
Treant Protector
Skill Build
A level 1-25 plan based on this hero's current ability list. Adjust talents and extra spells for the match.
Levels 1-25
- 1
Nature's GraspQ - 2
Leech SeedW - 3
Living ArmorE - 4
Nature's GraspQ - 5
Nature's GraspQ - 6
OvergrowthR - 7
Nature's GraspQ - 8
Leech SeedW - 9
Leech SeedW - 10Talent+heal per second Living Armor Heal Per Second
- 11
Leech SeedW - 12
OvergrowthR - 13
Living ArmorE - 14
Living ArmorE - 15Talent+leech heal% Leech Seed Damage to Healing
- 16
Living ArmorE - 17
OvergrowthR - 18StatsStats
- 19StatsStats
- 20Talent+damage block base Living Armor Damage Block
- 21StatsStats
- 22StatsStats
- 23StatsStats
- 24StatsStats
- 25Talent-AbilityCooldowns Leech Seed Cooldown
- 1
Nature's GraspQ - 2
Leech SeedW - 3
Living ArmorE - 4
Nature's GraspQ - 5
Nature's GraspQ - 6
OvergrowthR - 7
Nature's GraspQ - 8
Leech SeedW - 9
Leech SeedW - 10Talent+heal per second Living Armor Heal Per Second
- 11
Leech SeedW - 12
OvergrowthR - 13
Living ArmorE
- 14
Living ArmorE - 15Talent+leech heal% Leech Seed Damage to Healing
- 16
Living ArmorE - 17
OvergrowthR - 18StatsStats
- 19StatsStats
- 20Talent+damage block base Living Armor Damage Block
- 21StatsStats
- 22StatsStats
- 23StatsStats
- 24StatsStats
- 25Talent-AbilityCooldowns Leech Seed Cooldown
- 1
Nature's GraspQ - 2
Leech SeedW - 3
Living ArmorE - 4
Nature's GraspQ - 5
Nature's GraspQ - 6
OvergrowthR - 7
Nature's GraspQ - 8
Leech SeedW - 9
Leech SeedW
- 10Talent+heal per second Living Armor Heal Per Second
- 11
Leech SeedW - 12
OvergrowthR - 13
Living ArmorE - 14
Living ArmorE - 15Talent+leech heal% Leech Seed Damage to Healing
- 16
Living ArmorE - 17
OvergrowthR - 18StatsStats
- 19StatsStats
- 20Talent+damage block base Living Armor Damage Block
- 21StatsStats
- 22StatsStats
- 23StatsStats
- 24StatsStats
- 25Talent-AbilityCooldowns Leech Seed Cooldown
Talent tree
Item Builds
Based on real match data from OpenDota. Sorted by popularity.
Starting Items
8 items
Observer and Sentry Wards
50gPlant the currently active ward. Double-Click to switch the currently active ward.

Blood Grenade
50gThrow a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

Boots of Speed
500g
Tango
90gConsumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges. Can be used on an allied hero to give them one Tango. Tree Range: 165

Smoke of Deceit
50gTurns the caster and all allied player-controlled units in a 1200 radius invisible, and grants 15% bonus movement speed for 45 seconds. While the caster is still disguised, any allies that come within 300 range of them will also get the buff applied to them. Each smoke can only be applied once to allies. Attacking or moving within 1025 range of an enemy hero or tower, will break the invisibility. Disguise grants invisibility that is immune to True Sight. Smoke of Deceit is usable from the backpack and has no cooldown when swapped into the main inventory.

Sentry Ward
50gPlants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 1050 radius. Lasts 7 minutes. Does not grant ground vision. Hold Control to give one Sentry Ward to an allied hero.

Iron Branch
55gTargets the ground to plant a happy little tree that lasts for 20 seconds.

Faerie Fire
65gInstantly restores 85 health.
Early Game
4 items
Arcane Boots
1,500gRestores 150 mana to all nearby allies. Radius: 1200

Tranquil Boots
900gWhenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds.

Soul Ring
805gConsume %abilityhealthcost% health to temporarily gain 170 mana. Lasts 10 seconds. If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool.

Bracer
505gMid Game
8 items
Arcane Boots
1,500gRestores 150 mana to all nearby allies. Radius: 1200

Pavise
1,350gWhen cast on an ally, grants them a physical damage barrier that absorbs 250 damage. Duration: 7s.

Blink Dagger
2,250gTeleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

Solar Crest
2,575gWhen cast on an ally, grants them 5 armor, 60 attack speed, 15% movement speed and a 350 physical damage barrier. Does not grant bonus armor, movement or attack speed if used on self. Duration: 7

Drum of Endurance
1,625gGives +35 attack speed and +13% movement speed to nearby allies for 6 seconds. Radius: 1200

Force Staff
2,200gPushes any target unit 600 units in the direction it is facing.

Eul's Scepter of Divinity
2,600gSweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself. Enemy units take 50 magical damage upon landing. Dispel Type: Basic Dispel

Meteor Hammer
2,850gCHANNELED - After a successful channel, summons a meteor that strikes a 400 AoE, stunning enemies for 0.75 seconds and dealing impact damage. Continues to deal damage over time to enemies units and buildings for 6 seconds. Non-building units are also slowed for 20% for the duration of the burn. Building Impact Damage: 90 Building Over Time Damage: 50 Non-Building Impact Damage: 130 Non-Building Over Time Damage: 50 Channel Duration: 2 seconds. Landing Time: 0.5 seconds.
Late Game
8 items
Lotus Orb
3,850gApplies a shield to the target unit for 5 seconds which re-casts most targeted spells back to their caster. The shielded unit will still take damage from the spell. Dispel Type: Basic Dispel

Scythe of Vyse
5,200gTurns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed. Instantly destroys illusions.

Refresher Orb
5,000gResets the cooldowns of all your abilities. Shares a cooldown with Refresher Shard. This item's cooldown only progresses in your hero's main inventory.

Pipe of Insight
3,725gGives a magic damage barrier that absorbs 425 damage to all nearby allies. Lasts 8 seconds. Radius: 1200

Crimson Guard
3,725gFor 7 seconds, grant nearby allied heroes and buildings a 100% chance to block damage equal to 70 plus 2% of the caster's max health value from each incoming attack. Radius: 1200

Linken's Sphere
4,800gBlocks most targeted spells once every 14 seconds.

Guardian Greaves
4,450gRestores 325 health and 200 mana to nearby allies, and removes most negative effects from the caster. Radius: 1200 Dispel Type: Basic Dispel
