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Storm Spirit

Storm Spirit

IntelligenceRangedCarry, Escape, Nuker, Initiator, Disabler

Skill Build

A level 1-25 plan based on this hero's current ability list. Adjust talents and extra spells for the match.

Levels 1-25

  1. 1
    Static Remnant
    Static Remnant
    Q
  2. 2
    Electric Vortex
    Electric Vortex
    W
  3. 3
    Overload
    Overload
    E
  4. 4
    Static Remnant
    Static Remnant
    Q
  5. 5
    Static Remnant
    Static Remnant
    Q
  6. 6
    Ball Lightning
    Ball Lightning
    R
  7. 7
    Static Remnant
    Static Remnant
    Q
  8. 8
    Electric Vortex
    Electric Vortex
    W
  9. 9
    Electric Vortex
    Electric Vortex
    W
  10. 10Talent
    -overload move slow Overload Attack/Movement Speed Slow
  11. 11
    Electric Vortex
    Electric Vortex
    W
  12. 12
    Ball Lightning
    Ball Lightning
    R
  13. 13
    Overload
    Overload
    E
  14. 14
    Overload
    Overload
    E
  15. 15Talent
    +250 Health
  16. 16
    Overload
    Overload
    E
  17. 17
    Ball Lightning
    Ball Lightning
    R
  18. 18Stats
    Stats
  19. 19Stats
    Stats
  20. 20Talent
    +AbilityDurations Electric Vortex Duration
  21. 21Stats
    Stats
  22. 22Stats
    Stats
  23. 23Stats
    Stats
  24. 24Stats
    Stats
  25. 25Talent
    overload bouncesx Overload Attack Bounce

Talent tree

auto remnant interval Distance Auto Remnant in Ball Lightning
Lv25Pick one
overload bouncesx Overload Attack Bounce
-AbilityCooldowns Static Remnant Cooldown
Lv20Pick one
+AbilityDurations Electric Vortex Duration
+static remnant damage Static Remnant Damage
Lv15Pick one
+250 Health
+1.5 Mana Regen
Lv10Pick one
-overload move slow Overload Attack/Movement Speed Slow

Item Builds

Based on real match data from OpenDota. Sorted by popularity.

Starting Items

8 items
Iron Branch

Iron Branch

55g

Targets the ground to plant a happy little tree that lasts for 20 seconds.

Observer Ward

Observer Ward

Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes. Hold Control to give one Observer Ward to an allied hero.

Tango

Tango

90g

Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges. Can be used on an allied hero to give them one Tango. Tree Range: 165

Faerie Fire

Faerie Fire

65g

Instantly restores 85 health.

Magic Wand

Magic Wand

460g

Instantly restores 15 health and mana per charge stored. Max 20 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

Gauntlets of Strength

Gauntlets of Strength

140g
Circlet

Circlet

155g
Null Talisman

Null Talisman

505g

Early Game

7 items
Soul Ring

Soul Ring

805g

Consume %abilityhealthcost% health to temporarily gain 170 mana. Lasts 10 seconds. If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool.

Power Treads

Power Treads

1,400g

Switches between +10 Strength, +10 Agility, or +10 Intelligence.

Null Talisman

Null Talisman

505g
Arcane Boots

Arcane Boots

1,500g

Restores 150 mana to all nearby allies. Radius: 1200

Kaya

Kaya

2,100g
Oblivion Staff

Oblivion Staff

1,625g
Falcon Blade

Falcon Blade

1,125g

Mid Game

8 items
Kaya

Kaya

2,100g
Sange

Sange

2,100g
Kaya and Sange

Kaya and Sange

4,200g
Oblivion Staff

Oblivion Staff

1,625g
Witch Blade

Witch Blade

2,775g

Causes your next attack to apply a poison for 4 seconds, slowing by 25% and dealing 0.75x your intelligence as damage every second. This attack has True Strike.

Black King Bar

Black King Bar

4,050g

Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9s Dispel Type: Basic Dispel

Power Treads

Power Treads

1,400g

Switches between +10 Strength, +10 Agility, or +10 Intelligence.

Mekansm

Mekansm

1,775g

Restores 250 health to allied units in a 1200 radius.

Late Game

8 items
Parasma

Parasma

5,975g

Causes your next attack to have true strike, apply a poison for 4 seconds, slowing by 25% and dealing 0.75x your intelligence as damage every second.

Black King Bar

Black King Bar

4,050g

Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9s Dispel Type: Basic Dispel

Aghanim's Scepter

Aghanim's Scepter

4,200g

Upgrades the ultimate, and some abilities, of all heroes.

Kaya and Sange

Kaya and Sange

4,200g
Shiva's Guard

Shiva's Guard

4,500g

Emits a freezing wave that deals 260 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825

Linken's Sphere

Linken's Sphere

4,800g

Blocks most targeted spells once every 14 seconds.

Bloodthorn

Bloodthorn

6,400g

Silences a target for 5 seconds. At the end of the silence, an additional 60% of all damage taken during the silence will be dealt to the target as magical damage. All attacks on the silenced target will deal additional damage equal to 50 if the attacker is a hero, and 25, if the attacker is a creep. Provides True Strike for your attacks and attacks from your controlled units against the silenced target.

Scythe of Vyse

Scythe of Vyse

5,200g

Turns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed. Instantly destroys illusions.