
Elder Titan
Skill Build
A level 1-25 plan based on this hero's current ability list. Adjust talents and extra spells for the match.
Levels 1-25
- 1
Echo StompQ - 2
Astral SpiritW - 3
Natural OrderE - 4
Echo StompQ - 5
Echo StompQ - 6
Earth SplitterR - 7
Echo StompQ - 8
Astral SpiritW - 9
Astral SpiritW - 10Talent+move pct heroes% Astral Spirit Bonus Move Speed Per Hero
- 11
Astral SpiritW - 12
Earth SplitterR - 13
Natural OrderE - 14
Natural OrderE - 15Talent+stomp damage Echo Stomp Damage
- 16
Natural OrderE - 17
Earth SplitterR - 18StatsStats
- 19StatsStats
- 20Talent+damage heroes Astral Spirit Bonus Damage per Hero
- 21StatsStats
- 22StatsStats
- 23StatsStats
- 24StatsStats
- 25Talent-AbilityCooldowns Earth Splitter Cooldown
- 1
Echo StompQ - 2
Astral SpiritW - 3
Natural OrderE - 4
Echo StompQ - 5
Echo StompQ - 6
Earth SplitterR - 7
Echo StompQ - 8
Astral SpiritW - 9
Astral SpiritW - 10Talent+move pct heroes% Astral Spirit Bonus Move Speed Per Hero
- 11
Astral SpiritW - 12
Earth SplitterR - 13
Natural OrderE
- 14
Natural OrderE - 15Talent+stomp damage Echo Stomp Damage
- 16
Natural OrderE - 17
Earth SplitterR - 18StatsStats
- 19StatsStats
- 20Talent+damage heroes Astral Spirit Bonus Damage per Hero
- 21StatsStats
- 22StatsStats
- 23StatsStats
- 24StatsStats
- 25Talent-AbilityCooldowns Earth Splitter Cooldown
- 1
Echo StompQ - 2
Astral SpiritW - 3
Natural OrderE - 4
Echo StompQ - 5
Echo StompQ - 6
Earth SplitterR - 7
Echo StompQ - 8
Astral SpiritW - 9
Astral SpiritW
- 10Talent+move pct heroes% Astral Spirit Bonus Move Speed Per Hero
- 11
Astral SpiritW - 12
Earth SplitterR - 13
Natural OrderE - 14
Natural OrderE - 15Talent+stomp damage Echo Stomp Damage
- 16
Natural OrderE - 17
Earth SplitterR - 18StatsStats
- 19StatsStats
- 20Talent+damage heroes Astral Spirit Bonus Damage per Hero
- 21StatsStats
- 22StatsStats
- 23StatsStats
- 24StatsStats
- 25Talent-AbilityCooldowns Earth Splitter Cooldown
Talent tree
Item Builds
Based on real match data from OpenDota. Sorted by popularity.
Starting Items
8 items
Iron Branch
55gTargets the ground to plant a happy little tree that lasts for 20 seconds.

Tango
90gConsumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges. Can be used on an allied hero to give them one Tango. Tree Range: 165

Blood Grenade
50gThrow a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

Observer and Sentry Wards
50gPlant the currently active ward. Double-Click to switch the currently active ward.

Wind Lace
225g
Smoke of Deceit
50gTurns the caster and all allied player-controlled units in a 1200 radius invisible, and grants 15% bonus movement speed for 45 seconds. While the caster is still disguised, any allies that come within 300 range of them will also get the buff applied to them. Each smoke can only be applied once to allies. Attacking or moving within 1025 range of an enemy hero or tower, will break the invisibility. Disguise grants invisibility that is immune to True Sight. Smoke of Deceit is usable from the backpack and has no cooldown when swapped into the main inventory.

Sentry Ward
50gPlants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 1050 radius. Lasts 7 minutes. Does not grant ground vision. Hold Control to give one Sentry Ward to an allied hero.

Faerie Fire
65gInstantly restores 85 health.
Early Game
8 items
Phase Boots
1,450gGives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.

Tranquil Boots
900gWhenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds.

Bracer
505g
Power Treads
1,400gSwitches between +10 Strength, +10 Agility, or +10 Intelligence.

Soul Ring
805gConsume %abilityhealthcost% health to temporarily gain 170 mana. Lasts 10 seconds. If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool.

Wraith Band
505g
Null Talisman
505g
Mask of Madness
1,900gGives 100 attack speed, 8% / 12% movement speed (ranged/melee), and 30% slow resistance, but reduces your armor by 7 and silences you. Lasts 6 seconds.
Mid Game
8 items
Drum of Endurance
1,625gGives +35 attack speed and +13% movement speed to nearby allies for 6 seconds. Radius: 1200

Pavise
1,350gWhen cast on an ally, grants them a physical damage barrier that absorbs 250 damage. Duration: 7s.

Aghanim's Scepter
4,200gUpgrades the ultimate, and some abilities, of all heroes.

Solar Crest
2,575gWhen cast on an ally, grants them 5 armor, 60 attack speed, 15% movement speed and a 350 physical damage barrier. Does not grant bonus armor, movement or attack speed if used on self. Duration: 7

Echo Sabre
2,700gCauses melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 0.8 seconds on the first strike.

Mask of Madness
1,900gGives 100 attack speed, 8% / 12% movement speed (ranged/melee), and 30% slow resistance, but reduces your armor by 7 and silences you. Lasts 6 seconds.

Glimmer Cape
2,150gAfter a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit for 5 seconds. Can be cast while channeling.

Arcane Boots
1,500gRestores 150 mana to all nearby allies. Radius: 1200
Late Game
8 items
Aghanim's Scepter
4,200gUpgrades the ultimate, and some abilities, of all heroes.

Daedalus
5,100gGrants each attack a 30% chance to deal 225% damage.

Boots of Bearing
4,225gGives +50 attack speed and +15% movement speed to nearby allies for 6 seconds. For the first 1.5 seconds allies are immune to slows. Radius: 1200

Harpoon
4,700gWhen targeting an enemy, fire a harpoon at them, that pulls you and the target closer together, up to 35% of the distance between you and your target. If the caster is melee, the hero and target are always pulled to within melee distance of each other. Targeting a tree always pulls you all the way to that tree.

Nullifier
4,350gDispels the target and applies a debuff for 4 seconds. Continuously dispels and slows the target. Dispel Type: Basic Dispel

Lotus Orb
3,850gApplies a shield to the target unit for 5 seconds which re-casts most targeted spells back to their caster. The shielded unit will still take damage from the spell. Dispel Type: Basic Dispel

Monkey King Bar
5,000gGrants each attack a 80% chance to pierce through evasion and deal 70 bonus magical damage.

Linken's Sphere
4,800gBlocks most targeted spells once every 14 seconds.