes them to overheat and deal damage to their allies in a 300 unit radius. Hero targets deal 40 damage to their allies, other targets deal 15 damage.

Every 12s, blocks up to 300 magic damage from damage instances over 75 damage.

Increases the bonuses of the item's Neutral Enchantment by 15%. Every time this item is crafted again the bonus is increased by 40%.

Gain 15% base damage and 30 attack speed for 6 seconds.

Empowers the next attack to be a critical hit dealing 150% damage. Hitting an enemy with an empowered attack temporarily decreases their movement speed by 10%, attack speed by 15%, and cast speed by 20% for 3 seconds.

Gain 50% slow resistance, phased movement, and 25% evasion for 5 seconds.

Enter into an insect form for 5 seconds, increasing magic resistance by 50% and movement speed by 15%. While an insect, your size is decreased and your armor is reduced by 45%.

30% of incoming damage is delayed over 5 seconds.

Damage done by this item is considered reflected damage. Reflected damage does not provide any lifesteal and cannot be reflected.
The Demonic Warrior has 1600 Health, 4 Armor, 40% Magic Resistance, 380 Movement Speed, 134 Attack Damage, 50 Mana Burn on Hit, 800 Damage on Death, and 1000 True Sight Radius. The Demonic Archer has 1300 Health, 4 Armor, 40% Magic Resistance, 425 Movement Speed, 131 Attack Damage, a basic dispel ability with a slow on a 15s Cooldown, and a 9% Bonus Movement Speed Aura.

Spells have a 16% larger Area of Effect, but now additionally cost health equal to 35% of their mana cost.

Increases outgoing damage by 20%. Dying permanently disables this Neutral Item and the current Enchantment is lost.

Transform into a meteor that strikes down at the target area after 1 seconds in a 315 AoE, stunning enemies for 1.6 seconds and dealing impact damage. Continues to deal damage every 1 seconds to enemy units and buildings for 6 seconds. Building Impact Damage: 75 Building Over Time Damage: 60 Non-Building Impact Damage: 150 Non-Building Over Time Damage: 60 Fallen Sky cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

Only considers abilities that are visible and have a cooldown

Applies a basic dispel. Grants 50% magic resistance and immunity to reflected and pure damage for 2s. For the duration of the effect, any negative effect from enemy spells has no effect. Dispel Type: Basic Dispel

Spend 8% of your current life total to create a full health illusion that lasts for 20 seconds. The illusion has 50% outgoing damage and takes 200% of incoming damage.

Grants you 20% bonus movement speed, 50% improved turn rate, and free pathing for 14 seconds. Walking over trees causes them to be destroyed.

Armor reduction works on buildings.

Dispel all enemies and allies in a 300 unit radius. Dispel Type: Basic Dispel

Pronounced as ayy jis.

Components: famango, famango, famango
Hold Control to use on a nearby allied hero.

Components: great_famango, great_famango
Hold Control to use on a nearby allied hero.

Hold Control to use on a nearby allied hero.

Creates a banner at the target location. Lane creeps in the area of effect become damage immune while the Banner is up. Lasts 120 seconds. Can be destroyed. Melee hero attacks deal 2x damage to the banner.

Try me!

Cheese is shareable.

Refresher Shard is shareable.