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Shadow Shaman

Shadow Shaman

IntelligenceRangedSupport, Pusher, Disabler, Nuker, Initiator

Skill Build

A level 1-25 plan based on this hero's current ability list. Adjust talents and extra spells for the match.

Levels 1-25

  1. 1
    Ether Shock
    Ether Shock
    Q
  2. 2
    Hex
    Hex
    W
  3. 3
    Shackles
    Shackles
    E
  4. 4
    Ether Shock
    Ether Shock
    Q
  5. 5
    Ether Shock
    Ether Shock
    Q
  6. 6
    Mass Serpent Ward
    Mass Serpent Ward
    R
  7. 7
    Ether Shock
    Ether Shock
    Q
  8. 8
    Hex
    Hex
    W
  9. 9
    Hex
    Hex
    W
  10. 10Talent
    +total damage Shackles Total Damage
  11. 11
    Hex
    Hex
    W
  12. 12
    Mass Serpent Ward
    Mass Serpent Ward
    R
  13. 13
    Shackles
    Shackles
    E
  14. 14
    Shackles
    Shackles
    E
  15. 15Talent
    +bonus attack range Serpent Wards Attack Range
  16. 16
    Shackles
    Shackles
    E
  17. 17
    Mass Serpent Ward
    Mass Serpent Ward
    R
  18. 18Stats
    Stats
  19. 19Stats
    Stats
  20. 20Talent
    +channel times Shackles Duration
  21. 21Stats
    Stats
  22. 22Stats
    Stats
  23. 23Stats
    Stats
  24. 24Stats
    Stats
  25. 25Talent
    +damage Ether Shock Damage

Talent tree

+bonus attack targets Ward Attack Targets
Lv25Pick one
+damage Ether Shock Damage
+hits to destroy tooltip% Serpent Wards Max HP
Lv20Pick one
+channel times Shackles Duration
Hex Breaks
Lv15Pick one
+bonus attack range Serpent Wards Attack Range
+1.75 Mana Regen
Lv10Pick one
+total damage Shackles Total Damage

Item Builds

Based on real match data from OpenDota. Sorted by popularity.

Starting Items

8 items
Iron Branch

Iron Branch

55g

Targets the ground to plant a happy little tree that lasts for 20 seconds.

Tango

Tango

90g

Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges. Can be used on an allied hero to give them one Tango. Tree Range: 165

Blood Grenade

Blood Grenade

50g

Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

Observer and Sentry Wards

Observer and Sentry Wards

50g

Plant the currently active ward. Double-Click to switch the currently active ward.

Magic Stick

Magic Stick

200g

Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

Sentry Ward

Sentry Ward

50g

Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 1050 radius. Lasts 7 minutes. Does not grant ground vision. Hold Control to give one Sentry Ward to an allied hero.

Enchanted Mango

Enchanted Mango

65g

Instantly restores 100 mana.

Faerie Fire

Faerie Fire

65g

Instantly restores 85 health.

Early Game

4 items
Arcane Boots

Arcane Boots

1,500g

Restores 150 mana to all nearby allies. Radius: 1200

Tranquil Boots

Tranquil Boots

900g

Whenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds.

Null Talisman

Null Talisman

505g
Urn of Shadows

Urn of Shadows

825g

Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.

Mid Game

6 items
Blink Dagger

Blink Dagger

2,250g

Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

Arcane Boots

Arcane Boots

1,500g

Restores 150 mana to all nearby allies. Radius: 1200

Aether Lens

Aether Lens

2,275g
Glimmer Cape

Glimmer Cape

2,150g

After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit for 5 seconds. Can be cast while channeling.

Eul's Scepter of Divinity

Eul's Scepter of Divinity

2,600g

Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself. Enemy units take 50 magical damage upon landing. Dispel Type: Basic Dispel

Holy Locket

Holy Locket

2,250g

Target an allied unit to increase their incoming Heal Amplification by 10% for 4s and instantly restore 17 health and 15 mana per charge stored. Automatically gains a charge every 10 seconds and whenever a visible enemy within 1200 range uses an ability.

Late Game

6 items
Aghanim's Scepter

Aghanim's Scepter

4,200g

Upgrades the ultimate, and some abilities, of all heroes.

Refresher Orb

Refresher Orb

5,000g

Resets the cooldowns of all your abilities. Shares a cooldown with Refresher Shard. This item's cooldown only progresses in your hero's main inventory.

Black King Bar

Black King Bar

4,050g

Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9s Dispel Type: Basic Dispel

Guardian Greaves

Guardian Greaves

4,450g

Restores 325 health and 200 mana to nearby allies, and removes most negative effects from the caster. Radius: 1200 Dispel Type: Basic Dispel

Octarine Core

Octarine Core

4,900g
Wind Waker

Wind Waker

6,800g

Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can be cast on yourself, enemy units or allied units. When cast on yourself, you can move the tornado at a speed of 300. Enemy units take 50 magical damage upon landing. Dispel Type: Basic Dispel