
Lion
Skill Build
A level 1-25 plan based on this hero's current ability list. Adjust talents and extra spells for the match.
Levels 1-25
- 1
Earth SpikeQ - 2
HexW - 3
Mana DrainE - 4
Earth SpikeQ - 5
Earth SpikeQ - 6
Finger of DeathR - 7
Earth SpikeQ - 8
HexW - 9
HexW - 10Talent+movespeed% Mana Drain Slow
- 11
HexW - 12
Finger of DeathR - 13
Mana DrainE - 14
Mana DrainE - 15Talent-AbilityCooldowns Hex Cooldown
- 16
Mana DrainE - 17
Finger of DeathR - 18StatsStats
- 19StatsStats
- 20Talent+damage per kill Finger of Death Damage Per Kill
- 21StatsStats
- 22StatsStats
- 23StatsStats
- 24StatsStats
- 25Talent+radius AoE Hex
- 1
Earth SpikeQ - 2
HexW - 3
Mana DrainE - 4
Earth SpikeQ - 5
Earth SpikeQ - 6
Finger of DeathR - 7
Earth SpikeQ - 8
HexW - 9
HexW - 10Talent+movespeed% Mana Drain Slow
- 11
HexW - 12
Finger of DeathR - 13
Mana DrainE
- 14
Mana DrainE - 15Talent-AbilityCooldowns Hex Cooldown
- 16
Mana DrainE - 17
Finger of DeathR - 18StatsStats
- 19StatsStats
- 20Talent+damage per kill Finger of Death Damage Per Kill
- 21StatsStats
- 22StatsStats
- 23StatsStats
- 24StatsStats
- 25Talent+radius AoE Hex
- 1
Earth SpikeQ - 2
HexW - 3
Mana DrainE - 4
Earth SpikeQ - 5
Earth SpikeQ - 6
Finger of DeathR - 7
Earth SpikeQ - 8
HexW - 9
HexW
- 10Talent+movespeed% Mana Drain Slow
- 11
HexW - 12
Finger of DeathR - 13
Mana DrainE - 14
Mana DrainE - 15Talent-AbilityCooldowns Hex Cooldown
- 16
Mana DrainE - 17
Finger of DeathR - 18StatsStats
- 19StatsStats
- 20Talent+damage per kill Finger of Death Damage Per Kill
- 21StatsStats
- 22StatsStats
- 23StatsStats
- 24StatsStats
- 25Talent+radius AoE Hex
Talent tree
Item Builds
Based on real match data from OpenDota. Sorted by popularity.
Starting Items
8 items
Iron Branch
55gTargets the ground to plant a happy little tree that lasts for 20 seconds.

Tango
90gConsumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges. Can be used on an allied hero to give them one Tango. Tree Range: 165

Blood Grenade
50gThrow a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

Faerie Fire
65gInstantly restores 85 health.

Observer and Sentry Wards
50gPlant the currently active ward. Double-Click to switch the currently active ward.

Sentry Ward
50gPlants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 1050 radius. Lasts 7 minutes. Does not grant ground vision. Hold Control to give one Sentry Ward to an allied hero.

Magic Stick
200gInstantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

Smoke of Deceit
50gTurns the caster and all allied player-controlled units in a 1200 radius invisible, and grants 15% bonus movement speed for 45 seconds. While the caster is still disguised, any allies that come within 300 range of them will also get the buff applied to them. Each smoke can only be applied once to allies. Attacking or moving within 1025 range of an enemy hero or tower, will break the invisibility. Disguise grants invisibility that is immune to True Sight. Smoke of Deceit is usable from the backpack and has no cooldown when swapped into the main inventory.
Early Game
5 items
Tranquil Boots
900gWhenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds.

Bracer
505g
Power Treads
1,400gSwitches between +10 Strength, +10 Agility, or +10 Intelligence.

Null Talisman
505g
Hand of Midas
2,200gKills a non-hero target for 160 gold. Killing a neutral creep additionally grants a madstone bundle. Cannot be used on Ancient creeps.
Mid Game
8 items
Blink Dagger
2,250gTeleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

Force Staff
2,200gPushes any target unit 600 units in the direction it is facing.

Glimmer Cape
2,150gAfter a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit for 5 seconds. Can be cast while channeling.

Echo Sabre
2,700gCauses melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 0.8 seconds on the first strike.

Shadow Blade
3,250gMakes you invisible for 17 seconds, or until you attack or cast a spell. While Shadow Walk is active, you move 20% faster and can move through units. If attacking to end the invisibility, you gain 175 bonus physical damage on that attack.

Drum of Endurance
1,625gGives +35 attack speed and +13% movement speed to nearby allies for 6 seconds. Radius: 1200

Phase Boots
1,450gGives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.

Hand of Midas
2,200gKills a non-hero target for 160 gold. Killing a neutral creep additionally grants a madstone bundle. Cannot be used on Ancient creeps.
Late Game
3 items
Aghanim's Scepter
4,200gUpgrades the ultimate, and some abilities, of all heroes.

Black King Bar
4,050gApplies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9s Dispel Type: Basic Dispel

Boots of Bearing
4,225gGives +50 attack speed and +15% movement speed to nearby allies for 6 seconds. For the first 1.5 seconds allies are immune to slows. Radius: 1200