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Lion

Lion

IntelligenceRangedSupport, Disabler, Nuker, Initiator

Skill Build

A level 1-25 plan based on this hero's current ability list. Adjust talents and extra spells for the match.

Levels 1-25

  1. 1
    Earth Spike
    Earth Spike
    Q
  2. 2
    Hex
    Hex
    W
  3. 3
    Mana Drain
    Mana Drain
    E
  4. 4
    Earth Spike
    Earth Spike
    Q
  5. 5
    Earth Spike
    Earth Spike
    Q
  6. 6
    Finger of Death
    Finger of Death
    R
  7. 7
    Earth Spike
    Earth Spike
    Q
  8. 8
    Hex
    Hex
    W
  9. 9
    Hex
    Hex
    W
  10. 10Talent
    +movespeed% Mana Drain Slow
  11. 11
    Hex
    Hex
    W
  12. 12
    Finger of Death
    Finger of Death
    R
  13. 13
    Mana Drain
    Mana Drain
    E
  14. 14
    Mana Drain
    Mana Drain
    E
  15. 15Talent
    -AbilityCooldowns Hex Cooldown
  16. 16
    Mana Drain
    Mana Drain
    E
  17. 17
    Finger of Death
    Finger of Death
    R
  18. 18Stats
    Stats
  19. 19Stats
    Stats
  20. 20Talent
    +damage per kill Finger of Death Damage Per Kill
  21. 21Stats
    Stats
  22. 22Stats
    Stats
  23. 23Stats
    Stats
  24. 24Stats
    Stats
  25. 25Talent
    +radius AoE Hex

Talent tree

+AbilityCastRange Earth Spike cast range/travel distance
Lv25Pick one
+radius AoE Hex
Earth Spike affects a 30 degree cone
Lv20Pick one
+damage per kill Finger of Death Damage Per Kill
+spell amp% To Hell And Back Debuff/Spell Amp
Lv15Pick one
-AbilityCooldowns Hex Cooldown
+20 Movement Speed
Lv10Pick one
+movespeed% Mana Drain Slow

Item Builds

Based on real match data from OpenDota. Sorted by popularity.

Starting Items

8 items
Iron Branch

Iron Branch

55g

Targets the ground to plant a happy little tree that lasts for 20 seconds.

Tango

Tango

90g

Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges. Can be used on an allied hero to give them one Tango. Tree Range: 165

Blood Grenade

Blood Grenade

50g

Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

Observer and Sentry Wards

Observer and Sentry Wards

50g

Plant the currently active ward. Double-Click to switch the currently active ward.

Magic Stick

Magic Stick

200g

Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

Sentry Ward

Sentry Ward

50g

Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 1050 radius. Lasts 7 minutes. Does not grant ground vision. Hold Control to give one Sentry Ward to an allied hero.

Faerie Fire

Faerie Fire

65g

Instantly restores 85 health.

Wind Lace

Wind Lace

225g

Early Game

4 items
Tranquil Boots

Tranquil Boots

900g

Whenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds.

Bracer

Bracer

505g
Null Talisman

Null Talisman

505g
Power Treads

Power Treads

1,400g

Switches between +10 Strength, +10 Agility, or +10 Intelligence.

Mid Game

8 items
Blink Dagger

Blink Dagger

2,250g

Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

Glimmer Cape

Glimmer Cape

2,150g

After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit for 5 seconds. Can be cast while channeling.

Drum of Endurance

Drum of Endurance

1,625g

Gives +35 attack speed and +13% movement speed to nearby allies for 6 seconds. Radius: 1200

Shadow Blade

Shadow Blade

3,250g

Makes you invisible for 17 seconds, or until you attack or cast a spell. While Shadow Walk is active, you move 20% faster and can move through units. If attacking to end the invisibility, you gain 175 bonus physical damage on that attack.

Aether Lens

Aether Lens

2,275g
Echo Sabre

Echo Sabre

2,700g

Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 0.8 seconds on the first strike.

Power Treads

Power Treads

1,400g

Switches between +10 Strength, +10 Agility, or +10 Intelligence.

Hand of Midas

Hand of Midas

2,200g

Kills a non-hero target for 160 gold. Killing a neutral creep additionally grants a madstone bundle. Cannot be used on Ancient creeps.

Late Game

6 items
Aghanim's Scepter

Aghanim's Scepter

4,200g

Upgrades the ultimate, and some abilities, of all heroes.

Black King Bar

Black King Bar

4,050g

Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9s Dispel Type: Basic Dispel

Daedalus

Daedalus

5,100g

Grants each attack a 30% chance to deal 225% damage.

Moon Shard

Moon Shard

4,000g

Consume the Moon Shard to permanently gain 60 attack speed and 200 bonus night vision. Max 1 use.

Silver Edge

Silver Edge

5,700g

Makes you invisible for 17 seconds, or until you attack or cast a spell. While invisible, you move 25% faster and can move through units. Attacking to end the invisibility will deal 300 bonus physical damage, disable their passive abilities for 5 seconds, and cap their movement speed to 200.

Harpoon

Harpoon

4,700g

When targeting an enemy, fire a harpoon at them, that pulls you and the target closer together, up to 35% of the distance between you and your target. If the caster is melee, the hero and target are always pulled to within melee distance of each other. Targeting a tree always pulls you all the way to that tree.