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Jakiro

Jakiro

IntelligenceRangedSupport, Nuker, Pusher, Disabler

Skill Build

A level 1-25 plan based on this hero's current ability list. Adjust talents and extra spells for the match.

Levels 1-25

  1. 1
    Dual Breath
    Dual Breath
    Q
  2. 2
    Ice Path
    Ice Path
    W
  3. 3
    Liquid Fire
    Liquid Fire
    E
  4. 4
    Dual Breath
    Dual Breath
    Q
  5. 5
    Dual Breath
    Dual Breath
    Q
  6. 6
    Macropyre
    Macropyre
    R
  7. 7
    Dual Breath
    Dual Breath
    Q
  8. 8
    Ice Path
    Ice Path
    W
  9. 9
    Ice Path
    Ice Path
    W
  10. 10Talent
    +slow attack speed pct Liquid Fire Attack Speed Slow
  11. 11
    Ice Path
    Ice Path
    W
  12. 12
    Macropyre
    Macropyre
    R
  13. 13
    Liquid Fire
    Liquid Fire
    E
  14. 14
    Liquid Fire
    Liquid Fire
    E
  15. 15Talent
    +175 Attack Range
  16. 16
    Liquid Fire
    Liquid Fire
    E
  17. 17
    Macropyre
    Macropyre
    R
  18. 18Stats
    Stats
  19. 19Stats
    Stats
  20. 20Talent
    +stun durations Ice Path Stun Duration
  21. 21Stats
    Stats
  22. 22Stats
    Stats
  23. 23Stats
    Stats
  24. 24Stats
    Stats
  25. 25Talent
    +AbilityCastRange% Dual Breath Damage and Range

Talent tree

+pct health damage% Liquid Frost and Fire Max Health Damage
Lv25Pick one
+AbilityCastRange% Dual Breath Damage and Range
+damage Macropyre Damage
Lv20Pick one
+stun durations Ice Path Stun Duration
-AbilityCooldowns Dual Breath Cooldown
Lv15Pick one
+175 Attack Range
+damage Ice Path Damage
Lv10Pick one
+slow attack speed pct Liquid Fire Attack Speed Slow

Item Builds

Based on real match data from OpenDota. Sorted by popularity.

Starting Items

8 items
Iron Branch

Iron Branch

55g

Targets the ground to plant a happy little tree that lasts for 20 seconds.

Tango

Tango

90g

Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges. Can be used on an allied hero to give them one Tango. Tree Range: 165

Observer and Sentry Wards

Observer and Sentry Wards

50g

Plant the currently active ward. Double-Click to switch the currently active ward.

Blood Grenade

Blood Grenade

50g

Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

Faerie Fire

Faerie Fire

65g

Instantly restores 85 health.

Magic Stick

Magic Stick

200g

Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

Sentry Ward

Sentry Ward

50g

Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 1050 radius. Lasts 7 minutes. Does not grant ground vision. Hold Control to give one Sentry Ward to an allied hero.

Smoke of Deceit

Smoke of Deceit

50g

Turns the caster and all allied player-controlled units in a 1200 radius invisible, and grants 15% bonus movement speed for 45 seconds. While the caster is still disguised, any allies that come within 300 range of them will also get the buff applied to them. Each smoke can only be applied once to allies. Attacking or moving within 1025 range of an enemy hero or tower, will break the invisibility. Disguise grants invisibility that is immune to True Sight. Smoke of Deceit is usable from the backpack and has no cooldown when swapped into the main inventory.

Early Game

7 items
Arcane Boots

Arcane Boots

1,500g

Restores 150 mana to all nearby allies. Radius: 1200

Null Talisman

Null Talisman

505g
Tranquil Boots

Tranquil Boots

900g

Whenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds.

Power Treads

Power Treads

1,400g

Switches between +10 Strength, +10 Agility, or +10 Intelligence.

Bracer

Bracer

505g
Wraith Band

Wraith Band

505g
Soul Ring

Soul Ring

805g

Consume %abilityhealthcost% health to temporarily gain 170 mana. Lasts 10 seconds. If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool.

Mid Game

8 items
Arcane Boots

Arcane Boots

1,500g

Restores 150 mana to all nearby allies. Radius: 1200

Glimmer Cape

Glimmer Cape

2,150g

After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit for 5 seconds. Can be cast while channeling.

Eul's Scepter of Divinity

Eul's Scepter of Divinity

2,600g

Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself. Enemy units take 50 magical damage upon landing. Dispel Type: Basic Dispel

Force Staff

Force Staff

2,200g

Pushes any target unit 600 units in the direction it is facing.

Mekansm

Mekansm

1,775g

Restores 250 health to allied units in a 1200 radius.

Drum of Endurance

Drum of Endurance

1,625g

Gives +35 attack speed and +13% movement speed to nearby allies for 6 seconds. Radius: 1200

Guardian Greaves

Guardian Greaves

4,450g

Restores 325 health and 200 mana to nearby allies, and removes most negative effects from the caster. Radius: 1200 Dispel Type: Basic Dispel

Dragon Lance

Dragon Lance

1,900g

Late Game

8 items
Aghanim's Scepter

Aghanim's Scepter

4,200g

Upgrades the ultimate, and some abilities, of all heroes.

Guardian Greaves

Guardian Greaves

4,450g

Restores 325 health and 200 mana to nearby allies, and removes most negative effects from the caster. Radius: 1200 Dispel Type: Basic Dispel

Scythe of Vyse

Scythe of Vyse

5,200g

Turns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed. Instantly destroys illusions.

Lotus Orb

Lotus Orb

3,850g

Applies a shield to the target unit for 5 seconds which re-casts most targeted spells back to their caster. The shielded unit will still take damage from the spell. Dispel Type: Basic Dispel

Black King Bar

Black King Bar

4,050g

Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9s Dispel Type: Basic Dispel

Mjollnir

Mjollnir

5,500g

Places a charged shield on a target unit for 15 seconds which has a 20% chance to release a 225 magical damage shocking bolt at a nearby attacker and 4 additional enemies.

Silver Edge

Silver Edge

5,700g

Makes you invisible for 17 seconds, or until you attack or cast a spell. While invisible, you move 25% faster and can move through units. Attacking to end the invisibility will deal 300 bonus physical damage, disable their passive abilities for 5 seconds, and cap their movement speed to 200.

Hurricane Pike

Hurricane Pike

4,450g

Pushes you and target enemy 425 units away from each other, and for 6 seconds, allows you to make 5 attacks against the target without range restrictions and with +100 attack speed. Can be cast on self or allies to push the target 600 units in the direction it is facing. Enemy Range: 425