
Clockwerk
Skill Build
A level 1-25 plan based on this hero's current ability list. Adjust talents and extra spells for the match.
Levels 1-25
- 1
Battery AssaultQ - 2
Power CogsW - 3
Rocket FlareE - 4
Battery AssaultQ - 5
Battery AssaultQ - 6
HookshotR - 7
Battery AssaultQ - 8
Power CogsW - 9
Power CogsW - 10Talent+1.5 Mana Regen
- 11
Power CogsW - 12
HookshotR - 13
Rocket FlareE - 14
Rocket FlareE - 15Talent-AbilityCooldowns Hookshot Cooldown
- 16
Rocket FlareE - 17
HookshotR - 18StatsStats
- 19StatsStats
- 20TalentRocket Flare True Sight
- 21StatsStats
- 22StatsStats
- 23StatsStats
- 24StatsStats
- 25TalentAbilityCharges Rocket Flare Charges
- 1
Battery AssaultQ - 2
Power CogsW - 3
Rocket FlareE - 4
Battery AssaultQ - 5
Battery AssaultQ - 6
HookshotR - 7
Battery AssaultQ - 8
Power CogsW - 9
Power CogsW - 10Talent+1.5 Mana Regen
- 11
Power CogsW - 12
HookshotR - 13
Rocket FlareE
- 14
Rocket FlareE - 15Talent-AbilityCooldowns Hookshot Cooldown
- 16
Rocket FlareE - 17
HookshotR - 18StatsStats
- 19StatsStats
- 20TalentRocket Flare True Sight
- 21StatsStats
- 22StatsStats
- 23StatsStats
- 24StatsStats
- 25TalentAbilityCharges Rocket Flare Charges
- 1
Battery AssaultQ - 2
Power CogsW - 3
Rocket FlareE - 4
Battery AssaultQ - 5
Battery AssaultQ - 6
HookshotR - 7
Battery AssaultQ - 8
Power CogsW - 9
Power CogsW
- 10Talent+1.5 Mana Regen
- 11
Power CogsW - 12
HookshotR - 13
Rocket FlareE - 14
Rocket FlareE - 15Talent-AbilityCooldowns Hookshot Cooldown
- 16
Rocket FlareE - 17
HookshotR - 18StatsStats
- 19StatsStats
- 20TalentRocket Flare True Sight
- 21StatsStats
- 22StatsStats
- 23StatsStats
- 24StatsStats
- 25TalentAbilityCharges Rocket Flare Charges
Talent tree
Item Builds
Based on real match data from OpenDota. Sorted by popularity.
Starting Items
8 items
Tango
90gConsumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges. Can be used on an allied hero to give them one Tango. Tree Range: 165

Iron Branch
55gTargets the ground to plant a happy little tree that lasts for 20 seconds.

Blood Grenade
50gThrow a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

Observer and Sentry Wards
50gPlant the currently active ward. Double-Click to switch the currently active ward.

Sentry Ward
50gPlants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 1050 radius. Lasts 7 minutes. Does not grant ground vision. Hold Control to give one Sentry Ward to an allied hero.

Faerie Fire
65gInstantly restores 85 health.

Magic Stick
200gInstantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

Wind Lace
225gEarly Game
6 items
Tranquil Boots
900gWhenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds.

Urn of Shadows
825gProvides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.

Phase Boots
1,450gGives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.

Bracer
505g
Null Talisman
505g
Essence Distiller
1,775gProvides 40 health regeneration when cast on allies. Can be ground targeted to lie dormant for up to 15s and attach to the first enemy that comes within 400 radius. When on enemies, deals 25 damage per second and provides True Sight over them and shares their vision with the wearer's team. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.
Mid Game
8 items
Force Staff
2,200gPushes any target unit 600 units in the direction it is facing.

Blink Dagger
2,250gTeleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

Eul's Scepter of Divinity
2,600gSweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself. Enemy units take 50 magical damage upon landing. Dispel Type: Basic Dispel

Pavise
1,350gWhen cast on an ally, grants them a physical damage barrier that absorbs 250 damage. Duration: 7s.

Drum of Endurance
1,625gGives +35 attack speed and +13% movement speed to nearby allies for 6 seconds. Radius: 1200

Essence Distiller
1,775gProvides 40 health regeneration when cast on allies. Can be ground targeted to lie dormant for up to 15s and attach to the first enemy that comes within 400 radius. When on enemies, deals 25 damage per second and provides True Sight over them and shares their vision with the wearer's team. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.

Solar Crest
2,575gWhen cast on an ally, grants them 5 armor, 60 attack speed, 15% movement speed and a 350 physical damage barrier. Does not grant bonus armor, movement or attack speed if used on self. Duration: 7

Glimmer Cape
2,150gAfter a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit for 5 seconds. Can be cast while channeling.
Late Game
7 items
Lotus Orb
3,850gApplies a shield to the target unit for 5 seconds which re-casts most targeted spells back to their caster. The shielded unit will still take damage from the spell. Dispel Type: Basic Dispel

Aghanim's Scepter
4,200gUpgrades the ultimate, and some abilities, of all heroes.

Pipe of Insight
3,725gGives a magic damage barrier that absorbs 425 damage to all nearby allies. Lasts 8 seconds. Radius: 1200

Black King Bar
4,050gApplies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9s Dispel Type: Basic Dispel

Linken's Sphere
4,800gBlocks most targeted spells once every 14 seconds.

Wind Waker
6,800gSweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can be cast on yourself, enemy units or allied units. When cast on yourself, you can move the tornado at a speed of 300. Enemy units take 50 magical damage upon landing. Dispel Type: Basic Dispel

Boots of Bearing
4,225gGives +50 attack speed and +15% movement speed to nearby allies for 6 seconds. For the first 1.5 seconds allies are immune to slows. Radius: 1200