
Oracle
Skill Build
A level 1-25 plan based on this hero's current ability list. Adjust talents and extra spells for the match.
Levels 1-25
- 1
Fortune's EndQ - 2
Fate's EdictW - 3
Purifying FlamesE - 4
Fortune's EndQ - 5
Fortune's EndQ - 6
False PromiseR - 7
Fortune's EndQ - 8
Fate's EdictW - 9
Fate's EdictW - 10Talent+maximum purge durations Fortune's End Duration
- 11
Fate's EdictW - 12
False PromiseR - 13
Purifying FlamesE - 14
Purifying FlamesE - 15Talent+radius Fortune's End Radius
- 16
Purifying FlamesE - 17
False PromiseR - 18StatsStats
- 19StatsStats
- 20Talent-AbilityCooldowns False Promise Cooldown
- 21StatsStats
- 22StatsStats
- 23StatsStats
- 24StatsStats
- 25TalentFortune's End constantly Dispels
- 1
Fortune's EndQ - 2
Fate's EdictW - 3
Purifying FlamesE - 4
Fortune's EndQ - 5
Fortune's EndQ - 6
False PromiseR - 7
Fortune's EndQ - 8
Fate's EdictW - 9
Fate's EdictW - 10Talent+maximum purge durations Fortune's End Duration
- 11
Fate's EdictW - 12
False PromiseR - 13
Purifying FlamesE
- 14
Purifying FlamesE - 15Talent+radius Fortune's End Radius
- 16
Purifying FlamesE - 17
False PromiseR - 18StatsStats
- 19StatsStats
- 20Talent-AbilityCooldowns False Promise Cooldown
- 21StatsStats
- 22StatsStats
- 23StatsStats
- 24StatsStats
- 25TalentFortune's End constantly Dispels
- 1
Fortune's EndQ - 2
Fate's EdictW - 3
Purifying FlamesE - 4
Fortune's EndQ - 5
Fortune's EndQ - 6
False PromiseR - 7
Fortune's EndQ - 8
Fate's EdictW - 9
Fate's EdictW
- 10Talent+maximum purge durations Fortune's End Duration
- 11
Fate's EdictW - 12
False PromiseR - 13
Purifying FlamesE - 14
Purifying FlamesE - 15Talent+radius Fortune's End Radius
- 16
Purifying FlamesE - 17
False PromiseR - 18StatsStats
- 19StatsStats
- 20Talent-AbilityCooldowns False Promise Cooldown
- 21StatsStats
- 22StatsStats
- 23StatsStats
- 24StatsStats
- 25TalentFortune's End constantly Dispels
Talent tree
Item Builds
Based on real match data from OpenDota. Sorted by popularity.
Starting Items
8 items
Iron Branch
55gTargets the ground to plant a happy little tree that lasts for 20 seconds.

Tango
90gConsumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges. Can be used on an allied hero to give them one Tango. Tree Range: 165

Blood Grenade
50gThrow a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

Observer and Sentry Wards
50gPlant the currently active ward. Double-Click to switch the currently active ward.

Magic Stick
200gInstantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

Sentry Ward
50gPlants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 1050 radius. Lasts 7 minutes. Does not grant ground vision. Hold Control to give one Sentry Ward to an allied hero.

Smoke of Deceit
50gTurns the caster and all allied player-controlled units in a 1200 radius invisible, and grants 15% bonus movement speed for 45 seconds. While the caster is still disguised, any allies that come within 300 range of them will also get the buff applied to them. Each smoke can only be applied once to allies. Attacking or moving within 1025 range of an enemy hero or tower, will break the invisibility. Disguise grants invisibility that is immune to True Sight. Smoke of Deceit is usable from the backpack and has no cooldown when swapped into the main inventory.

Faerie Fire
65gInstantly restores 85 health.
Early Game
5 items
Arcane Boots
1,500gRestores 150 mana to all nearby allies. Radius: 1200

Null Talisman
505g
Urn of Shadows
825gProvides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.

Soul Ring
805gConsume %abilityhealthcost% health to temporarily gain 170 mana. Lasts 10 seconds. If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool.

Holy Locket
2,250gTarget an allied unit to increase their incoming Heal Amplification by 10% for 4s and instantly restore 17 health and 15 mana per charge stored. Automatically gains a charge every 10 seconds and whenever a visible enemy within 1200 range uses an ability.
Mid Game
8 items
Arcane Boots
1,500gRestores 150 mana to all nearby allies. Radius: 1200

Blink Dagger
2,250gTeleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

Glimmer Cape
2,150gAfter a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit for 5 seconds. Can be cast while channeling.

Mekansm
1,775gRestores 250 health to allied units in a 1200 radius.

Aether Lens
2,275g
Guardian Greaves
4,450gRestores 325 health and 200 mana to nearby allies, and removes most negative effects from the caster. Radius: 1200 Dispel Type: Basic Dispel

Holy Locket
2,250gTarget an allied unit to increase their incoming Heal Amplification by 10% for 4s and instantly restore 17 health and 15 mana per charge stored. Automatically gains a charge every 10 seconds and whenever a visible enemy within 1200 range uses an ability.

Force Staff
2,200gPushes any target unit 600 units in the direction it is facing.
Late Game
5 items
Guardian Greaves
4,450gRestores 325 health and 200 mana to nearby allies, and removes most negative effects from the caster. Radius: 1200 Dispel Type: Basic Dispel

Aghanim's Scepter
4,200gUpgrades the ultimate, and some abilities, of all heroes.

Black King Bar
4,050gApplies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9s Dispel Type: Basic Dispel

Lotus Orb
3,850gApplies a shield to the target unit for 5 seconds which re-casts most targeted spells back to their caster. The shielded unit will still take damage from the spell. Dispel Type: Basic Dispel
