
Nature's Prophet
Skill Build
A level 1-25 plan based on this hero's current ability list. Adjust talents and extra spells for the match.
Levels 1-25
- 1
SproutQ - 2
TeleportationW - 3
Nature's CallE - 4
SproutQ - 5
SproutQ - 6
Wrath of NatureR - 7
SproutQ - 8
TeleportationW - 9
TeleportationW - 10Talent-10s Nature's Call Cooldown
- 11
TeleportationW - 12
Wrath of NatureR - 13
Nature's CallE - 14
Nature's CallE - 15Talent+50 Treant Movement Speed
- 16
Nature's CallE - 17
Wrath of NatureR - 18StatsStats
- 19StatsStats
- 20Talent-15s Wrath of Nature Cooldown
- 21StatsStats
- 22StatsStats
- 23StatsStats
- 24StatsStats
- 25TalentRemoved Teleportation Cooldown
- 1
SproutQ - 2
TeleportationW - 3
Nature's CallE - 4
SproutQ - 5
SproutQ - 6
Wrath of NatureR - 7
SproutQ - 8
TeleportationW - 9
TeleportationW - 10Talent-10s Nature's Call Cooldown
- 11
TeleportationW - 12
Wrath of NatureR - 13
Nature's CallE
- 14
Nature's CallE - 15Talent+50 Treant Movement Speed
- 16
Nature's CallE - 17
Wrath of NatureR - 18StatsStats
- 19StatsStats
- 20Talent-15s Wrath of Nature Cooldown
- 21StatsStats
- 22StatsStats
- 23StatsStats
- 24StatsStats
- 25TalentRemoved Teleportation Cooldown
- 1
SproutQ - 2
TeleportationW - 3
Nature's CallE - 4
SproutQ - 5
SproutQ - 6
Wrath of NatureR - 7
SproutQ - 8
TeleportationW - 9
TeleportationW
- 10Talent-10s Nature's Call Cooldown
- 11
TeleportationW - 12
Wrath of NatureR - 13
Nature's CallE - 14
Nature's CallE - 15Talent+50 Treant Movement Speed
- 16
Nature's CallE - 17
Wrath of NatureR - 18StatsStats
- 19StatsStats
- 20Talent-15s Wrath of Nature Cooldown
- 21StatsStats
- 22StatsStats
- 23StatsStats
- 24StatsStats
- 25TalentRemoved Teleportation Cooldown
Talent tree
Item Builds
Based on real match data from OpenDota. Sorted by popularity.
Starting Items
8 items
Iron Branch
55gTargets the ground to plant a happy little tree that lasts for 20 seconds.

Circlet
155g
Faerie Fire
65gInstantly restores 85 health.

Tango
90gConsumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges. Can be used on an allied hero to give them one Tango. Tree Range: 165

Observer and Sentry Wards
50gPlant the currently active ward. Double-Click to switch the currently active ward.

Magic Wand
460gInstantly restores 15 health and mana per charge stored. Max 20 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

Blood Grenade
50gThrow a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

Observer Ward
Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes. Hold Control to give one Observer Ward to an allied hero.
Early Game
8 items
Power Treads
1,400gSwitches between +10 Strength, +10 Agility, or +10 Intelligence.

Urn of Shadows
825gProvides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.

Wraith Band
505g
Null Talisman
505g
Bracer
505g
Drum of Endurance
1,625gGives +35 attack speed and +13% movement speed to nearby allies for 6 seconds. Radius: 1200

Kaya
2,100g
Essence Distiller
1,775gProvides 40 health regeneration when cast on allies. Can be ground targeted to lie dormant for up to 15s and attach to the first enemy that comes within 400 radius. When on enemies, deals 25 damage per second and provides True Sight over them and shares their vision with the wearer's team. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.
Mid Game
8 items
Dragon Lance
1,900g
Mjollnir
5,500gPlaces a charged shield on a target unit for 15 seconds which has a 20% chance to release a 225 magical damage shocking bolt at a nearby attacker and 4 additional enemies.

Maelstrom
2,950gGrants a 25% chance on attack to release a bolt of electricity that leaps between 4 targets within a 650 radius, dealing 110 magical damage to each. Lightning proc pierces evasion.

Oblivion Staff
1,625g
Spirit Vessel
2,725gWhen used against enemies, it reduces health by 4% of current health per second, and reduces Health Restoration by 70%. Deals 25 damage per second. When used on allies, it provides 40 health regeneration per second. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units or the user dies.

Power Treads
1,400gSwitches between +10 Strength, +10 Agility, or +10 Intelligence.

Force Staff
2,200gPushes any target unit 600 units in the direction it is facing.

Orchid Malevolence
3,275gSilences the target unit for 5 seconds. At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage.
Late Game
8 items
Satanic
5,050gIncreases Lifesteal percentage to 175% for 6 seconds. Dispel Type: Basic Dispel

Black King Bar
4,050gApplies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9s Dispel Type: Basic Dispel

Silver Edge
5,700gMakes you invisible for 17 seconds, or until you attack or cast a spell. While invisible, you move 25% faster and can move through units. Attacking to end the invisibility will deal 300 bonus physical damage, disable their passive abilities for 5 seconds, and cap their movement speed to 200.

Butterfly
5,450g
Daedalus
5,100gGrants each attack a 30% chance to deal 225% damage.

Hurricane Pike
4,450gPushes you and target enemy 425 units away from each other, and for 6 seconds, allows you to make 5 attacks against the target without range restrictions and with +100 attack speed. Can be cast on self or allies to push the target 600 units in the direction it is facing. Enemy Range: 425

Hydra's Breath
5,900gAttacks poison enemies, dealing 2.5% of the target's Max HP as Magical Damage per second for 3 seconds.

Monkey King Bar
5,000gGrants each attack a 80% chance to pierce through evasion and deal 70 bonus magical damage.