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Mirana

Mirana

AgilityRangedCarry, Support, Escape, Nuker, Disabler

Skill Build

A level 1-25 plan based on this hero's current ability list. Adjust talents and extra spells for the match.

Levels 1-25

  1. 1
    Starstorm
    Starstorm
    Q
  2. 2
    Sacred Arrow
    Sacred Arrow
    W
  3. 3
    Leap
    Leap
    E
  4. 4
    Starstorm
    Starstorm
    Q
  5. 5
    Starstorm
    Starstorm
    Q
  6. 6
    Moonlight Shadow
    Moonlight Shadow
    R
  7. 7
    Starstorm
    Starstorm
    Q
  8. 8
    Sacred Arrow
    Sacred Arrow
    W
  9. 9
    Sacred Arrow
    Sacred Arrow
    W
  10. 10Talent
    -2s Starstorm Cooldown
  11. 11
    Sacred Arrow
    Sacred Arrow
    W
  12. 12
    Moonlight Shadow
    Moonlight Shadow
    R
  13. 13
    Leap
    Leap
    E
  14. 14
    Leap
    Leap
    E
  15. 15Talent
    Moonlight Shadow gives +20% Evasion
  16. 16
    Leap
    Leap
    E
  17. 17
    Moonlight Shadow
    Moonlight Shadow
    R
  18. 18Stats
    Stats
  19. 19Stats
    Stats
  20. 20Talent
    +200 Starstorm Damage
  21. 21Stats
    Stats
  22. 22Stats
    Stats
  23. 23Stats
    Stats
  24. 24Stats
    Stats
  25. 25Talent
    +2 Multishot Sacred Arrows

Talent tree

-30s Moonlight Shadow Cooldown
Lv25Pick one
+2 Multishot Sacred Arrows
+bonus damage Celestial Quiver Damage
Lv20Pick one
+200 Starstorm Damage
+90 Leap Attack Speed
Lv15Pick one
Moonlight Shadow gives +20% Evasion
+150 Leap Distance
Lv10Pick one
-2s Starstorm Cooldown

Item Builds

Based on real match data from OpenDota. Sorted by popularity.

Starting Items

8 items
Iron Branch

Iron Branch

55g

Targets the ground to plant a happy little tree that lasts for 20 seconds.

Tango

Tango

90g

Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges. Can be used on an allied hero to give them one Tango. Tree Range: 165

Faerie Fire

Faerie Fire

65g

Instantly restores 85 health.

Blood Grenade

Blood Grenade

50g

Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

Circlet

Circlet

155g
Observer and Sentry Wards

Observer and Sentry Wards

50g

Plant the currently active ward. Double-Click to switch the currently active ward.

Sentry Ward

Sentry Ward

50g

Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 1050 radius. Lasts 7 minutes. Does not grant ground vision. Hold Control to give one Sentry Ward to an allied hero.

Magic Stick

Magic Stick

200g

Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

Early Game

8 items
Power Treads

Power Treads

1,400g

Switches between +10 Strength, +10 Agility, or +10 Intelligence.

Urn of Shadows

Urn of Shadows

825g

Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.

Wraith Band

Wraith Band

505g
Arcane Boots

Arcane Boots

1,500g

Restores 150 mana to all nearby allies. Radius: 1200

Bracer

Bracer

505g
Null Talisman

Null Talisman

505g
Falcon Blade

Falcon Blade

1,125g
Essence Distiller

Essence Distiller

1,775g

Provides 40 health regeneration when cast on allies. Can be ground targeted to lie dormant for up to 15s and attach to the first enemy that comes within 400 radius. When on enemies, deals 25 damage per second and provides True Sight over them and shares their vision with the wearer's team. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.

Mid Game

8 items
Arcane Boots

Arcane Boots

1,500g

Restores 150 mana to all nearby allies. Radius: 1200

Mekansm

Mekansm

1,775g

Restores 250 health to allied units in a 1200 radius.

Eul's Scepter of Divinity

Eul's Scepter of Divinity

2,600g

Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself. Enemy units take 50 magical damage upon landing. Dispel Type: Basic Dispel

Dragon Lance

Dragon Lance

1,900g
Maelstrom

Maelstrom

2,950g

Grants a 25% chance on attack to release a bolt of electricity that leaps between 4 targets within a 650 radius, dealing 110 magical damage to each. Lightning proc pierces evasion.

Mjollnir

Mjollnir

5,500g

Places a charged shield on a target unit for 15 seconds which has a 20% chance to release a 225 magical damage shocking bolt at a nearby attacker and 4 additional enemies.

Yasha

Yasha

2,100g
Pavise

Pavise

1,350g

When cast on an ally, grants them a physical damage barrier that absorbs 250 damage. Duration: 7s.

Late Game

8 items
Aghanim's Scepter

Aghanim's Scepter

4,200g

Upgrades the ultimate, and some abilities, of all heroes.

Guardian Greaves

Guardian Greaves

4,450g

Restores 325 health and 200 mana to nearby allies, and removes most negative effects from the caster. Radius: 1200 Dispel Type: Basic Dispel

Black King Bar

Black King Bar

4,050g

Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9s Dispel Type: Basic Dispel

Hydra's Breath

Hydra's Breath

5,900g

Attacks poison enemies, dealing 2.5% of the target's Max HP as Magical Damage per second for 3 seconds.

Manta Style

Manta Style

4,650g

Creates 2 images of your hero that last 18 seconds. Melee images deal 33% damage, while Ranged images deal 28%. Illusions take 300% damage. Dispel Type: Basic Dispel

Ethereal Blade

Ethereal Blade

5,200g

Converts the target unit to ethereal form, rendering them immune to physical damage, but unable to attack and -30% more vulnerable to magic damage. Enemy targets are also slowed by -80%, and take 1x the sum of all your attributes + 50 as magical damage. Duration: 4 seconds

Lotus Orb

Lotus Orb

3,850g

Applies a shield to the target unit for 5 seconds which re-casts most targeted spells back to their caster. The shielded unit will still take damage from the spell. Dispel Type: Basic Dispel

Daedalus

Daedalus

5,100g

Grants each attack a 30% chance to deal 225% damage.