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Vengeful Spirit

Vengeful Spirit

AgilityRangedSupport, Initiator, Disabler, Nuker, Escape

Skill Build

A level 1-25 plan based on this hero's current ability list. Adjust talents and extra spells for the match.

Levels 1-25

  1. 1
    Magic Missile
    Magic Missile
    Q
  2. 2
    Wave of Terror
    Wave of Terror
    W
  3. 3
    Vengeance Aura
    Vengeance Aura
    E
  4. 4
    Magic Missile
    Magic Missile
    Q
  5. 5
    Magic Missile
    Magic Missile
    Q
  6. 6
    Nether Swap
    Nether Swap
    R
  7. 7
    Magic Missile
    Magic Missile
    Q
  8. 8
    Wave of Terror
    Wave of Terror
    W
  9. 9
    Wave of Terror
    Wave of Terror
    W
  10. 10Talent
    +damage Nether Swap Enemy Damage
  11. 11
    Wave of Terror
    Wave of Terror
    W
  12. 12
    Nether Swap
    Nether Swap
    R
  13. 13
    Vengeance Aura
    Vengeance Aura
    E
  14. 14
    Vengeance Aura
    Vengeance Aura
    E
  15. 15Talent
    -armor reduction Wave of Terror Armor
  16. 16
    Vengeance Aura
    Vengeance Aura
    E
  17. 17
    Nether Swap
    Nether Swap
    R
  18. 18Stats
    Stats
  19. 19Stats
    Stats
  20. 20Talent
    Wave Of Terror Steals steal pct% Of Reduced Damage And Armor
  21. 21Stats
    Stats
  22. 22Stats
    Stats
  23. 23Stats
    Stats
  24. 24Stats
    Stats
  25. 25Talent
    +bonus base damage% Vengeance Aura Base Damage Bonus

Talent tree

-AbilityCooldowns Nether Swap Cooldown
Lv25Pick one
+bonus base damage% Vengeance Aura Base Damage Bonus
-AbilityCooldowns Magic Missile Cooldown
Lv20Pick one
Wave Of Terror Steals steal pct% Of Reduced Damage And Armor
+magic missile stuns Magic Missile Stun Duration
Lv15Pick one
-armor reduction Wave of Terror Armor
+AbilityCastRange Magic Missile Cast Range
Lv10Pick one
+damage Nether Swap Enemy Damage

Item Builds

Based on real match data from OpenDota. Sorted by popularity.

Starting Items

8 items
Iron Branch

Iron Branch

55g

Targets the ground to plant a happy little tree that lasts for 20 seconds.

Tango

Tango

90g

Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges. Can be used on an allied hero to give them one Tango. Tree Range: 165

Blood Grenade

Blood Grenade

50g

Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

Magic Stick

Magic Stick

200g

Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

Observer and Sentry Wards

Observer and Sentry Wards

50g

Plant the currently active ward. Double-Click to switch the currently active ward.

Sentry Ward

Sentry Ward

50g

Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 1050 radius. Lasts 7 minutes. Does not grant ground vision. Hold Control to give one Sentry Ward to an allied hero.

Circlet

Circlet

155g
Faerie Fire

Faerie Fire

65g

Instantly restores 85 health.

Early Game

8 items
Tranquil Boots

Tranquil Boots

900g

Whenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds.

Power Treads

Power Treads

1,400g

Switches between +10 Strength, +10 Agility, or +10 Intelligence.

Wraith Band

Wraith Band

505g
Arcane Boots

Arcane Boots

1,500g

Restores 150 mana to all nearby allies. Radius: 1200

Bracer

Bracer

505g
Soul Ring

Soul Ring

805g

Consume %abilityhealthcost% health to temporarily gain 170 mana. Lasts 10 seconds. If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool.

Dragon Lance

Dragon Lance

1,900g
Falcon Blade

Falcon Blade

1,125g

Mid Game

8 items
Pavise

Pavise

1,350g

When cast on an ally, grants them a physical damage barrier that absorbs 250 damage. Duration: 7s.

Solar Crest

Solar Crest

2,575g

When cast on an ally, grants them 5 armor, 60 attack speed, 15% movement speed and a 350 physical damage barrier. Does not grant bonus armor, movement or attack speed if used on self. Duration: 7

Aghanim's Scepter

Aghanim's Scepter

4,200g

Upgrades the ultimate, and some abilities, of all heroes.

Arcane Boots

Arcane Boots

1,500g

Restores 150 mana to all nearby allies. Radius: 1200

Specialist's Array

Specialist's Array

2,550g

Ranged attacks have a 30% chance to fire additional projectiles at up to 2 nearby enemies with 150 extra range and within a 120 degree angle in front of the attacker. The additional projectiles deal 20 + 75% damage of a normal attack and do not trigger on hit effects. The primary attack deals 20 + 100% damage of a normal attack.

Yasha

Yasha

2,100g
Dragon Lance

Dragon Lance

1,900g
Vladmir's Offering

Vladmir's Offering

2,200g

Grants 20% lifesteal, 18% bonus damage, 1 mana regeneration, and 2 armor to nearby allies. Radius: 1200

Late Game

8 items
Aghanim's Scepter

Aghanim's Scepter

4,200g

Upgrades the ultimate, and some abilities, of all heroes.

Butterfly

Butterfly

5,450g
Manta Style

Manta Style

4,650g

Creates 2 images of your hero that last 18 seconds. Melee images deal 33% damage, while Ranged images deal 28%. Illusions take 300% damage. Dispel Type: Basic Dispel

Hydra's Breath

Hydra's Breath

5,900g

Attacks poison enemies, dealing 2.5% of the target's Max HP as Magical Damage per second for 3 seconds.

Daedalus

Daedalus

5,100g

Grants each attack a 30% chance to deal 225% damage.

Black King Bar

Black King Bar

4,050g

Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9s Dispel Type: Basic Dispel

Monkey King Bar

Monkey King Bar

5,000g

Grants each attack a 80% chance to pierce through evasion and deal 70 bonus magical damage.

Lotus Orb

Lotus Orb

3,850g

Applies a shield to the target unit for 5 seconds which re-casts most targeted spells back to their caster. The shielded unit will still take damage from the spell. Dispel Type: Basic Dispel