
Visage
Skill Build
A level 1-25 plan based on this hero's current ability list. Adjust talents and extra spells for the match.
Levels 1-25
- 1
Grave ChillQ - 2
Soul AssumptionW - 3
Gravekeeper's CloakE - 4
Grave ChillQ - 5
Grave ChillQ - 6
Summon FamiliarsR - 7
Grave ChillQ - 8
Soul AssumptionW - 9
Soul AssumptionW - 10Talent-AbilityCooldowns Soul Assumption Cooldown
- 11
Soul AssumptionW - 12
Summon FamiliarsR - 13
Gravekeeper's CloakE - 14
Gravekeeper's CloakE - 15Talent+chill durations Grave Chill Duration
- 16
Gravekeeper's CloakE - 17
Summon FamiliarsR - 18StatsStats
- 19StatsStats
- 20Talent+soul charge damage Soul Assumption Damage Per Charge
- 21StatsStats
- 22StatsStats
- 23StatsStats
- 24StatsStats
- 25Talent-recovery times Gravekeeper's Cloak Recovery Time
- 1
Grave ChillQ - 2
Soul AssumptionW - 3
Gravekeeper's CloakE - 4
Grave ChillQ - 5
Grave ChillQ - 6
Summon FamiliarsR - 7
Grave ChillQ - 8
Soul AssumptionW - 9
Soul AssumptionW - 10Talent-AbilityCooldowns Soul Assumption Cooldown
- 11
Soul AssumptionW - 12
Summon FamiliarsR - 13
Gravekeeper's CloakE
- 14
Gravekeeper's CloakE - 15Talent+chill durations Grave Chill Duration
- 16
Gravekeeper's CloakE - 17
Summon FamiliarsR - 18StatsStats
- 19StatsStats
- 20Talent+soul charge damage Soul Assumption Damage Per Charge
- 21StatsStats
- 22StatsStats
- 23StatsStats
- 24StatsStats
- 25Talent-recovery times Gravekeeper's Cloak Recovery Time
- 1
Grave ChillQ - 2
Soul AssumptionW - 3
Gravekeeper's CloakE - 4
Grave ChillQ - 5
Grave ChillQ - 6
Summon FamiliarsR - 7
Grave ChillQ - 8
Soul AssumptionW - 9
Soul AssumptionW
- 10Talent-AbilityCooldowns Soul Assumption Cooldown
- 11
Soul AssumptionW - 12
Summon FamiliarsR - 13
Gravekeeper's CloakE - 14
Gravekeeper's CloakE - 15Talent+chill durations Grave Chill Duration
- 16
Gravekeeper's CloakE - 17
Summon FamiliarsR - 18StatsStats
- 19StatsStats
- 20Talent+soul charge damage Soul Assumption Damage Per Charge
- 21StatsStats
- 22StatsStats
- 23StatsStats
- 24StatsStats
- 25Talent-recovery times Gravekeeper's Cloak Recovery Time
Talent tree
Item Builds
Based on real match data from OpenDota. Sorted by popularity.
Starting Items
8 items
Iron Branch
55gTargets the ground to plant a happy little tree that lasts for 20 seconds.

Circlet
155g
Enchanted Mango
65gInstantly restores 100 mana.

Tango
90gConsumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges. Can be used on an allied hero to give them one Tango. Tree Range: 165

Faerie Fire
65gInstantly restores 85 health.

Magic Stick
200gInstantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

Observer Ward
Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes. Hold Control to give one Observer Ward to an allied hero.

Mantle of Intelligence
140gEarly Game
8 items
Null Talisman
505g
Tranquil Boots
900gWhenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds.

Drum of Endurance
1,625gGives +35 attack speed and +13% movement speed to nearby allies for 6 seconds. Radius: 1200

Bracer
505g
Orb of Corrosion
1,050gYour attacks reduce the target's armor by -2, slows their movement by -16% (-8% against melee targets), and reduces Health Restoration by 16%. Lasts for 3 seconds.

Power Treads
1,400gSwitches between +10 Strength, +10 Agility, or +10 Intelligence.

Perseverance
1,400g
Wraith Band
505gMid Game
8 items
Drum of Endurance
1,625gGives +35 attack speed and +13% movement speed to nearby allies for 6 seconds. Radius: 1200

Boots of Bearing
4,225gGives +50 attack speed and +15% movement speed to nearby allies for 6 seconds. For the first 1.5 seconds allies are immune to slows. Radius: 1200

Vladmir's Offering
2,200gGrants 20% lifesteal, 18% bonus damage, 1 mana regeneration, and 2 armor to nearby allies. Radius: 1200

Oblivion Staff
1,625g
Orchid Malevolence
3,275gSilences the target unit for 5 seconds. At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage.

Aghanim's Scepter
4,200gUpgrades the ultimate, and some abilities, of all heroes.

Perseverance
1,400g
Pipe of Insight
3,725gGives a magic damage barrier that absorbs 425 damage to all nearby allies. Lasts 8 seconds. Radius: 1200
Late Game
8 items
Assault Cuirass
5,125gGrants 30 attack speed and 5 armor to nearby allied units and structures, and decreases nearby enemy unit and structure armor by -5. Radius: 1200

Aghanim's Scepter
4,200gUpgrades the ultimate, and some abilities, of all heroes.

Boots of Bearing
4,225gGives +50 attack speed and +15% movement speed to nearby allies for 6 seconds. For the first 1.5 seconds allies are immune to slows. Radius: 1200

Scythe of Vyse
5,200gTurns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed. Instantly destroys illusions.

Pipe of Insight
3,725gGives a magic damage barrier that absorbs 425 damage to all nearby allies. Lasts 8 seconds. Radius: 1200

Bloodthorn
6,400gSilences a target for 5 seconds. At the end of the silence, an additional 60% of all damage taken during the silence will be dealt to the target as magical damage. All attacks on the silenced target will deal additional damage equal to 50 if the attacker is a hero, and 25, if the attacker is a creep. Provides True Strike for your attacks and attacks from your controlled units against the silenced target.

Black King Bar
4,050gApplies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9s Dispel Type: Basic Dispel

Shiva's Guard
4,500gEmits a freezing wave that deals 260 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825