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Nature's Prophet

Nature's Prophet

UniversalRangedCarry, Pusher, Escape, Nuker

Skill Build

A level 1-25 plan based on this hero's current ability list. Adjust talents and extra spells for the match.

Levels 1-25

  1. 1
    Sprout
    Sprout
    Q
  2. 2
    Teleportation
    Teleportation
    W
  3. 3
    Nature's Call
    Nature's Call
    E
  4. 4
    Sprout
    Sprout
    Q
  5. 5
    Sprout
    Sprout
    Q
  6. 6
    Wrath of Nature
    Wrath of Nature
    R
  7. 7
    Sprout
    Sprout
    Q
  8. 8
    Teleportation
    Teleportation
    W
  9. 9
    Teleportation
    Teleportation
    W
  10. 10Talent
    -10s Nature's Call Cooldown
  11. 11
    Teleportation
    Teleportation
    W
  12. 12
    Wrath of Nature
    Wrath of Nature
    R
  13. 13
    Nature's Call
    Nature's Call
    E
  14. 14
    Nature's Call
    Nature's Call
    E
  15. 15Talent
    +50 Treant Movement Speed
  16. 16
    Nature's Call
    Nature's Call
    E
  17. 17
    Wrath of Nature
    Wrath of Nature
    R
  18. 18Stats
    Stats
  19. 19Stats
    Stats
  20. 20Talent
    -15s Wrath of Nature Cooldown
  21. 21Stats
    Stats
  22. 22Stats
    Stats
  23. 23Stats
    Stats
  24. 24Stats
    Stats
  25. 25Talent
    Removed Teleportation Cooldown

Talent tree

3x Treant HP/Damage
Lv25Pick one
Removed Teleportation Cooldown
+170 Sprout Damage
Lv20Pick one
-15s Wrath of Nature Cooldown
+100 Teleportation Barrier
Lv15Pick one
+50 Treant Movement Speed
+25 Wrath of Nature Base Damage
Lv10Pick one
-10s Nature's Call Cooldown

Item Builds

Based on real match data from OpenDota. Sorted by popularity.

Starting Items

8 items
Iron Branch

Iron Branch

55g

Targets the ground to plant a happy little tree that lasts for 20 seconds.

Circlet

Circlet

155g
Faerie Fire

Faerie Fire

65g

Instantly restores 85 health.

Tango

Tango

90g

Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges. Can be used on an allied hero to give them one Tango. Tree Range: 165

Observer and Sentry Wards

Observer and Sentry Wards

50g

Plant the currently active ward. Double-Click to switch the currently active ward.

Magic Wand

Magic Wand

460g

Instantly restores 15 health and mana per charge stored. Max 20 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

Blood Grenade

Blood Grenade

50g

Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

Observer Ward

Observer Ward

Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes. Hold Control to give one Observer Ward to an allied hero.

Early Game

8 items
Power Treads

Power Treads

1,400g

Switches between +10 Strength, +10 Agility, or +10 Intelligence.

Urn of Shadows

Urn of Shadows

825g

Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.

Wraith Band

Wraith Band

505g
Null Talisman

Null Talisman

505g
Bracer

Bracer

505g
Drum of Endurance

Drum of Endurance

1,625g

Gives +35 attack speed and +13% movement speed to nearby allies for 6 seconds. Radius: 1200

Kaya

Kaya

2,100g
Essence Distiller

Essence Distiller

1,775g

Provides 40 health regeneration when cast on allies. Can be ground targeted to lie dormant for up to 15s and attach to the first enemy that comes within 400 radius. When on enemies, deals 25 damage per second and provides True Sight over them and shares their vision with the wearer's team. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.

Mid Game

8 items
Dragon Lance

Dragon Lance

1,900g
Mjollnir

Mjollnir

5,500g

Places a charged shield on a target unit for 15 seconds which has a 20% chance to release a 225 magical damage shocking bolt at a nearby attacker and 4 additional enemies.

Maelstrom

Maelstrom

2,950g

Grants a 25% chance on attack to release a bolt of electricity that leaps between 4 targets within a 650 radius, dealing 110 magical damage to each. Lightning proc pierces evasion.

Oblivion Staff

Oblivion Staff

1,625g
Spirit Vessel

Spirit Vessel

2,725g

When used against enemies, it reduces health by 4% of current health per second, and reduces Health Restoration by 70%. Deals 25 damage per second. When used on allies, it provides 40 health regeneration per second. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units or the user dies.

Power Treads

Power Treads

1,400g

Switches between +10 Strength, +10 Agility, or +10 Intelligence.

Force Staff

Force Staff

2,200g

Pushes any target unit 600 units in the direction it is facing.

Orchid Malevolence

Orchid Malevolence

3,275g

Silences the target unit for 5 seconds. At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage.

Late Game

8 items
Satanic

Satanic

5,050g

Increases Lifesteal percentage to 175% for 6 seconds. Dispel Type: Basic Dispel

Black King Bar

Black King Bar

4,050g

Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9s Dispel Type: Basic Dispel

Silver Edge

Silver Edge

5,700g

Makes you invisible for 17 seconds, or until you attack or cast a spell. While invisible, you move 25% faster and can move through units. Attacking to end the invisibility will deal 300 bonus physical damage, disable their passive abilities for 5 seconds, and cap their movement speed to 200.

Butterfly

Butterfly

5,450g
Daedalus

Daedalus

5,100g

Grants each attack a 30% chance to deal 225% damage.

Hurricane Pike

Hurricane Pike

4,450g

Pushes you and target enemy 425 units away from each other, and for 6 seconds, allows you to make 5 attacks against the target without range restrictions and with +100 attack speed. Can be cast on self or allies to push the target 600 units in the direction it is facing. Enemy Range: 425

Hydra's Breath

Hydra's Breath

5,900g

Attacks poison enemies, dealing 2.5% of the target's Max HP as Magical Damage per second for 3 seconds.

Monkey King Bar

Monkey King Bar

5,000g

Grants each attack a 80% chance to pierce through evasion and deal 70 bonus magical damage.