
Undying
Skill Build
A level 1-25 plan based on this hero's current ability list. Adjust talents and extra spells for the match.
Levels 1-25
- 1
DecayQ - 2
Soul RipW - 3
TombstoneE - 4
DecayQ - 5
DecayQ - 6
Flesh GolemR - 7
DecayQ - 8
Soul RipW - 9
Soul RipW - 10Talent+decay damage Decay Damage
- 11
Soul RipW - 12
Flesh GolemR - 13
TombstoneE - 14
TombstoneE - 15Talent+damage per unit Soul Rip Damage/Heal
- 16
TombstoneE - 17
Flesh GolemR - 18StatsStats
- 19StatsStats
- 20Talent-AbilityCooldowns Decay Cooldown
- 21StatsStats
- 22StatsStats
- 23StatsStats
- 24StatsStats
- 25Talent+str percentage% Flesh Golem Strength Bonus
- 1
DecayQ - 2
Soul RipW - 3
TombstoneE - 4
DecayQ - 5
DecayQ - 6
Flesh GolemR - 7
DecayQ - 8
Soul RipW - 9
Soul RipW - 10Talent+decay damage Decay Damage
- 11
Soul RipW - 12
Flesh GolemR - 13
TombstoneE
- 14
TombstoneE - 15Talent+damage per unit Soul Rip Damage/Heal
- 16
TombstoneE - 17
Flesh GolemR - 18StatsStats
- 19StatsStats
- 20Talent-AbilityCooldowns Decay Cooldown
- 21StatsStats
- 22StatsStats
- 23StatsStats
- 24StatsStats
- 25Talent+str percentage% Flesh Golem Strength Bonus
- 1
DecayQ - 2
Soul RipW - 3
TombstoneE - 4
DecayQ - 5
DecayQ - 6
Flesh GolemR - 7
DecayQ - 8
Soul RipW - 9
Soul RipW
- 10Talent+decay damage Decay Damage
- 11
Soul RipW - 12
Flesh GolemR - 13
TombstoneE - 14
TombstoneE - 15Talent+damage per unit Soul Rip Damage/Heal
- 16
TombstoneE - 17
Flesh GolemR - 18StatsStats
- 19StatsStats
- 20Talent-AbilityCooldowns Decay Cooldown
- 21StatsStats
- 22StatsStats
- 23StatsStats
- 24StatsStats
- 25Talent+str percentage% Flesh Golem Strength Bonus
Talent tree
Item Builds
Based on real match data from OpenDota. Sorted by popularity.
Starting Items
8 items
Iron Branch
55gTargets the ground to plant a happy little tree that lasts for 20 seconds.

Tango
90gConsumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges. Can be used on an allied hero to give them one Tango. Tree Range: 165

Enchanted Mango
65gInstantly restores 100 mana.

Blood Grenade
50gThrow a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

Observer and Sentry Wards
50gPlant the currently active ward. Double-Click to switch the currently active ward.

Magic Stick
200gInstantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

Faerie Fire
65gInstantly restores 85 health.

Sentry Ward
50gPlants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 1050 radius. Lasts 7 minutes. Does not grant ground vision. Hold Control to give one Sentry Ward to an allied hero.
Early Game
6 items
Arcane Boots
1,500gRestores 150 mana to all nearby allies. Radius: 1200

Soul Ring
805gConsume %abilityhealthcost% health to temporarily gain 170 mana. Lasts 10 seconds. If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool.

Phase Boots
1,450gGives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.

Null Talisman
505g
Bracer
505g
Drum of Endurance
1,625gGives +35 attack speed and +13% movement speed to nearby allies for 6 seconds. Radius: 1200
Mid Game
8 items
Arcane Boots
1,500gRestores 150 mana to all nearby allies. Radius: 1200

Mekansm
1,775gRestores 250 health to allied units in a 1200 radius.

Glimmer Cape
2,150gAfter a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit for 5 seconds. Can be cast while channeling.

Echo Sabre
2,700gCauses melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 0.8 seconds on the first strike.

Guardian Greaves
4,450gRestores 325 health and 200 mana to nearby allies, and removes most negative effects from the caster. Radius: 1200 Dispel Type: Basic Dispel

Harpoon
4,700gWhen targeting an enemy, fire a harpoon at them, that pulls you and the target closer together, up to 35% of the distance between you and your target. If the caster is melee, the hero and target are always pulled to within melee distance of each other. Targeting a tree always pulls you all the way to that tree.

Force Staff
2,200gPushes any target unit 600 units in the direction it is facing.

Solar Crest
2,575gWhen cast on an ally, grants them 5 armor, 60 attack speed, 15% movement speed and a 350 physical damage barrier. Does not grant bonus armor, movement or attack speed if used on self. Duration: 7
Late Game
8 items
Guardian Greaves
4,450gRestores 325 health and 200 mana to nearby allies, and removes most negative effects from the caster. Radius: 1200 Dispel Type: Basic Dispel

Black King Bar
4,050gApplies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9s Dispel Type: Basic Dispel

Aghanim's Scepter
4,200gUpgrades the ultimate, and some abilities, of all heroes.

Lotus Orb
3,850gApplies a shield to the target unit for 5 seconds which re-casts most targeted spells back to their caster. The shielded unit will still take damage from the spell. Dispel Type: Basic Dispel

Crimson Guard
3,725gFor 7 seconds, grant nearby allied heroes and buildings a 100% chance to block damage equal to 70 plus 2% of the caster's max health value from each incoming attack. Radius: 1200

Scythe of Vyse
5,200gTurns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed. Instantly destroys illusions.

Octarine Core
4,900g
Harpoon
4,700gWhen targeting an enemy, fire a harpoon at them, that pulls you and the target closer together, up to 35% of the distance between you and your target. If the caster is melee, the hero and target are always pulled to within melee distance of each other. Targeting a tree always pulls you all the way to that tree.