
Nature's Prophet
Skill Build
A level 1-25 plan based on this hero's current ability list. Adjust talents and extra spells for the match.
Levels 1-25
- 1
SproutQ - 2
TeleportationW - 3
Nature's CallE - 4
SproutQ - 5
SproutQ - 6
Wrath of NatureR - 7
SproutQ - 8
TeleportationW - 9
TeleportationW - 10Talent-10s Nature's Call Cooldown
- 11
TeleportationW - 12
Wrath of NatureR - 13
Nature's CallE - 14
Nature's CallE - 15Talent+50 Treant Movement Speed
- 16
Nature's CallE - 17
Wrath of NatureR - 18StatsStats
- 19StatsStats
- 20Talent-15s Wrath of Nature Cooldown
- 21StatsStats
- 22StatsStats
- 23StatsStats
- 24StatsStats
- 25TalentRemoved Teleportation Cooldown
- 1
SproutQ - 2
TeleportationW - 3
Nature's CallE - 4
SproutQ - 5
SproutQ - 6
Wrath of NatureR - 7
SproutQ - 8
TeleportationW - 9
TeleportationW - 10Talent-10s Nature's Call Cooldown
- 11
TeleportationW - 12
Wrath of NatureR - 13
Nature's CallE
- 14
Nature's CallE - 15Talent+50 Treant Movement Speed
- 16
Nature's CallE - 17
Wrath of NatureR - 18StatsStats
- 19StatsStats
- 20Talent-15s Wrath of Nature Cooldown
- 21StatsStats
- 22StatsStats
- 23StatsStats
- 24StatsStats
- 25TalentRemoved Teleportation Cooldown
- 1
SproutQ - 2
TeleportationW - 3
Nature's CallE - 4
SproutQ - 5
SproutQ - 6
Wrath of NatureR - 7
SproutQ - 8
TeleportationW - 9
TeleportationW
- 10Talent-10s Nature's Call Cooldown
- 11
TeleportationW - 12
Wrath of NatureR - 13
Nature's CallE - 14
Nature's CallE - 15Talent+50 Treant Movement Speed
- 16
Nature's CallE - 17
Wrath of NatureR - 18StatsStats
- 19StatsStats
- 20Talent-15s Wrath of Nature Cooldown
- 21StatsStats
- 22StatsStats
- 23StatsStats
- 24StatsStats
- 25TalentRemoved Teleportation Cooldown
Talent tree
Item Builds
Based on real match data from OpenDota. Sorted by popularity.
Starting Items
8 items
Iron Branch
55gTargets the ground to plant a happy little tree that lasts for 20 seconds.

Faerie Fire
65gInstantly restores 85 health.

Circlet
155g
Tango
90gConsumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges. Can be used on an allied hero to give them one Tango. Tree Range: 165

Magic Wand
460gInstantly restores 15 health and mana per charge stored. Max 20 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

Observer Ward
Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes. Hold Control to give one Observer Ward to an allied hero.

Blood Grenade
50gThrow a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

Magic Stick
200gInstantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.
Early Game
8 items
Power Treads
1,400gSwitches between +10 Strength, +10 Agility, or +10 Intelligence.

Urn of Shadows
825gProvides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.

Null Talisman
505g
Wraith Band
505g
Bracer
505g
Drum of Endurance
1,625gGives +35 attack speed and +13% movement speed to nearby allies for 6 seconds. Radius: 1200

Dragon Lance
1,900g
Hand of Midas
2,200gKills a non-hero target for 160 gold. Killing a neutral creep additionally grants a madstone bundle. Cannot be used on Ancient creeps.
Mid Game
8 items
Mjollnir
5,500gPlaces a charged shield on a target unit for 15 seconds which has a 20% chance to release a 225 magical damage shocking bolt at a nearby attacker and 4 additional enemies.

Maelstrom
2,950gGrants a 25% chance on attack to release a bolt of electricity that leaps between 4 targets within a 650 radius, dealing 110 magical damage to each. Lightning proc pierces evasion.

Dragon Lance
1,900g
Force Staff
2,200gPushes any target unit 600 units in the direction it is facing.

Hurricane Pike
4,450gPushes you and target enemy 425 units away from each other, and for 6 seconds, allows you to make 5 attacks against the target without range restrictions and with +100 attack speed. Can be cast on self or allies to push the target 600 units in the direction it is facing. Enemy Range: 425

Black King Bar
4,050gApplies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9s Dispel Type: Basic Dispel

Oblivion Staff
1,625g
Power Treads
1,400gSwitches between +10 Strength, +10 Agility, or +10 Intelligence.
Late Game
8 items
Black King Bar
4,050gApplies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9s Dispel Type: Basic Dispel

Daedalus
5,100gGrants each attack a 30% chance to deal 225% damage.

Satanic
5,050gIncreases Lifesteal percentage to 175% for 6 seconds. Dispel Type: Basic Dispel

Hurricane Pike
4,450gPushes you and target enemy 425 units away from each other, and for 6 seconds, allows you to make 5 attacks against the target without range restrictions and with +100 attack speed. Can be cast on self or allies to push the target 600 units in the direction it is facing. Enemy Range: 425

Butterfly
5,450g
Aghanim's Scepter
4,200gUpgrades the ultimate, and some abilities, of all heroes.

Silver Edge
5,700gMakes you invisible for 17 seconds, or until you attack or cast a spell. While invisible, you move 25% faster and can move through units. Attacking to end the invisibility will deal 300 bonus physical damage, disable their passive abilities for 5 seconds, and cap their movement speed to 200.

Bloodthorn
6,400gSilences a target for 5 seconds. At the end of the silence, an additional 60% of all damage taken during the silence will be dealt to the target as magical damage. All attacks on the silenced target will deal additional damage equal to 50 if the attacker is a hero, and 25, if the attacker is a creep. Provides True Strike for your attacks and attacks from your controlled units against the silenced target.