
Winter Wyvern
Skill Build
A level 1-25 plan based on this hero's current ability list. Adjust talents and extra spells for the match.
Levels 1-25
- 1
Arctic BurnQ - 2
Splinter BlastW - 3
Cold EmbraceE - 4
Arctic BurnQ - 5
Arctic BurnQ - 6
Winter's CurseR - 7
Arctic BurnQ - 8
Splinter BlastW - 9
Splinter BlastW - 10Talent+20 HP/s Cold Embrace Heal
- 11
Splinter BlastW - 12
Winter's CurseR - 13
Cold EmbraceE - 14
Cold EmbraceE - 15Talent+3s Arctic Burn Debuff Duration
- 16
Cold EmbraceE - 17
Winter's CurseR - 18StatsStats
- 19StatsStats
- 20Talent+15% Arctic Burn Slow
- 21StatsStats
- 22StatsStats
- 23StatsStats
- 24StatsStats
- 25Talent+60 Winter's Curse Attack Speed
- 1
Arctic BurnQ - 2
Splinter BlastW - 3
Cold EmbraceE - 4
Arctic BurnQ - 5
Arctic BurnQ - 6
Winter's CurseR - 7
Arctic BurnQ - 8
Splinter BlastW - 9
Splinter BlastW - 10Talent+20 HP/s Cold Embrace Heal
- 11
Splinter BlastW - 12
Winter's CurseR - 13
Cold EmbraceE
- 14
Cold EmbraceE - 15Talent+3s Arctic Burn Debuff Duration
- 16
Cold EmbraceE - 17
Winter's CurseR - 18StatsStats
- 19StatsStats
- 20Talent+15% Arctic Burn Slow
- 21StatsStats
- 22StatsStats
- 23StatsStats
- 24StatsStats
- 25Talent+60 Winter's Curse Attack Speed
- 1
Arctic BurnQ - 2
Splinter BlastW - 3
Cold EmbraceE - 4
Arctic BurnQ - 5
Arctic BurnQ - 6
Winter's CurseR - 7
Arctic BurnQ - 8
Splinter BlastW - 9
Splinter BlastW
- 10Talent+20 HP/s Cold Embrace Heal
- 11
Splinter BlastW - 12
Winter's CurseR - 13
Cold EmbraceE - 14
Cold EmbraceE - 15Talent+3s Arctic Burn Debuff Duration
- 16
Cold EmbraceE - 17
Winter's CurseR - 18StatsStats
- 19StatsStats
- 20Talent+15% Arctic Burn Slow
- 21StatsStats
- 22StatsStats
- 23StatsStats
- 24StatsStats
- 25Talent+60 Winter's Curse Attack Speed
Talent tree
Item Builds
Based on real match data from OpenDota. Sorted by popularity.
Starting Items
8 items
Iron Branch
55gTargets the ground to plant a happy little tree that lasts for 20 seconds.

Tango
90gConsumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges. Can be used on an allied hero to give them one Tango. Tree Range: 165

Blood Grenade
50gThrow a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

Observer and Sentry Wards
50gPlant the currently active ward. Double-Click to switch the currently active ward.

Sentry Ward
50gPlants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 1050 radius. Lasts 7 minutes. Does not grant ground vision. Hold Control to give one Sentry Ward to an allied hero.

Faerie Fire
65gInstantly restores 85 health.

Magic Stick
200gInstantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

Smoke of Deceit
50gTurns the caster and all allied player-controlled units in a 1200 radius invisible, and grants 15% bonus movement speed for 45 seconds. While the caster is still disguised, any allies that come within 300 range of them will also get the buff applied to them. Each smoke can only be applied once to allies. Attacking or moving within 1025 range of an enemy hero or tower, will break the invisibility. Disguise grants invisibility that is immune to True Sight. Smoke of Deceit is usable from the backpack and has no cooldown when swapped into the main inventory.
Early Game
7 items
Arcane Boots
1,500gRestores 150 mana to all nearby allies. Radius: 1200

Null Talisman
505g
Power Treads
1,400gSwitches between +10 Strength, +10 Agility, or +10 Intelligence.

Oblivion Staff
1,625g
Perseverance
1,400g
Bracer
505g
Soul Ring
805gConsume %abilityhealthcost% health to temporarily gain 170 mana. Lasts 10 seconds. If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool.
Mid Game
8 items
Arcane Boots
1,500gRestores 150 mana to all nearby allies. Radius: 1200

Blink Dagger
2,250gTeleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

Glimmer Cape
2,150gAfter a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit for 5 seconds. Can be cast while channeling.

Oblivion Staff
1,625g
Force Staff
2,200gPushes any target unit 600 units in the direction it is facing.

Aether Lens
2,275g
Holy Locket
2,250gTarget an allied unit to increase their incoming Heal Amplification by 10% for 4s and instantly restore 17 health and 15 mana per charge stored. Automatically gains a charge every 10 seconds and whenever a visible enemy within 1200 range uses an ability.

Power Treads
1,400gSwitches between +10 Strength, +10 Agility, or +10 Intelligence.
Late Game
8 items
Lotus Orb
3,850gApplies a shield to the target unit for 5 seconds which re-casts most targeted spells back to their caster. The shielded unit will still take damage from the spell. Dispel Type: Basic Dispel

Aghanim's Scepter
4,200gUpgrades the ultimate, and some abilities, of all heroes.

Guardian Greaves
4,450gRestores 325 health and 200 mana to nearby allies, and removes most negative effects from the caster. Radius: 1200 Dispel Type: Basic Dispel

Hurricane Pike
4,450gPushes you and target enemy 425 units away from each other, and for 6 seconds, allows you to make 5 attacks against the target without range restrictions and with +100 attack speed. Can be cast on self or allies to push the target 600 units in the direction it is facing. Enemy Range: 425

Parasma
5,975gCauses your next attack to have true strike, apply a poison for 4 seconds, slowing by 25% and dealing 0.75x your intelligence as damage every second.

Pipe of Insight
3,725gGives a magic damage barrier that absorbs 425 damage to all nearby allies. Lasts 8 seconds. Radius: 1200

Monkey King Bar
5,000gGrants each attack a 80% chance to pierce through evasion and deal 70 bonus magical damage.

Silver Edge
5,700gMakes you invisible for 17 seconds, or until you attack or cast a spell. While invisible, you move 25% faster and can move through units. Attacking to end the invisibility will deal 300 bonus physical damage, disable their passive abilities for 5 seconds, and cap their movement speed to 200.