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Witch Doctor

Witch Doctor

IntelligenceRangedSupport, Nuker, Disabler

Skill Build

A level 1-25 plan based on this hero's current ability list. Adjust talents and extra spells for the match.

Levels 1-25

  1. 1
    Paralyzing Cask
    Paralyzing Cask
    Q
  2. 2
    Voodoo Restoration
    Voodoo Restoration
    W
  3. 3
    Maledict
    Maledict
    E
  4. 4
    Paralyzing Cask
    Paralyzing Cask
    Q
  5. 5
    Paralyzing Cask
    Paralyzing Cask
    Q
  6. 6
    Death Ward
    Death Ward
    R
  7. 7
    Paralyzing Cask
    Paralyzing Cask
    Q
  8. 8
    Voodoo Restoration
    Voodoo Restoration
    W
  9. 9
    Voodoo Restoration
    Voodoo Restoration
    W
  10. 10Talent
    -tooltip mana per second% Voodoo Restoration Mana Per Second
  11. 11
    Voodoo Restoration
    Voodoo Restoration
    W
  12. 12
    Death Ward
    Death Ward
    R
  13. 13
    Maledict
    Maledict
    E
  14. 14
    Maledict
    Maledict
    E
  15. 15Talent
    -AbilityCooldowns Paralyzing Cask Cooldown
  16. 16
    Maledict
    Maledict
    E
  17. 17
    Death Ward
    Death Ward
    R
  18. 18Stats
    Stats
  19. 19Stats
    Stats
  20. 20Talent
    Maledict bursts deal spread pct% damage in a spread radius AoE
  21. 21Stats
    Stats
  22. 22Stats
    Stats
  23. 23Stats
    Stats
  24. 24Stats
    Stats
  25. 25Talent
    +bounces Paralyzing Cask Bounces

Talent tree

+damage Death Ward Damage
Lv25Pick one
+bounces Paralyzing Cask Bounces
+bonus heal percent% Target Max Health Voodoo Restoration Heal
Lv20Pick one
Maledict bursts deal spread pct% damage in a spread radius AoE
+AbilityDurations Maledict Duration
Lv15Pick one
-AbilityCooldowns Paralyzing Cask Cooldown
+200 Health
Lv10Pick one
-tooltip mana per second% Voodoo Restoration Mana Per Second

Item Builds

Based on real match data from OpenDota. Sorted by popularity.

Starting Items

8 items
Iron Branch

Iron Branch

55g

Targets the ground to plant a happy little tree that lasts for 20 seconds.

Tango

Tango

90g

Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges. Can be used on an allied hero to give them one Tango. Tree Range: 165

Blood Grenade

Blood Grenade

50g

Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

Magic Stick

Magic Stick

200g

Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

Observer and Sentry Wards

Observer and Sentry Wards

50g

Plant the currently active ward. Double-Click to switch the currently active ward.

Sentry Ward

Sentry Ward

50g

Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 1050 radius. Lasts 7 minutes. Does not grant ground vision. Hold Control to give one Sentry Ward to an allied hero.

Faerie Fire

Faerie Fire

65g

Instantly restores 85 health.

Smoke of Deceit

Smoke of Deceit

50g

Turns the caster and all allied player-controlled units in a 1200 radius invisible, and grants 15% bonus movement speed for 45 seconds. While the caster is still disguised, any allies that come within 300 range of them will also get the buff applied to them. Each smoke can only be applied once to allies. Attacking or moving within 1025 range of an enemy hero or tower, will break the invisibility. Disguise grants invisibility that is immune to True Sight. Smoke of Deceit is usable from the backpack and has no cooldown when swapped into the main inventory.

Early Game

4 items
Arcane Boots

Arcane Boots

1,500g

Restores 150 mana to all nearby allies. Radius: 1200

Urn of Shadows

Urn of Shadows

825g

Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.

Null Talisman

Null Talisman

505g
Tranquil Boots

Tranquil Boots

900g

Whenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds.

Mid Game

8 items
Arcane Boots

Arcane Boots

1,500g

Restores 150 mana to all nearby allies. Radius: 1200

Glimmer Cape

Glimmer Cape

2,150g

After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit for 5 seconds. Can be cast while channeling.

Blink Dagger

Blink Dagger

2,250g

Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

Pavise

Pavise

1,350g

When cast on an ally, grants them a physical damage barrier that absorbs 250 damage. Duration: 7s.

Solar Crest

Solar Crest

2,575g

When cast on an ally, grants them 5 armor, 60 attack speed, 15% movement speed and a 350 physical damage barrier. Does not grant bonus armor, movement or attack speed if used on self. Duration: 7

Force Staff

Force Staff

2,200g

Pushes any target unit 600 units in the direction it is facing.

Perseverance

Perseverance

1,400g
Mekansm

Mekansm

1,775g

Restores 250 health to allied units in a 1200 radius.

Late Game

6 items
Aghanim's Scepter

Aghanim's Scepter

4,200g

Upgrades the ultimate, and some abilities, of all heroes.

Guardian Greaves

Guardian Greaves

4,450g

Restores 325 health and 200 mana to nearby allies, and removes most negative effects from the caster. Radius: 1200 Dispel Type: Basic Dispel

Black King Bar

Black King Bar

4,050g

Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9s Dispel Type: Basic Dispel

Pipe of Insight

Pipe of Insight

3,725g

Gives a magic damage barrier that absorbs 425 damage to all nearby allies. Lasts 8 seconds. Radius: 1200

Lotus Orb

Lotus Orb

3,850g

Applies a shield to the target unit for 5 seconds which re-casts most targeted spells back to their caster. The shielded unit will still take damage from the spell. Dispel Type: Basic Dispel

Aghanim's Blessing

Aghanim's Blessing

5,800g

Upgrades the ultimate, and some abilities, of all heroes.