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Spirit Breaker

Spirit Breaker

StrengthMeleeCarry, Initiator, Disabler, Durable, Escape

Skill Build

A level 1-25 plan based on this hero's current ability list. Adjust talents and extra spells for the match.

Levels 1-25

  1. 1
    Charge of Darkness
    Charge of Darkness
    Q
  2. 2
    Bulldoze
    Bulldoze
    W
  3. 3
    Greater Bash
    Greater Bash
    E
  4. 4
    Charge of Darkness
    Charge of Darkness
    Q
  5. 5
    Charge of Darkness
    Charge of Darkness
    Q
  6. 6
    Nether Strike
    Nether Strike
    R
  7. 7
    Charge of Darkness
    Charge of Darkness
    Q
  8. 8
    Bulldoze
    Bulldoze
    W
  9. 9
    Bulldoze
    Bulldoze
    W
  10. 10Talent
    +500 Night Vision
  11. 11
    Bulldoze
    Bulldoze
    W
  12. 12
    Nether Strike
    Nether Strike
    R
  13. 13
    Greater Bash
    Greater Bash
    E
  14. 14
    Greater Bash
    Greater Bash
    E
  15. 15Talent
    -AbilityCooldowns Bulldoze Cooldown
  16. 16
    Greater Bash
    Greater Bash
    E
  17. 17
    Nether Strike
    Nether Strike
    R
  18. 18Stats
    Stats
  19. 19Stats
    Stats
  20. 20Talent
    +hero movespeed percent%/+creep movespeed percent% Empowering Haste Movespeed Bonus
  21. 21Stats
    Stats
  22. 22Stats
    Stats
  23. 23Stats
    Stats
  24. 24Stats
    Stats
  25. 25Talent
    +damage% Greater Bash Damage

Talent tree

-AbilityCooldowns Charge of Darkness Cooldown
Lv25Pick one
+damage% Greater Bash Damage
Bulldoze damage barrier All Damage Barrier
Lv20Pick one
+hero movespeed percent%/+creep movespeed percent% Empowering Haste Movespeed Bonus
+movement speed Charge of Darkness Bonus Speed
Lv15Pick one
-AbilityCooldowns Bulldoze Cooldown
+4 Armor
Lv10Pick one
+500 Night Vision

Item Builds

Based on real match data from OpenDota. Sorted by popularity.

Starting Items

8 items
Tango

Tango

90g

Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges. Can be used on an allied hero to give them one Tango. Tree Range: 165

Boots of Speed

Boots of Speed

500g
Iron Branch

Iron Branch

55g

Targets the ground to plant a happy little tree that lasts for 20 seconds.

Blood Grenade

Blood Grenade

50g

Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

Sentry Ward

Sentry Ward

50g

Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 1050 radius. Lasts 7 minutes. Does not grant ground vision. Hold Control to give one Sentry Ward to an allied hero.

Observer and Sentry Wards

Observer and Sentry Wards

50g

Plant the currently active ward. Double-Click to switch the currently active ward.

Observer Ward

Observer Ward

Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes. Hold Control to give one Observer Ward to an allied hero.

Enchanted Mango

Enchanted Mango

65g

Instantly restores 100 mana.

Early Game

6 items
Phase Boots

Phase Boots

1,450g

Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.

Bracer

Bracer

505g
Urn of Shadows

Urn of Shadows

825g

Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.

Soul Ring

Soul Ring

805g

Consume %abilityhealthcost% health to temporarily gain 170 mana. Lasts 10 seconds. If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool.

Tranquil Boots

Tranquil Boots

900g

Whenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds.

Drum of Endurance

Drum of Endurance

1,625g

Gives +35 attack speed and +13% movement speed to nearby allies for 6 seconds. Radius: 1200

Mid Game

8 items
Phase Boots

Phase Boots

1,450g

Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.

Drum of Endurance

Drum of Endurance

1,625g

Gives +35 attack speed and +13% movement speed to nearby allies for 6 seconds. Radius: 1200

Shadow Blade

Shadow Blade

3,250g

Makes you invisible for 17 seconds, or until you attack or cast a spell. While Shadow Walk is active, you move 20% faster and can move through units. If attacking to end the invisibility, you gain 175 bonus physical damage on that attack.

Hand of Midas

Hand of Midas

2,200g

Kills a non-hero target for 160 gold. Killing a neutral creep additionally grants a madstone bundle. Cannot be used on Ancient creeps.

Spirit Vessel

Spirit Vessel

2,725g

When used against enemies, it reduces health by 4% of current health per second, and reduces Health Restoration by 70%. Deals 25 damage per second. When used on allies, it provides 40 health regeneration per second. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units or the user dies.

Yasha

Yasha

2,100g
Eul's Scepter of Divinity

Eul's Scepter of Divinity

2,600g

Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself. Enemy units take 50 magical damage upon landing. Dispel Type: Basic Dispel

Aghanim's Scepter

Aghanim's Scepter

4,200g

Upgrades the ultimate, and some abilities, of all heroes.

Late Game

8 items
Black King Bar

Black King Bar

4,050g

Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9s Dispel Type: Basic Dispel

Yasha and Kaya

Yasha and Kaya

4,200g
Aghanim's Scepter

Aghanim's Scepter

4,200g

Upgrades the ultimate, and some abilities, of all heroes.

Silver Edge

Silver Edge

5,700g

Makes you invisible for 17 seconds, or until you attack or cast a spell. While invisible, you move 25% faster and can move through units. Attacking to end the invisibility will deal 300 bonus physical damage, disable their passive abilities for 5 seconds, and cap their movement speed to 200.

Wind Waker

Wind Waker

6,800g

Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can be cast on yourself, enemy units or allied units. When cast on yourself, you can move the tornado at a speed of 300. Enemy units take 50 magical damage upon landing. Dispel Type: Basic Dispel

Boots of Bearing

Boots of Bearing

4,225g

Gives +50 attack speed and +15% movement speed to nearby allies for 6 seconds. For the first 1.5 seconds allies are immune to slows. Radius: 1200

Pipe of Insight

Pipe of Insight

3,725g

Gives a magic damage barrier that absorbs 425 damage to all nearby allies. Lasts 8 seconds. Radius: 1200

Scythe of Vyse

Scythe of Vyse

5,200g

Turns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed. Instantly destroys illusions.