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Ogre Magi

Ogre Magi

StrengthMeleeSupport, Nuker, Disabler, Durable, Initiator

Skill Build

A level 1-25 plan based on this hero's current ability list. Adjust talents and extra spells for the match.

Levels 1-25

  1. 1
    Fireblast
    Fireblast
    Q
  2. 2
    Ignite
    Ignite
    W
  3. 3
    Bloodlust
    Bloodlust
    E
  4. 4
    Fireblast
    Fireblast
    Q
  5. 5
    Fireblast
    Fireblast
    Q
  6. 6
    Multicast
    Multicast
    R
  7. 7
    Fireblast
    Fireblast
    Q
  8. 8
    Ignite
    Ignite
    W
  9. 9
    Ignite
    Ignite
    W
  10. 10Talent
    +burn damage Ignite Burn Damage
  11. 11
    Ignite
    Ignite
    W
  12. 12
    Multicast
    Multicast
    R
  13. 13
    Bloodlust
    Bloodlust
    E
  14. 14
    Bloodlust
    Bloodlust
    E
  15. 15Talent
    +80 Damage
  16. 16
    Bloodlust
    Bloodlust
    E
  17. 17
    Multicast
    Multicast
    R
  18. 18Stats
    Stats
  19. 19Stats
    Stats
  20. 20Talent
    +30 Strength
  21. 21Stats
    Stats
  22. 22Stats
    Stats
  23. 23Stats
    Stats
  24. 24Stats
    Stats
  25. 25Talent
    Ogre Magi +3

Talent tree

+multicast 2 times% Multicast Chance
Lv25Pick one
Ogre Magi +3
+fireblast damage Fireblast Damage
Lv20Pick one
+30 Strength
+bonus attack speed/self bonus Bloodlust / Self Attack Speed
Lv15Pick one
+80 Damage
+mana per str/mana regen per str Dumb Luck Mana/Mana Regen Per Strength
Lv10Pick one
+burn damage Ignite Burn Damage

Item Builds

Based on real match data from OpenDota. Sorted by popularity.

Starting Items

8 items
Tango

Tango

90g

Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges. Can be used on an allied hero to give them one Tango. Tree Range: 165

Iron Branch

Iron Branch

55g

Targets the ground to plant a happy little tree that lasts for 20 seconds.

Observer and Sentry Wards

Observer and Sentry Wards

50g

Plant the currently active ward. Double-Click to switch the currently active ward.

Gauntlets of Strength

Gauntlets of Strength

140g
Blood Grenade

Blood Grenade

50g

Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

Sentry Ward

Sentry Ward

50g

Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 1050 radius. Lasts 7 minutes. Does not grant ground vision. Hold Control to give one Sentry Ward to an allied hero.

Enchanted Mango

Enchanted Mango

65g

Instantly restores 100 mana.

Magic Stick

Magic Stick

200g

Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

Early Game

7 items
Arcane Boots

Arcane Boots

1,500g

Restores 150 mana to all nearby allies. Radius: 1200

Soul Ring

Soul Ring

805g

Consume %abilityhealthcost% health to temporarily gain 170 mana. Lasts 10 seconds. If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool.

Bracer

Bracer

505g
Hand of Midas

Hand of Midas

2,200g

Kills a non-hero target for 160 gold. Killing a neutral creep additionally grants a madstone bundle. Cannot be used on Ancient creeps.

Power Treads

Power Treads

1,400g

Switches between +10 Strength, +10 Agility, or +10 Intelligence.

Phase Boots

Phase Boots

1,450g

Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.

Perseverance

Perseverance

1,400g

Mid Game

8 items
Arcane Boots

Arcane Boots

1,500g

Restores 150 mana to all nearby allies. Radius: 1200

Hand of Midas

Hand of Midas

2,200g

Kills a non-hero target for 160 gold. Killing a neutral creep additionally grants a madstone bundle. Cannot be used on Ancient creeps.

Aether Lens

Aether Lens

2,275g
Glimmer Cape

Glimmer Cape

2,150g

After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit for 5 seconds. Can be cast while channeling.

Blink Dagger

Blink Dagger

2,250g

Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

Pavise

Pavise

1,350g

When cast on an ally, grants them a physical damage barrier that absorbs 250 damage. Duration: 7s.

Aghanim's Scepter

Aghanim's Scepter

4,200g

Upgrades the ultimate, and some abilities, of all heroes.

Power Treads

Power Treads

1,400g

Switches between +10 Strength, +10 Agility, or +10 Intelligence.

Late Game

8 items
Scythe of Vyse

Scythe of Vyse

5,200g

Turns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed. Instantly destroys illusions.

Aghanim's Scepter

Aghanim's Scepter

4,200g

Upgrades the ultimate, and some abilities, of all heroes.

Heart of Tarrasque

Heart of Tarrasque

5,100g

Your health regeneration is increased by 1.5% of your missing health.

Guardian Greaves

Guardian Greaves

4,450g

Restores 325 health and 200 mana to nearby allies, and removes most negative effects from the caster. Radius: 1200 Dispel Type: Basic Dispel

Kaya and Sange

Kaya and Sange

4,200g
Pipe of Insight

Pipe of Insight

3,725g

Gives a magic damage barrier that absorbs 425 damage to all nearby allies. Lasts 8 seconds. Radius: 1200

Ethereal Blade

Ethereal Blade

5,200g

Converts the target unit to ethereal form, rendering them immune to physical damage, but unable to attack and -30% more vulnerable to magic damage. Enemy targets are also slowed by -80%, and take 1x the sum of all your attributes + 50 as magical damage. Duration: 4 seconds

Boots of Travel 2

Boots of Travel 2

4,500g

Upgrades your Town Portal Scroll, allowing it to target units and heroes, reduces cooldown, channel time and does not consume a charge on usage.