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Dark Willow

Dark Willow

IntelligenceRangedSupport, Nuker, Disabler, Escape

Skill Build

A level 1-25 plan based on this hero's current ability list. Adjust talents and extra spells for the match.

Levels 1-25

  1. 1
    Bramble Maze
    Bramble Maze
    Q
  2. 2
    Shadow Realm
    Shadow Realm
    W
  3. 3
    Cursed Crown
    Cursed Crown
    E
  4. 4
    Bramble Maze
    Bramble Maze
    Q
  5. 5
    Bramble Maze
    Bramble Maze
    Q
  6. 6
    Terrorize
    Terrorize
    R
  7. 7
    Bramble Maze
    Bramble Maze
    Q
  8. 8
    Shadow Realm
    Shadow Realm
    W
  9. 9
    Shadow Realm
    Shadow Realm
    W
  10. 10Talent
    +roaming durations Bedlam Duration
  11. 11
    Shadow Realm
    Shadow Realm
    W
  12. 12
    Terrorize
    Terrorize
    R
  13. 13
    Cursed Crown
    Cursed Crown
    E
  14. 14
    Cursed Crown
    Cursed Crown
    E
  15. 15Talent
    +attack damage Bedlam Damage
  16. 16
    Cursed Crown
    Cursed Crown
    E
  17. 17
    Terrorize
    Terrorize
    R
  18. 18Stats
    Stats
  19. 19Stats
    Stats
  20. 20Talent
    +durations Shadow Realm Duration
  21. 21Stats
    Stats
  22. 22Stats
    Stats
  23. 23Stats
    Stats
  24. 24Stats
    Stats
  25. 25Talent
    +target count Bedlam Attack Targets

Talent tree

impact damage Terrorize Impact Damage
Lv25Pick one
+target count Bedlam Attack Targets
-AbilityCooldowns Bramble Maze CD
Lv20Pick one
+durations Shadow Realm Duration
-AbilityCooldowns Terrorize Cooldown
Lv15Pick one
+attack damage Bedlam Damage
+12 Intelligence
Lv10Pick one
+roaming durations Bedlam Duration

Item Builds

Based on real match data from OpenDota. Sorted by popularity.

Starting Items

8 items
Iron Branch

Iron Branch

55g

Targets the ground to plant a happy little tree that lasts for 20 seconds.

Tango

Tango

90g

Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges. Can be used on an allied hero to give them one Tango. Tree Range: 165

Blood Grenade

Blood Grenade

50g

Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

Observer and Sentry Wards

Observer and Sentry Wards

50g

Plant the currently active ward. Double-Click to switch the currently active ward.

Sentry Ward

Sentry Ward

50g

Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 1050 radius. Lasts 7 minutes. Does not grant ground vision. Hold Control to give one Sentry Ward to an allied hero.

Faerie Fire

Faerie Fire

65g

Instantly restores 85 health.

Magic Stick

Magic Stick

200g

Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

Circlet

Circlet

155g

Early Game

7 items
Tranquil Boots

Tranquil Boots

900g

Whenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds.

Bracer

Bracer

505g
Urn of Shadows

Urn of Shadows

825g

Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.

Null Talisman

Null Talisman

505g
Arcane Boots

Arcane Boots

1,500g

Restores 150 mana to all nearby allies. Radius: 1200

Power Treads

Power Treads

1,400g

Switches between +10 Strength, +10 Agility, or +10 Intelligence.

Soul Ring

Soul Ring

805g

Consume %abilityhealthcost% health to temporarily gain 170 mana. Lasts 10 seconds. If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool.

Mid Game

8 items
Eul's Scepter of Divinity

Eul's Scepter of Divinity

2,600g

Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself. Enemy units take 50 magical damage upon landing. Dispel Type: Basic Dispel

Blink Dagger

Blink Dagger

2,250g

Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

Arcane Boots

Arcane Boots

1,500g

Restores 150 mana to all nearby allies. Radius: 1200

Spirit Vessel

Spirit Vessel

2,725g

When used against enemies, it reduces health by 4% of current health per second, and reduces Health Restoration by 70%. Deals 25 damage per second. When used on allies, it provides 40 health regeneration per second. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units or the user dies.

Glimmer Cape

Glimmer Cape

2,150g

After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit for 5 seconds. Can be cast while channeling.

Essence Distiller

Essence Distiller

1,775g

Provides 40 health regeneration when cast on allies. Can be ground targeted to lie dormant for up to 15s and attach to the first enemy that comes within 400 radius. When on enemies, deals 25 damage per second and provides True Sight over them and shares their vision with the wearer's team. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.

Force Staff

Force Staff

2,200g

Pushes any target unit 600 units in the direction it is facing.

Rod of Atos

Rod of Atos

2,250g

Roots the target for 2 seconds.

Late Game

8 items
Aghanim's Scepter

Aghanim's Scepter

4,200g

Upgrades the ultimate, and some abilities, of all heroes.

Scythe of Vyse

Scythe of Vyse

5,200g

Turns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed. Instantly destroys illusions.

Wind Waker

Wind Waker

6,800g

Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can be cast on yourself, enemy units or allied units. When cast on yourself, you can move the tornado at a speed of 300. Enemy units take 50 magical damage upon landing. Dispel Type: Basic Dispel

Gleipnir

Gleipnir

4,650g

Roots all enemies in a 350 radius for 2 seconds.

Guardian Greaves

Guardian Greaves

4,450g

Restores 325 health and 200 mana to nearby allies, and removes most negative effects from the caster. Radius: 1200 Dispel Type: Basic Dispel

Octarine Core

Octarine Core

4,900g
Pipe of Insight

Pipe of Insight

3,725g

Gives a magic damage barrier that absorbs 425 damage to all nearby allies. Lasts 8 seconds. Radius: 1200

Desolator

Desolator

3,500g

Your attacks reduce the target's armor by -6 for 7 seconds.