← Back to all heroes
Dawnbreaker

Dawnbreaker

StrengthMeleeCarry, Durable

Skill Build

A level 1-25 plan based on this hero's current ability list. Adjust talents and extra spells for the match.

Levels 1-25

  1. 1
    Starbreaker
    Starbreaker
    Q
  2. 2
    Celestial Hammer
    Celestial Hammer
    W
  3. 3
    Luminosity
    Luminosity
    E
  4. 4
    Starbreaker
    Starbreaker
    Q
  5. 5
    Starbreaker
    Starbreaker
    Q
  6. 6
    Solar Guardian
    Solar Guardian
    R
  7. 7
    Starbreaker
    Starbreaker
    Q
  8. 8
    Celestial Hammer
    Celestial Hammer
    W
  9. 9
    Celestial Hammer
    Celestial Hammer
    W
  10. 10Talent
    Dawnbreaker Luminosity Crit
  11. 11
    Celestial Hammer
    Celestial Hammer
    W
  12. 12
    Solar Guardian
    Solar Guardian
    R
  13. 13
    Luminosity
    Luminosity
    E
  14. 14
    Luminosity
    Luminosity
    E
  15. 15Talent
    Dawnbreaker Celestial Hammer Damage
  16. 16
    Luminosity
    Luminosity
    E
  17. 17
    Solar Guardian
    Solar Guardian
    R
  18. 18Stats
    Stats
  19. 19Stats
    Stats
  20. 20Talent
    Dawnbreaker Solar Guardian Radius
  21. 21Stats
    Stats
  22. 22Stats
    Stats
  23. 23Stats
    Stats
  24. 24Stats
    Stats
  25. 25Talent
    Dawnbreaker Fire Wreath Cooldown

Talent tree

Dawnbreaker Celestial Hammer Cast Range
Lv25Pick one
Dawnbreaker Fire Wreath Cooldown
Dawnbreaker Luminosity Attack Count
Lv20Pick one
Dawnbreaker Solar Guardian Radius
Dawnbreaker Solar Guardian Cooldown
Lv15Pick one
Dawnbreaker Celestial Hammer Damage
Dawnbreaker Celestial Hammer Targets Allies
Lv10Pick one
Dawnbreaker Luminosity Crit

Item Builds

Based on real match data from OpenDota. Sorted by popularity.

Starting Items

8 items
Iron Branch

Iron Branch

55g

Targets the ground to plant a happy little tree that lasts for 20 seconds.

Gauntlets of Strength

Gauntlets of Strength

140g
Tango

Tango

90g

Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges. Can be used on an allied hero to give them one Tango. Tree Range: 165

Circlet

Circlet

155g
Quelling Blade

Quelling Blade

100g

Destroy a target tree.

Magic Stick

Magic Stick

200g

Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

Faerie Fire

Faerie Fire

65g

Instantly restores 85 health.

Enchanted Mango

Enchanted Mango

65g

Instantly restores 100 mana.

Early Game

6 items
Bracer

Bracer

505g
Soul Ring

Soul Ring

805g

Consume %abilityhealthcost% health to temporarily gain 170 mana. Lasts 10 seconds. If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool.

Phase Boots

Phase Boots

1,450g

Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.

Power Treads

Power Treads

1,400g

Switches between +10 Strength, +10 Agility, or +10 Intelligence.

Sange

Sange

2,100g
Yasha

Yasha

2,100g

Mid Game

8 items
Echo Sabre

Echo Sabre

2,700g

Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 0.8 seconds on the first strike.

Harpoon

Harpoon

4,700g

When targeting an enemy, fire a harpoon at them, that pulls you and the target closer together, up to 35% of the distance between you and your target. If the caster is melee, the hero and target are always pulled to within melee distance of each other. Targeting a tree always pulls you all the way to that tree.

Black King Bar

Black King Bar

4,050g

Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9s Dispel Type: Basic Dispel

Phase Boots

Phase Boots

1,450g

Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.

Desolator

Desolator

3,500g

Your attacks reduce the target's armor by -6 for 7 seconds.

Blade Mail

Blade Mail

2,400g

For 5.5 seconds, return all incoming damage, increasing the percentage by 85%.

Blink Dagger

Blink Dagger

2,250g

Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

Sange

Sange

2,100g

Late Game

8 items
Assault Cuirass

Assault Cuirass

5,125g

Grants 30 attack speed and 5 armor to nearby allied units and structures, and decreases nearby enemy unit and structure armor by -5. Radius: 1200

Black King Bar

Black King Bar

4,050g

Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9s Dispel Type: Basic Dispel

Harpoon

Harpoon

4,700g

When targeting an enemy, fire a harpoon at them, that pulls you and the target closer together, up to 35% of the distance between you and your target. If the caster is melee, the hero and target are always pulled to within melee distance of each other. Targeting a tree always pulls you all the way to that tree.

Abyssal Blade

Abyssal Blade

6,250g

Stuns a target enemy unit for 1.6 seconds. Pierces Debuff Immunity.

Nullifier

Nullifier

4,350g

Dispels the target and applies a debuff for 4 seconds. Continuously dispels and slows the target. Dispel Type: Basic Dispel

Satanic

Satanic

5,050g

Increases Lifesteal percentage to 175% for 6 seconds. Dispel Type: Basic Dispel

Overwhelming Blink

Overwhelming Blink

6,800g

Teleport to a target point up to 1200 units away. After teleportation, all enemies in a 800 AoE take damage equal to 100 + 50% of your strength and an additional 100% over time, and have 50% movement speed slow and 50 attack speed slow for 6 seconds. Overwhelming Blink cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

Sange and Yasha

Sange and Yasha

4,200g