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Warlock

Warlock

IntelligenceRangedSupport, Initiator, Disabler

Skill Build

A level 1-25 plan based on this hero's current ability list. Adjust talents and extra spells for the match.

Levels 1-25

  1. 1
    Fatal Bonds
    Fatal Bonds
    Q
  2. 2
    Shadow Word
    Shadow Word
    W
  3. 3
    Upheaval
    Upheaval
    E
  4. 4
    Fatal Bonds
    Fatal Bonds
    Q
  5. 5
    Fatal Bonds
    Fatal Bonds
    Q
  6. 6
    Chaotic Offering
    Chaotic Offering
    R
  7. 7
    Fatal Bonds
    Fatal Bonds
    Q
  8. 8
    Shadow Word
    Shadow Word
    W
  9. 9
    Shadow Word
    Shadow Word
    W
  10. 10Talent
    +damage share percentage% Fatal Bonds Damage
  11. 11
    Shadow Word
    Shadow Word
    W
  12. 12
    Chaotic Offering
    Chaotic Offering
    R
  13. 13
    Upheaval
    Upheaval
    E
  14. 14
    Upheaval
    Upheaval
    E
  15. 15Talent
    +aspd per second Upheaval Attack Speed per second on Allies
  16. 16
    Upheaval
    Upheaval
    E
  17. 17
    Chaotic Offering
    Chaotic Offering
    R
  18. 18Stats
    Stats
  19. 19Stats
    Stats
  20. 20Talent
    bonus damage resist% Damage Resistance for Chaotic Offering Golems
  21. 21Stats
    Stats
  22. 22Stats
    Stats
  23. 23Stats
    Stats
  24. 24Stats
    Stats
  25. 25Talent
    Summons a Golem on death

Talent tree

+count Fatal Bonds Targets
Lv25Pick one
Summons a Golem on death
+base damage Upheaval Damage
Lv20Pick one
bonus damage resist% Damage Resistance for Chaotic Offering Golems
+spell aoe Shadow Word AoE
Lv15Pick one
+aspd per second Upheaval Attack Speed per second on Allies
+aoe Upheaval Radius
Lv10Pick one
+damage share percentage% Fatal Bonds Damage

Item Builds

Based on real match data from OpenDota. Sorted by popularity.

Starting Items

8 items
Iron Branch

Iron Branch

55g

Targets the ground to plant a happy little tree that lasts for 20 seconds.

Tango

Tango

90g

Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges. Can be used on an allied hero to give them one Tango. Tree Range: 165

Blood Grenade

Blood Grenade

50g

Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

Magic Stick

Magic Stick

200g

Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

Observer and Sentry Wards

Observer and Sentry Wards

50g

Plant the currently active ward. Double-Click to switch the currently active ward.

Sentry Ward

Sentry Ward

50g

Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 1050 radius. Lasts 7 minutes. Does not grant ground vision. Hold Control to give one Sentry Ward to an allied hero.

Faerie Fire

Faerie Fire

65g

Instantly restores 85 health.

Smoke of Deceit

Smoke of Deceit

50g

Turns the caster and all allied player-controlled units in a 1200 radius invisible, and grants 15% bonus movement speed for 45 seconds. While the caster is still disguised, any allies that come within 300 range of them will also get the buff applied to them. Each smoke can only be applied once to allies. Attacking or moving within 1025 range of an enemy hero or tower, will break the invisibility. Disguise grants invisibility that is immune to True Sight. Smoke of Deceit is usable from the backpack and has no cooldown when swapped into the main inventory.

Early Game

1 items
Arcane Boots

Arcane Boots

1,500g

Restores 150 mana to all nearby allies. Radius: 1200

Mid Game

8 items
Glimmer Cape

Glimmer Cape

2,150g

After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit for 5 seconds. Can be cast while channeling.

Arcane Boots

Arcane Boots

1,500g

Restores 150 mana to all nearby allies. Radius: 1200

Pavise

Pavise

1,350g

When cast on an ally, grants them a physical damage barrier that absorbs 250 damage. Duration: 7s.

Hand of Midas

Hand of Midas

2,200g

Kills a non-hero target for 160 gold. Killing a neutral creep additionally grants a madstone bundle. Cannot be used on Ancient creeps.

Solar Crest

Solar Crest

2,575g

When cast on an ally, grants them 5 armor, 60 attack speed, 15% movement speed and a 350 physical damage barrier. Does not grant bonus armor, movement or attack speed if used on self. Duration: 7

Force Staff

Force Staff

2,200g

Pushes any target unit 600 units in the direction it is facing.

Mekansm

Mekansm

1,775g

Restores 250 health to allied units in a 1200 radius.

Aghanim's Scepter

Aghanim's Scepter

4,200g

Upgrades the ultimate, and some abilities, of all heroes.

Late Game

5 items
Aghanim's Scepter

Aghanim's Scepter

4,200g

Upgrades the ultimate, and some abilities, of all heroes.

Refresher Orb

Refresher Orb

5,000g

Resets the cooldowns of all your abilities. Shares a cooldown with Refresher Shard. This item's cooldown only progresses in your hero's main inventory.

Lotus Orb

Lotus Orb

3,850g

Applies a shield to the target unit for 5 seconds which re-casts most targeted spells back to their caster. The shielded unit will still take damage from the spell. Dispel Type: Basic Dispel

Guardian Greaves

Guardian Greaves

4,450g

Restores 325 health and 200 mana to nearby allies, and removes most negative effects from the caster. Radius: 1200 Dispel Type: Basic Dispel

Wind Waker

Wind Waker

6,800g

Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can be cast on yourself, enemy units or allied units. When cast on yourself, you can move the tornado at a speed of 300. Enemy units take 50 magical damage upon landing. Dispel Type: Basic Dispel