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Muerta

Muerta

IntelligenceRangedCarry, Nuker, Disabler

Skill Build

A level 1-25 plan based on this hero's current ability list. Adjust talents and extra spells for the match.

Levels 1-25

  1. 1
    Dead Shot
    Dead Shot
    Q
  2. 2
    The Calling
    The Calling
    W
  3. 3
    Gunslinger
    Gunslinger
    E
  4. 4
    Dead Shot
    Dead Shot
    Q
  5. 5
    Dead Shot
    Dead Shot
    Q
  6. 6
    Pierce the Veil
    Pierce the Veil
    R
  7. 7
    Dead Shot
    Dead Shot
    Q
  8. 8
    The Calling
    The Calling
    W
  9. 9
    The Calling
    The Calling
    W
  10. 10Talent
    +AbilityCastRange Dead Shot Cast Range
  11. 11
    The Calling
    The Calling
    W
  12. 12
    Pierce the Veil
    Pierce the Veil
    R
  13. 13
    Gunslinger
    Gunslinger
    E
  14. 14
    Gunslinger
    Gunslinger
    E
  15. 15Talent
    +hp regen pct% Max HP Regen while inside The Calling
  16. 16
    Gunslinger
    Gunslinger
    E
  17. 17
    Pierce the Veil
    Pierce the Veil
    R
  18. 18Stats
    Stats
  19. 19Stats
    Stats
  20. 20Talent
    Muerta Pierce The Veil Duration
  21. 21Stats
    Stats
  22. 22Stats
    Stats
  23. 23Stats
    Stats
  24. 24Stats
    Stats
  25. 25Talent
    Muerta Gunslinger Double Shot Chance

Talent tree

Muerta Dead Shot Charges
Lv25Pick one
Muerta Gunslinger Double Shot Chance
The Calling summons num revenants additional revenants
Lv20Pick one
Muerta Pierce The Veil Duration
+15 Intelligence
Lv15Pick one
+hp regen pct% Max HP Regen while inside The Calling
+20 Attack Speed
Lv10Pick one
+AbilityCastRange Dead Shot Cast Range

Item Builds

Based on real match data from OpenDota. Sorted by popularity.

Starting Items

8 items
Iron Branch

Iron Branch

55g

Targets the ground to plant a happy little tree that lasts for 20 seconds.

Faerie Fire

Faerie Fire

65g

Instantly restores 85 health.

Magic Wand

Magic Wand

460g

Instantly restores 15 health and mana per charge stored. Max 20 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

Tango

Tango

90g

Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges. Can be used on an allied hero to give them one Tango. Tree Range: 165

Magic Stick

Magic Stick

200g

Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

Quelling Blade

Quelling Blade

100g

Destroy a target tree.

Observer and Sentry Wards

Observer and Sentry Wards

50g

Plant the currently active ward. Double-Click to switch the currently active ward.

Blood Grenade

Blood Grenade

50g

Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

Early Game

6 items
Power Treads

Power Treads

1,400g

Switches between +10 Strength, +10 Agility, or +10 Intelligence.

Falcon Blade

Falcon Blade

1,125g
Null Talisman

Null Talisman

505g
Arcane Boots

Arcane Boots

1,500g

Restores 150 mana to all nearby allies. Radius: 1200

Mask of Madness

Mask of Madness

1,900g

Gives 100 attack speed, 8% / 12% movement speed (ranged/melee), and 30% slow resistance, but reduces your armor by 7 and silences you. Lasts 6 seconds.

Tranquil Boots

Tranquil Boots

900g

Whenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds.

Mid Game

8 items
Maelstrom

Maelstrom

2,950g

Grants a 25% chance on attack to release a bolt of electricity that leaps between 4 targets within a 650 radius, dealing 110 magical damage to each. Lightning proc pierces evasion.

Dragon Lance

Dragon Lance

1,900g
Mjollnir

Mjollnir

5,500g

Places a charged shield on a target unit for 15 seconds which has a 20% chance to release a 225 magical damage shocking bolt at a nearby attacker and 4 additional enemies.

Mask of Madness

Mask of Madness

1,900g

Gives 100 attack speed, 8% / 12% movement speed (ranged/melee), and 30% slow resistance, but reduces your armor by 7 and silences you. Lasts 6 seconds.

Force Staff

Force Staff

2,200g

Pushes any target unit 600 units in the direction it is facing.

Shadow Blade

Shadow Blade

3,250g

Makes you invisible for 17 seconds, or until you attack or cast a spell. While Shadow Walk is active, you move 20% faster and can move through units. If attacking to end the invisibility, you gain 175 bonus physical damage on that attack.

Hurricane Pike

Hurricane Pike

4,450g

Pushes you and target enemy 425 units away from each other, and for 6 seconds, allows you to make 5 attacks against the target without range restrictions and with +100 attack speed. Can be cast on self or allies to push the target 600 units in the direction it is facing. Enemy Range: 425

Black King Bar

Black King Bar

4,050g

Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9s Dispel Type: Basic Dispel

Late Game

8 items
Black King Bar

Black King Bar

4,050g

Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9s Dispel Type: Basic Dispel

Hurricane Pike

Hurricane Pike

4,450g

Pushes you and target enemy 425 units away from each other, and for 6 seconds, allows you to make 5 attacks against the target without range restrictions and with +100 attack speed. Can be cast on self or allies to push the target 600 units in the direction it is facing. Enemy Range: 425

Daedalus

Daedalus

5,100g

Grants each attack a 30% chance to deal 225% damage.

Mjollnir

Mjollnir

5,500g

Places a charged shield on a target unit for 15 seconds which has a 20% chance to release a 225 magical damage shocking bolt at a nearby attacker and 4 additional enemies.

Silver Edge

Silver Edge

5,700g

Makes you invisible for 17 seconds, or until you attack or cast a spell. While invisible, you move 25% faster and can move through units. Attacking to end the invisibility will deal 300 bonus physical damage, disable their passive abilities for 5 seconds, and cap their movement speed to 200.

Satanic

Satanic

5,050g

Increases Lifesteal percentage to 175% for 6 seconds. Dispel Type: Basic Dispel

Swift Blink

Swift Blink

6,800g

Teleport to a target point up to 1200 units away. After teleportation, you gain 40% phased movement speed and +35 Agility for 6 seconds. Swift Blink cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

Aghanim's Scepter

Aghanim's Scepter

4,200g

Upgrades the ultimate, and some abilities, of all heroes.