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Omniknight

Omniknight

StrengthMeleeSupport, Durable, Nuker

Skill Build

A level 1-25 plan based on this hero's current ability list. Adjust talents and extra spells for the match.

Levels 1-25

  1. 1
    Purification
    Purification
    Q
  2. 2
    Repel
    Repel
    W
  3. 3
    Hammer of Purity
    Hammer of Purity
    E
  4. 4
    Purification
    Purification
    Q
  5. 5
    Purification
    Purification
    Q
  6. 6
    Guardian Angel
    Guardian Angel
    R
  7. 7
    Purification
    Purification
    Q
  8. 8
    Repel
    Repel
    W
  9. 9
    Repel
    Repel
    W
  10. 10Talent
    +200 Repel Cast Range
  11. 11
    Repel
    Repel
    W
  12. 12
    Guardian Angel
    Guardian Angel
    R
  13. 13
    Hammer of Purity
    Hammer of Purity
    E
  14. 14
    Hammer of Purity
    Hammer of Purity
    E
  15. 15Talent
    -0.5s Hammer of Purity Cooldown
  16. 16
    Hammer of Purity
    Hammer of Purity
    E
  17. 17
    Guardian Angel
    Guardian Angel
    R
  18. 18Stats
    Stats
  19. 19Stats
    Stats
  20. 20Talent
    +radius Degen Aura Radius
  21. 21Stats
    Stats
  22. 22Stats
    Stats
  23. 23Stats
    Stats
  24. 24Stats
    Stats
  25. 25Talent
    +160 Purification Damage/Heal

Talent tree

+75% Hammer of Purity Bonus Base Damage
Lv25Pick one
+160 Purification Damage/Heal
-3s Purification Cooldown
Lv20Pick one
+radius Degen Aura Radius
-20s Guardian Angel Cooldown
Lv15Pick one
-0.5s Hammer of Purity Cooldown
+30 Base Damage
Lv10Pick one
+200 Repel Cast Range

Item Builds

Based on real match data from OpenDota. Sorted by popularity.

Starting Items

8 items
Iron Branch

Iron Branch

55g

Targets the ground to plant a happy little tree that lasts for 20 seconds.

Gauntlets of Strength

Gauntlets of Strength

140g
Tango

Tango

90g

Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges. Can be used on an allied hero to give them one Tango. Tree Range: 165

Magic Stick

Magic Stick

200g

Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

Quelling Blade

Quelling Blade

100g

Destroy a target tree.

Circlet

Circlet

155g
Faerie Fire

Faerie Fire

65g

Instantly restores 85 health.

Blood Grenade

Blood Grenade

50g

Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

Early Game

7 items
Bracer

Bracer

505g
Phase Boots

Phase Boots

1,450g

Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.

Soul Ring

Soul Ring

805g

Consume %abilityhealthcost% health to temporarily gain 170 mana. Lasts 10 seconds. If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool.

Power Treads

Power Treads

1,400g

Switches between +10 Strength, +10 Agility, or +10 Intelligence.

Arcane Boots

Arcane Boots

1,500g

Restores 150 mana to all nearby allies. Radius: 1200

Drum of Endurance

Drum of Endurance

1,625g

Gives +35 attack speed and +13% movement speed to nearby allies for 6 seconds. Radius: 1200

Tranquil Boots

Tranquil Boots

900g

Whenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds.

Mid Game

8 items
Echo Sabre

Echo Sabre

2,700g

Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 0.8 seconds on the first strike.

Harpoon

Harpoon

4,700g

When targeting an enemy, fire a harpoon at them, that pulls you and the target closer together, up to 35% of the distance between you and your target. If the caster is melee, the hero and target are always pulled to within melee distance of each other. Targeting a tree always pulls you all the way to that tree.

Blink Dagger

Blink Dagger

2,250g

Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

Radiance

Radiance

4,700g

When active, scorches enemies for 60 magical damage per second. Illusions deal 35 magical damage per second. Radius: 650

Phase Boots

Phase Boots

1,450g

Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.

Arcane Boots

Arcane Boots

1,500g

Restores 150 mana to all nearby allies. Radius: 1200

Black King Bar

Black King Bar

4,050g

Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9s Dispel Type: Basic Dispel

Drum of Endurance

Drum of Endurance

1,625g

Gives +35 attack speed and +13% movement speed to nearby allies for 6 seconds. Radius: 1200

Late Game

8 items
Black King Bar

Black King Bar

4,050g

Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9s Dispel Type: Basic Dispel

Aghanim's Scepter

Aghanim's Scepter

4,200g

Upgrades the ultimate, and some abilities, of all heroes.

Octarine Core

Octarine Core

4,900g
Pipe of Insight

Pipe of Insight

3,725g

Gives a magic damage barrier that absorbs 425 damage to all nearby allies. Lasts 8 seconds. Radius: 1200

Assault Cuirass

Assault Cuirass

5,125g

Grants 30 attack speed and 5 armor to nearby allied units and structures, and decreases nearby enemy unit and structure armor by -5. Radius: 1200

Linken's Sphere

Linken's Sphere

4,800g

Blocks most targeted spells once every 14 seconds.

Harpoon

Harpoon

4,700g

When targeting an enemy, fire a harpoon at them, that pulls you and the target closer together, up to 35% of the distance between you and your target. If the caster is melee, the hero and target are always pulled to within melee distance of each other. Targeting a tree always pulls you all the way to that tree.

Scythe of Vyse

Scythe of Vyse

5,200g

Turns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed. Instantly destroys illusions.