
Rubick
Skill Build
A level 1-25 plan based on this hero's current ability list. Adjust talents and extra spells for the match.
Levels 1-25
- 1
TelekinesisQ - 2
Fade BoltW - 3
Arcane SupremacyE - 4
TelekinesisQ - 5
TelekinesisQ - 6
Spell StealR - 7
TelekinesisQ - 8
Fade BoltW - 9
Fade BoltW - 10Talent-AbilityCooldowns Telekinesis Cooldown
- 11
Fade BoltW - 12
Spell StealR - 13
Arcane SupremacyE - 14
Arcane SupremacyE - 15Talent-stolen mana reduction% Stolen Spells Mana Cost
- 16
Arcane SupremacyE - 17
Spell StealR - 18StatsStats
- 19StatsStats
- 20Talent+damage reduction% Fade Bolt Damage Reduction
- 21StatsStats
- 22StatsStats
- 23StatsStats
- 24StatsStats
- 25Talentcuriosity factorx Curiosity Bonuses
- 1
TelekinesisQ - 2
Fade BoltW - 3
Arcane SupremacyE - 4
TelekinesisQ - 5
TelekinesisQ - 6
Spell StealR - 7
TelekinesisQ - 8
Fade BoltW - 9
Fade BoltW - 10Talent-AbilityCooldowns Telekinesis Cooldown
- 11
Fade BoltW - 12
Spell StealR - 13
Arcane SupremacyE
- 14
Arcane SupremacyE - 15Talent-stolen mana reduction% Stolen Spells Mana Cost
- 16
Arcane SupremacyE - 17
Spell StealR - 18StatsStats
- 19StatsStats
- 20Talent+damage reduction% Fade Bolt Damage Reduction
- 21StatsStats
- 22StatsStats
- 23StatsStats
- 24StatsStats
- 25Talentcuriosity factorx Curiosity Bonuses
- 1
TelekinesisQ - 2
Fade BoltW - 3
Arcane SupremacyE - 4
TelekinesisQ - 5
TelekinesisQ - 6
Spell StealR - 7
TelekinesisQ - 8
Fade BoltW - 9
Fade BoltW
- 10Talent-AbilityCooldowns Telekinesis Cooldown
- 11
Fade BoltW - 12
Spell StealR - 13
Arcane SupremacyE - 14
Arcane SupremacyE - 15Talent-stolen mana reduction% Stolen Spells Mana Cost
- 16
Arcane SupremacyE - 17
Spell StealR - 18StatsStats
- 19StatsStats
- 20Talent+damage reduction% Fade Bolt Damage Reduction
- 21StatsStats
- 22StatsStats
- 23StatsStats
- 24StatsStats
- 25Talentcuriosity factorx Curiosity Bonuses
Talent tree
Item Builds
Based on real match data from OpenDota. Sorted by popularity.
Starting Items
8 items
Iron Branch
55gTargets the ground to plant a happy little tree that lasts for 20 seconds.

Tango
90gConsumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges. Can be used on an allied hero to give them one Tango. Tree Range: 165

Blood Grenade
50gThrow a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

Faerie Fire
65gInstantly restores 85 health.

Observer and Sentry Wards
50gPlant the currently active ward. Double-Click to switch the currently active ward.

Sentry Ward
50gPlants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 1050 radius. Lasts 7 minutes. Does not grant ground vision. Hold Control to give one Sentry Ward to an allied hero.

Circlet
155g
Magic Stick
200gInstantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.
Early Game
5 items
Urn of Shadows
825gProvides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.

Arcane Boots
1,500gRestores 150 mana to all nearby allies. Radius: 1200

Tranquil Boots
900gWhenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds.

Null Talisman
505g
Essence Distiller
1,775gProvides 40 health regeneration when cast on allies. Can be ground targeted to lie dormant for up to 15s and attach to the first enemy that comes within 400 radius. When on enemies, deals 25 damage per second and provides True Sight over them and shares their vision with the wearer's team. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.
Mid Game
8 items
Blink Dagger
2,250gTeleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

Arcane Boots
1,500gRestores 150 mana to all nearby allies. Radius: 1200

Essence Distiller
1,775gProvides 40 health regeneration when cast on allies. Can be ground targeted to lie dormant for up to 15s and attach to the first enemy that comes within 400 radius. When on enemies, deals 25 damage per second and provides True Sight over them and shares their vision with the wearer's team. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.

Aether Lens
2,275g
Aghanim's Scepter
4,200gUpgrades the ultimate, and some abilities, of all heroes.

Glimmer Cape
2,150gAfter a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit for 5 seconds. Can be cast while channeling.

Eul's Scepter of Divinity
2,600gSweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself. Enemy units take 50 magical damage upon landing. Dispel Type: Basic Dispel

Force Staff
2,200gPushes any target unit 600 units in the direction it is facing.
Late Game
8 items
Aghanim's Scepter
4,200gUpgrades the ultimate, and some abilities, of all heroes.

Lotus Orb
3,850gApplies a shield to the target unit for 5 seconds which re-casts most targeted spells back to their caster. The shielded unit will still take damage from the spell. Dispel Type: Basic Dispel

Scythe of Vyse
5,200gTurns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed. Instantly destroys illusions.

Boots of Travel 2
4,500gUpgrades your Town Portal Scroll, allowing it to target units and heroes, reduces cooldown, channel time and does not consume a charge on usage.

Guardian Greaves
4,450gRestores 325 health and 200 mana to nearby allies, and removes most negative effects from the caster. Radius: 1200 Dispel Type: Basic Dispel

Octarine Core
4,900g
Wind Waker
6,800gSweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can be cast on yourself, enemy units or allied units. When cast on yourself, you can move the tornado at a speed of 300. Enemy units take 50 magical damage upon landing. Dispel Type: Basic Dispel

Pipe of Insight
3,725gGives a magic damage barrier that absorbs 425 damage to all nearby allies. Lasts 8 seconds. Radius: 1200