
Lion
Skill Build
A level 1-25 plan based on this hero's current ability list. Adjust talents and extra spells for the match.
Levels 1-25
- 1
Earth SpikeQ - 2
HexW - 3
Mana DrainE - 4
Earth SpikeQ - 5
Earth SpikeQ - 6
Finger of DeathR - 7
Earth SpikeQ - 8
HexW - 9
HexW - 10Talent+movespeed% Mana Drain Slow
- 11
HexW - 12
Finger of DeathR - 13
Mana DrainE - 14
Mana DrainE - 15Talent-AbilityCooldowns Hex Cooldown
- 16
Mana DrainE - 17
Finger of DeathR - 18StatsStats
- 19StatsStats
- 20Talent+damage per kill Finger of Death Damage Per Kill
- 21StatsStats
- 22StatsStats
- 23StatsStats
- 24StatsStats
- 25Talent+radius AoE Hex
- 1
Earth SpikeQ - 2
HexW - 3
Mana DrainE - 4
Earth SpikeQ - 5
Earth SpikeQ - 6
Finger of DeathR - 7
Earth SpikeQ - 8
HexW - 9
HexW - 10Talent+movespeed% Mana Drain Slow
- 11
HexW - 12
Finger of DeathR - 13
Mana DrainE
- 14
Mana DrainE - 15Talent-AbilityCooldowns Hex Cooldown
- 16
Mana DrainE - 17
Finger of DeathR - 18StatsStats
- 19StatsStats
- 20Talent+damage per kill Finger of Death Damage Per Kill
- 21StatsStats
- 22StatsStats
- 23StatsStats
- 24StatsStats
- 25Talent+radius AoE Hex
- 1
Earth SpikeQ - 2
HexW - 3
Mana DrainE - 4
Earth SpikeQ - 5
Earth SpikeQ - 6
Finger of DeathR - 7
Earth SpikeQ - 8
HexW - 9
HexW
- 10Talent+movespeed% Mana Drain Slow
- 11
HexW - 12
Finger of DeathR - 13
Mana DrainE - 14
Mana DrainE - 15Talent-AbilityCooldowns Hex Cooldown
- 16
Mana DrainE - 17
Finger of DeathR - 18StatsStats
- 19StatsStats
- 20Talent+damage per kill Finger of Death Damage Per Kill
- 21StatsStats
- 22StatsStats
- 23StatsStats
- 24StatsStats
- 25Talent+radius AoE Hex
Talent tree
Item Builds
Based on real match data from OpenDota. Sorted by popularity.
Starting Items
8 items
Iron Branch
55gTargets the ground to plant a happy little tree that lasts for 20 seconds.

Tango
90gConsumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges. Can be used on an allied hero to give them one Tango. Tree Range: 165

Blood Grenade
50gThrow a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

Observer and Sentry Wards
50gPlant the currently active ward. Double-Click to switch the currently active ward.

Magic Stick
200gInstantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

Sentry Ward
50gPlants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 1050 radius. Lasts 7 minutes. Does not grant ground vision. Hold Control to give one Sentry Ward to an allied hero.

Faerie Fire
65gInstantly restores 85 health.

Wind Lace
225gEarly Game
4 items
Tranquil Boots
900gWhenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds.

Bracer
505g
Null Talisman
505g
Power Treads
1,400gSwitches between +10 Strength, +10 Agility, or +10 Intelligence.
Mid Game
8 items
Blink Dagger
2,250gTeleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

Glimmer Cape
2,150gAfter a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit for 5 seconds. Can be cast while channeling.

Drum of Endurance
1,625gGives +35 attack speed and +13% movement speed to nearby allies for 6 seconds. Radius: 1200

Shadow Blade
3,250gMakes you invisible for 17 seconds, or until you attack or cast a spell. While Shadow Walk is active, you move 20% faster and can move through units. If attacking to end the invisibility, you gain 175 bonus physical damage on that attack.

Aether Lens
2,275g
Echo Sabre
2,700gCauses melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 0.8 seconds on the first strike.

Power Treads
1,400gSwitches between +10 Strength, +10 Agility, or +10 Intelligence.

Hand of Midas
2,200gKills a non-hero target for 160 gold. Killing a neutral creep additionally grants a madstone bundle. Cannot be used on Ancient creeps.
Late Game
6 items
Aghanim's Scepter
4,200gUpgrades the ultimate, and some abilities, of all heroes.

Black King Bar
4,050gApplies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9s Dispel Type: Basic Dispel

Daedalus
5,100gGrants each attack a 30% chance to deal 225% damage.

Moon Shard
4,000gConsume the Moon Shard to permanently gain 60 attack speed and 200 bonus night vision. Max 1 use.

Silver Edge
5,700gMakes you invisible for 17 seconds, or until you attack or cast a spell. While invisible, you move 25% faster and can move through units. Attacking to end the invisibility will deal 300 bonus physical damage, disable their passive abilities for 5 seconds, and cap their movement speed to 200.

Harpoon
4,700gWhen targeting an enemy, fire a harpoon at them, that pulls you and the target closer together, up to 35% of the distance between you and your target. If the caster is melee, the hero and target are always pulled to within melee distance of each other. Targeting a tree always pulls you all the way to that tree.