← Back to all heroes
Chaos Knight

Chaos Knight

StrengthMeleeCarry, Disabler, Durable, Pusher, Initiator

Skill Build

A level 1-25 plan based on this hero's current ability list. Adjust talents and extra spells for the match.

Levels 1-25

  1. 1
    Chaos Bolt
    Chaos Bolt
    Q
  2. 2
    Reality Rift
    Reality Rift
    W
  3. 3
    Chaos Strike
    Chaos Strike
    E
  4. 4
    Chaos Bolt
    Chaos Bolt
    Q
  5. 5
    Chaos Bolt
    Chaos Bolt
    Q
  6. 6
    Phantasm
    Phantasm
    R
  7. 7
    Chaos Bolt
    Chaos Bolt
    Q
  8. 8
    Reality Rift
    Reality Rift
    W
  9. 9
    Reality Rift
    Reality Rift
    W
  10. 10Talent
    +lifesteal% Chaos Strike Lifesteal
  11. 11
    Reality Rift
    Reality Rift
    W
  12. 12
    Phantasm
    Phantasm
    R
  13. 13
    Chaos Strike
    Chaos Strike
    E
  14. 14
    Chaos Strike
    Chaos Strike
    E
  15. 15Talent
    -AbilityCooldowns Chaos Bolt Cooldown
  16. 16
    Chaos Strike
    Chaos Strike
    E
  17. 17
    Phantasm
    Phantasm
    R
  18. 18Stats
    Stats
  19. 19Stats
    Stats
  20. 20Talent
    +stun max Min/Max Chaos Bolt Duration
  21. 21Stats
    Stats
  22. 22Stats
    Stats
  23. 23Stats
    Stats
  24. 24Stats
    Stats
  25. 25Talent
    +chance% Chaos Strike Chance

Talent tree

-incoming damage% Phantasm Illusion Incoming Damage
Lv25Pick one
+chance% Chaos Strike Chance
Reality Rift Pierces Spell Immunity
Lv20Pick one
+stun max Min/Max Chaos Bolt Duration
+10 Strength
Lv15Pick one
-AbilityCooldowns Chaos Bolt Cooldown
+pull distance Reality Rift Pull Distance
Lv10Pick one
+lifesteal% Chaos Strike Lifesteal

Item Builds

Based on real match data from OpenDota. Sorted by popularity.

Starting Items

8 items
Iron Branch

Iron Branch

55g

Targets the ground to plant a happy little tree that lasts for 20 seconds.

Tango

Tango

90g

Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges. Can be used on an allied hero to give them one Tango. Tree Range: 165

Quelling Blade

Quelling Blade

100g

Destroy a target tree.

Gauntlets of Strength

Gauntlets of Strength

140g
Magic Stick

Magic Stick

200g

Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

Circlet

Circlet

155g
Faerie Fire

Faerie Fire

65g

Instantly restores 85 health.

Blood Grenade

Blood Grenade

50g

Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

Early Game

6 items
Power Treads

Power Treads

1,400g

Switches between +10 Strength, +10 Agility, or +10 Intelligence.

Bracer

Bracer

505g
Armlet of Mordiggian

Armlet of Mordiggian

2,500g

When active, Unholy Strength grants +35 damage, +25 strength and +4 armor, but drains 45 health per second. You cannot die from the health drain when Unholy Strength is activated, nor from the strength loss when Unholy Strength is deactivated.

Soul Ring

Soul Ring

805g

Consume %abilityhealthcost% health to temporarily gain 170 mana. Lasts 10 seconds. If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool.

Vladmir's Offering

Vladmir's Offering

2,200g

Grants 20% lifesteal, 18% bonus damage, 1 mana regeneration, and 2 armor to nearby allies. Radius: 1200

Arcane Boots

Arcane Boots

1,500g

Restores 150 mana to all nearby allies. Radius: 1200

Mid Game

8 items
Armlet of Mordiggian

Armlet of Mordiggian

2,500g

When active, Unholy Strength grants +35 damage, +25 strength and +4 armor, but drains 45 health per second. You cannot die from the health drain when Unholy Strength is activated, nor from the strength loss when Unholy Strength is deactivated.

Oblivion Staff

Oblivion Staff

1,625g
Orchid Malevolence

Orchid Malevolence

3,275g

Silences the target unit for 5 seconds. At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage.

Echo Sabre

Echo Sabre

2,700g

Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 0.8 seconds on the first strike.

Blink Dagger

Blink Dagger

2,250g

Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

Yasha

Yasha

2,100g
Sange

Sange

2,100g
Sange and Yasha

Sange and Yasha

4,200g

Late Game

8 items
Heart of Tarrasque

Heart of Tarrasque

5,100g

Your health regeneration is increased by 1.5% of your missing health.

Bloodthorn

Bloodthorn

6,400g

Silences a target for 5 seconds. At the end of the silence, an additional 60% of all damage taken during the silence will be dealt to the target as magical damage. All attacks on the silenced target will deal additional damage equal to 50 if the attacker is a hero, and 25, if the attacker is a creep. Provides True Strike for your attacks and attacks from your controlled units against the silenced target.

Black King Bar

Black King Bar

4,050g

Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9s Dispel Type: Basic Dispel

Aghanim's Scepter

Aghanim's Scepter

4,200g

Upgrades the ultimate, and some abilities, of all heroes.

Manta Style

Manta Style

4,650g

Creates 2 images of your hero that last 18 seconds. Melee images deal 33% damage, while Ranged images deal 28%. Illusions take 300% damage. Dispel Type: Basic Dispel

Harpoon

Harpoon

4,700g

When targeting an enemy, fire a harpoon at them, that pulls you and the target closer together, up to 35% of the distance between you and your target. If the caster is melee, the hero and target are always pulled to within melee distance of each other. Targeting a tree always pulls you all the way to that tree.

Sange and Yasha

Sange and Yasha

4,200g
Silver Edge

Silver Edge

5,700g

Makes you invisible for 17 seconds, or until you attack or cast a spell. While invisible, you move 25% faster and can move through units. Attacking to end the invisibility will deal 300 bonus physical damage, disable their passive abilities for 5 seconds, and cap their movement speed to 200.