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Centaur Warrunner

Centaur Warrunner

StrengthMeleeDurable, Initiator, Disabler, Nuker, Escape

Skill Build

A level 1-25 plan based on this hero's current ability list. Adjust talents and extra spells for the match.

Levels 1-25

  1. 1
    Hoof Stomp
    Hoof Stomp
    Q
  2. 2
    Double Edge
    Double Edge
    W
  3. 3
    Retaliate
    Retaliate
    E
  4. 4
    Hoof Stomp
    Hoof Stomp
    Q
  5. 5
    Hoof Stomp
    Hoof Stomp
    Q
  6. 6
    Stampede
    Stampede
    R
  7. 7
    Hoof Stomp
    Hoof Stomp
    Q
  8. 8
    Double Edge
    Double Edge
    W
  9. 9
    Double Edge
    Double Edge
    W
  10. 10Talent
    +4 Health Regen
  11. 11
    Double Edge
    Double Edge
    W
  12. 12
    Stampede
    Stampede
    R
  13. 13
    Retaliate
    Retaliate
    E
  14. 14
    Retaliate
    Retaliate
    E
  15. 15Talent
    +10 Strength
  16. 16
    Retaliate
    Retaliate
    E
  17. 17
    Stampede
    Stampede
    R
  18. 18Stats
    Stats
  19. 19Stats
    Stats
  20. 20Talent
    +return damage Retaliate Damage
  21. 21Stats
    Stats
  22. 22Stats
    Stats
  23. 23Stats
    Stats
  24. 24Stats
    Stats
  25. 25Talent
    Gains Retaliate Aura

Talent tree

+stun durations Hoof Stomp Duration
Lv25Pick one
Gains Retaliate Aura
-AbilityCooldowns Stampede Cooldown
Lv20Pick one
+return damage Retaliate Damage
+strength damage% Double Edge Strength Damage
Lv15Pick one
+10 Strength
+15 Movement Speed
Lv10Pick one
+4 Health Regen

Item Builds

Based on real match data from OpenDota. Sorted by popularity.

Starting Items

8 items
Gauntlets of Strength

Gauntlets of Strength

140g
Iron Branch

Iron Branch

55g

Targets the ground to plant a happy little tree that lasts for 20 seconds.

Ring of Protection

Ring of Protection

175g
Circlet

Circlet

155g
Tango

Tango

90g

Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges. Can be used on an allied hero to give them one Tango. Tree Range: 165

Magic Stick

Magic Stick

200g

Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

Quelling Blade

Quelling Blade

100g

Destroy a target tree.

Faerie Fire

Faerie Fire

65g

Instantly restores 85 health.

Early Game

5 items
Bracer

Bracer

505g
Vanguard

Vanguard

1,700g

Grants a 60% chance to block 50 damage from incoming attacks on melee heroes, and 25 damage on ranged.

Blade Mail

Blade Mail

2,400g

For 5.5 seconds, return all incoming damage, increasing the percentage by 85%.

Phase Boots

Phase Boots

1,450g

Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.

Urn of Shadows

Urn of Shadows

825g

Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.

Mid Game

8 items
Blink Dagger

Blink Dagger

2,250g

Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

Blade Mail

Blade Mail

2,400g

For 5.5 seconds, return all incoming damage, increasing the percentage by 85%.

Pipe of Insight

Pipe of Insight

3,725g

Gives a magic damage barrier that absorbs 425 damage to all nearby allies. Lasts 8 seconds. Radius: 1200

Crimson Guard

Crimson Guard

3,725g

For 7 seconds, grant nearby allied heroes and buildings a 100% chance to block damage equal to 70 plus 2% of the caster's max health value from each incoming attack. Radius: 1200

Perseverance

Perseverance

1,400g
Lotus Orb

Lotus Orb

3,850g

Applies a shield to the target unit for 5 seconds which re-casts most targeted spells back to their caster. The shielded unit will still take damage from the spell. Dispel Type: Basic Dispel

Consecrated Wraps

Consecrated Wraps

2,600g

Gain a stack every 3s, up to a maximum of 3 stacks. Upon gaining a stack, your movement speed is increased by 20% for 7s. Whenever you take damage from a player-controlled unit or Roshan, consume all stacks to gain an all damage barrier for 7s that absorbs 120 damage per stack (360 max).

Vanguard

Vanguard

1,700g

Grants a 60% chance to block 50 damage from incoming attacks on melee heroes, and 25 damage on ranged.

Late Game

8 items
Aghanim's Scepter

Aghanim's Scepter

4,200g

Upgrades the ultimate, and some abilities, of all heroes.

Heart of Tarrasque

Heart of Tarrasque

5,100g

Your health regeneration is increased by 1.5% of your missing health.

Lotus Orb

Lotus Orb

3,850g

Applies a shield to the target unit for 5 seconds which re-casts most targeted spells back to their caster. The shielded unit will still take damage from the spell. Dispel Type: Basic Dispel

Shiva's Guard

Shiva's Guard

4,500g

Emits a freezing wave that deals 260 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825

Black King Bar

Black King Bar

4,050g

Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9s Dispel Type: Basic Dispel

Crimson Guard

Crimson Guard

3,725g

For 7 seconds, grant nearby allied heroes and buildings a 100% chance to block damage equal to 70 plus 2% of the caster's max health value from each incoming attack. Radius: 1200

Pipe of Insight

Pipe of Insight

3,725g

Gives a magic damage barrier that absorbs 425 damage to all nearby allies. Lasts 8 seconds. Radius: 1200

Overwhelming Blink

Overwhelming Blink

6,800g

Teleport to a target point up to 1200 units away. After teleportation, all enemies in a 800 AoE take damage equal to 100 + 50% of your strength and an additional 100% over time, and have 50% movement speed slow and 50 attack speed slow for 6 seconds. Overwhelming Blink cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.