
Spirit Breaker
Skill Build
A level 1-25 plan based on this hero's current ability list. Adjust talents and extra spells for the match.
Levels 1-25
- 1
Charge of DarknessQ - 2
BulldozeW - 3
Greater BashE - 4
Charge of DarknessQ - 5
Charge of DarknessQ - 6
Nether StrikeR - 7
Charge of DarknessQ - 8
BulldozeW - 9
BulldozeW - 10Talent+500 Night Vision
- 11
BulldozeW - 12
Nether StrikeR - 13
Greater BashE - 14
Greater BashE - 15Talent-AbilityCooldowns Bulldoze Cooldown
- 16
Greater BashE - 17
Nether StrikeR - 18StatsStats
- 19StatsStats
- 20Talent+hero movespeed percent%/+creep movespeed percent% Empowering Haste Movespeed Bonus
- 21StatsStats
- 22StatsStats
- 23StatsStats
- 24StatsStats
- 25Talent+damage% Greater Bash Damage
- 1
Charge of DarknessQ - 2
BulldozeW - 3
Greater BashE - 4
Charge of DarknessQ - 5
Charge of DarknessQ - 6
Nether StrikeR - 7
Charge of DarknessQ - 8
BulldozeW - 9
BulldozeW - 10Talent+500 Night Vision
- 11
BulldozeW - 12
Nether StrikeR - 13
Greater BashE
- 14
Greater BashE - 15Talent-AbilityCooldowns Bulldoze Cooldown
- 16
Greater BashE - 17
Nether StrikeR - 18StatsStats
- 19StatsStats
- 20Talent+hero movespeed percent%/+creep movespeed percent% Empowering Haste Movespeed Bonus
- 21StatsStats
- 22StatsStats
- 23StatsStats
- 24StatsStats
- 25Talent+damage% Greater Bash Damage
- 1
Charge of DarknessQ - 2
BulldozeW - 3
Greater BashE - 4
Charge of DarknessQ - 5
Charge of DarknessQ - 6
Nether StrikeR - 7
Charge of DarknessQ - 8
BulldozeW - 9
BulldozeW
- 10Talent+500 Night Vision
- 11
BulldozeW - 12
Nether StrikeR - 13
Greater BashE - 14
Greater BashE - 15Talent-AbilityCooldowns Bulldoze Cooldown
- 16
Greater BashE - 17
Nether StrikeR - 18StatsStats
- 19StatsStats
- 20Talent+hero movespeed percent%/+creep movespeed percent% Empowering Haste Movespeed Bonus
- 21StatsStats
- 22StatsStats
- 23StatsStats
- 24StatsStats
- 25Talent+damage% Greater Bash Damage
Talent tree
Item Builds
Based on real match data from OpenDota. Sorted by popularity.
Starting Items
8 items
Tango
90gConsumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges. Can be used on an allied hero to give them one Tango. Tree Range: 165

Boots of Speed
500g
Iron Branch
55gTargets the ground to plant a happy little tree that lasts for 20 seconds.

Blood Grenade
50gThrow a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

Sentry Ward
50gPlants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 1050 radius. Lasts 7 minutes. Does not grant ground vision. Hold Control to give one Sentry Ward to an allied hero.

Observer and Sentry Wards
50gPlant the currently active ward. Double-Click to switch the currently active ward.

Observer Ward
Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes. Hold Control to give one Observer Ward to an allied hero.

Enchanted Mango
65gInstantly restores 100 mana.
Early Game
6 items
Phase Boots
1,450gGives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.

Bracer
505g
Urn of Shadows
825gProvides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.

Soul Ring
805gConsume %abilityhealthcost% health to temporarily gain 170 mana. Lasts 10 seconds. If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool.

Tranquil Boots
900gWhenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds.

Drum of Endurance
1,625gGives +35 attack speed and +13% movement speed to nearby allies for 6 seconds. Radius: 1200
Mid Game
8 items
Phase Boots
1,450gGives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.

Drum of Endurance
1,625gGives +35 attack speed and +13% movement speed to nearby allies for 6 seconds. Radius: 1200

Shadow Blade
3,250gMakes you invisible for 17 seconds, or until you attack or cast a spell. While Shadow Walk is active, you move 20% faster and can move through units. If attacking to end the invisibility, you gain 175 bonus physical damage on that attack.

Hand of Midas
2,200gKills a non-hero target for 160 gold. Killing a neutral creep additionally grants a madstone bundle. Cannot be used on Ancient creeps.

Spirit Vessel
2,725gWhen used against enemies, it reduces health by 4% of current health per second, and reduces Health Restoration by 70%. Deals 25 damage per second. When used on allies, it provides 40 health regeneration per second. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units or the user dies.

Yasha
2,100g
Eul's Scepter of Divinity
2,600gSweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself. Enemy units take 50 magical damage upon landing. Dispel Type: Basic Dispel

Aghanim's Scepter
4,200gUpgrades the ultimate, and some abilities, of all heroes.
Late Game
8 items
Black King Bar
4,050gApplies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9s Dispel Type: Basic Dispel

Yasha and Kaya
4,200g
Aghanim's Scepter
4,200gUpgrades the ultimate, and some abilities, of all heroes.

Silver Edge
5,700gMakes you invisible for 17 seconds, or until you attack or cast a spell. While invisible, you move 25% faster and can move through units. Attacking to end the invisibility will deal 300 bonus physical damage, disable their passive abilities for 5 seconds, and cap their movement speed to 200.

Wind Waker
6,800gSweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can be cast on yourself, enemy units or allied units. When cast on yourself, you can move the tornado at a speed of 300. Enemy units take 50 magical damage upon landing. Dispel Type: Basic Dispel

Boots of Bearing
4,225gGives +50 attack speed and +15% movement speed to nearby allies for 6 seconds. For the first 1.5 seconds allies are immune to slows. Radius: 1200

Pipe of Insight
3,725gGives a magic damage barrier that absorbs 425 damage to all nearby allies. Lasts 8 seconds. Radius: 1200

Scythe of Vyse
5,200gTurns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed. Instantly destroys illusions.