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Oracle

Oracle

IntelligenceRangedSupport, Nuker, Disabler, Escape

Skill Build

A level 1-25 plan based on this hero's current ability list. Adjust talents and extra spells for the match.

Levels 1-25

  1. 1
    Fortune's End
    Fortune's End
    Q
  2. 2
    Fate's Edict
    Fate's Edict
    W
  3. 3
    Purifying Flames
    Purifying Flames
    E
  4. 4
    Fortune's End
    Fortune's End
    Q
  5. 5
    Fortune's End
    Fortune's End
    Q
  6. 6
    False Promise
    False Promise
    R
  7. 7
    Fortune's End
    Fortune's End
    Q
  8. 8
    Fate's Edict
    Fate's Edict
    W
  9. 9
    Fate's Edict
    Fate's Edict
    W
  10. 10Talent
    +maximum purge durations Fortune's End Duration
  11. 11
    Fate's Edict
    Fate's Edict
    W
  12. 12
    False Promise
    False Promise
    R
  13. 13
    Purifying Flames
    Purifying Flames
    E
  14. 14
    Purifying Flames
    Purifying Flames
    E
  15. 15Talent
    +radius Fortune's End Radius
  16. 16
    Purifying Flames
    Purifying Flames
    E
  17. 17
    False Promise
    False Promise
    R
  18. 18Stats
    Stats
  19. 19Stats
    Stats
  20. 20Talent
    -AbilityCooldowns False Promise Cooldown
  21. 21Stats
    Stats
  22. 22Stats
    Stats
  23. 23Stats
    Stats
  24. 24Stats
    Stats
  25. 25Talent
    Fortune's End constantly Dispels

Talent tree

+durations False Promise Duration
Lv25Pick one
Fortune's End constantly Dispels
-AbilityCooldowns Purifying Flames Cooldown
Lv20Pick one
-AbilityCooldowns False Promise Cooldown
+damage modifier% Purifying Flames Enemy Damage
Lv15Pick one
+radius Fortune's End Radius
+bonus armor Armor False Promise
Lv10Pick one
+maximum purge durations Fortune's End Duration

Item Builds

Based on real match data from OpenDota. Sorted by popularity.

Starting Items

8 items
Iron Branch

Iron Branch

55g

Targets the ground to plant a happy little tree that lasts for 20 seconds.

Tango

Tango

90g

Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges. Can be used on an allied hero to give them one Tango. Tree Range: 165

Blood Grenade

Blood Grenade

50g

Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

Observer and Sentry Wards

Observer and Sentry Wards

50g

Plant the currently active ward. Double-Click to switch the currently active ward.

Magic Stick

Magic Stick

200g

Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

Sentry Ward

Sentry Ward

50g

Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 1050 radius. Lasts 7 minutes. Does not grant ground vision. Hold Control to give one Sentry Ward to an allied hero.

Smoke of Deceit

Smoke of Deceit

50g

Turns the caster and all allied player-controlled units in a 1200 radius invisible, and grants 15% bonus movement speed for 45 seconds. While the caster is still disguised, any allies that come within 300 range of them will also get the buff applied to them. Each smoke can only be applied once to allies. Attacking or moving within 1025 range of an enemy hero or tower, will break the invisibility. Disguise grants invisibility that is immune to True Sight. Smoke of Deceit is usable from the backpack and has no cooldown when swapped into the main inventory.

Faerie Fire

Faerie Fire

65g

Instantly restores 85 health.

Early Game

5 items
Arcane Boots

Arcane Boots

1,500g

Restores 150 mana to all nearby allies. Radius: 1200

Null Talisman

Null Talisman

505g
Urn of Shadows

Urn of Shadows

825g

Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.

Soul Ring

Soul Ring

805g

Consume %abilityhealthcost% health to temporarily gain 170 mana. Lasts 10 seconds. If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool.

Holy Locket

Holy Locket

2,250g

Target an allied unit to increase their incoming Heal Amplification by 10% for 4s and instantly restore 17 health and 15 mana per charge stored. Automatically gains a charge every 10 seconds and whenever a visible enemy within 1200 range uses an ability.

Mid Game

8 items
Arcane Boots

Arcane Boots

1,500g

Restores 150 mana to all nearby allies. Radius: 1200

Blink Dagger

Blink Dagger

2,250g

Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

Glimmer Cape

Glimmer Cape

2,150g

After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit for 5 seconds. Can be cast while channeling.

Mekansm

Mekansm

1,775g

Restores 250 health to allied units in a 1200 radius.

Aether Lens

Aether Lens

2,275g
Guardian Greaves

Guardian Greaves

4,450g

Restores 325 health and 200 mana to nearby allies, and removes most negative effects from the caster. Radius: 1200 Dispel Type: Basic Dispel

Holy Locket

Holy Locket

2,250g

Target an allied unit to increase their incoming Heal Amplification by 10% for 4s and instantly restore 17 health and 15 mana per charge stored. Automatically gains a charge every 10 seconds and whenever a visible enemy within 1200 range uses an ability.

Force Staff

Force Staff

2,200g

Pushes any target unit 600 units in the direction it is facing.

Late Game

5 items
Guardian Greaves

Guardian Greaves

4,450g

Restores 325 health and 200 mana to nearby allies, and removes most negative effects from the caster. Radius: 1200 Dispel Type: Basic Dispel

Aghanim's Scepter

Aghanim's Scepter

4,200g

Upgrades the ultimate, and some abilities, of all heroes.

Black King Bar

Black King Bar

4,050g

Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9s Dispel Type: Basic Dispel

Lotus Orb

Lotus Orb

3,850g

Applies a shield to the target unit for 5 seconds which re-casts most targeted spells back to their caster. The shielded unit will still take damage from the spell. Dispel Type: Basic Dispel

Octarine Core

Octarine Core

4,900g