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Elder Titan

Elder Titan

StrengthMeleeInitiator, Disabler, Nuker, Durable

Skill Build

A level 1-25 plan based on this hero's current ability list. Adjust talents and extra spells for the match.

Levels 1-25

  1. 1
    Echo Stomp
    Echo Stomp
    Q
  2. 2
    Astral Spirit
    Astral Spirit
    W
  3. 3
    Natural Order
    Natural Order
    E
  4. 4
    Echo Stomp
    Echo Stomp
    Q
  5. 5
    Echo Stomp
    Echo Stomp
    Q
  6. 6
    Earth Splitter
    Earth Splitter
    R
  7. 7
    Echo Stomp
    Echo Stomp
    Q
  8. 8
    Astral Spirit
    Astral Spirit
    W
  9. 9
    Astral Spirit
    Astral Spirit
    W
  10. 10Talent
    +move pct heroes% Astral Spirit Bonus Move Speed Per Hero
  11. 11
    Astral Spirit
    Astral Spirit
    W
  12. 12
    Earth Splitter
    Earth Splitter
    R
  13. 13
    Natural Order
    Natural Order
    E
  14. 14
    Natural Order
    Natural Order
    E
  15. 15Talent
    +stomp damage Echo Stomp Damage
  16. 16
    Natural Order
    Natural Order
    E
  17. 17
    Earth Splitter
    Earth Splitter
    R
  18. 18Stats
    Stats
  19. 19Stats
    Stats
  20. 20Talent
    +damage heroes Astral Spirit Bonus Damage per Hero
  21. 21Stats
    Stats
  22. 22Stats
    Stats
  23. 23Stats
    Stats
  24. 24Stats
    Stats
  25. 25Talent
    -AbilityCooldowns Earth Splitter Cooldown

Talent tree

+100% Cleave
Lv25Pick one
-AbilityCooldowns Earth Splitter Cooldown
+radius Natural Order Radius
Lv20Pick one
+damage heroes Astral Spirit Bonus Damage per Hero
attack speed from movespeed% of Bonus Movement Speed as Attack Speed
Lv15Pick one
+stomp damage Echo Stomp Damage
+wake damage limit Echo Stomp Wake Damage
Lv10Pick one
+move pct heroes% Astral Spirit Bonus Move Speed Per Hero

Item Builds

Based on real match data from OpenDota. Sorted by popularity.

Starting Items

8 items
Iron Branch

Iron Branch

55g

Targets the ground to plant a happy little tree that lasts for 20 seconds.

Tango

Tango

90g

Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges. Can be used on an allied hero to give them one Tango. Tree Range: 165

Blood Grenade

Blood Grenade

50g

Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

Observer and Sentry Wards

Observer and Sentry Wards

50g

Plant the currently active ward. Double-Click to switch the currently active ward.

Wind Lace

Wind Lace

225g
Smoke of Deceit

Smoke of Deceit

50g

Turns the caster and all allied player-controlled units in a 1200 radius invisible, and grants 15% bonus movement speed for 45 seconds. While the caster is still disguised, any allies that come within 300 range of them will also get the buff applied to them. Each smoke can only be applied once to allies. Attacking or moving within 1025 range of an enemy hero or tower, will break the invisibility. Disguise grants invisibility that is immune to True Sight. Smoke of Deceit is usable from the backpack and has no cooldown when swapped into the main inventory.

Sentry Ward

Sentry Ward

50g

Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 1050 radius. Lasts 7 minutes. Does not grant ground vision. Hold Control to give one Sentry Ward to an allied hero.

Faerie Fire

Faerie Fire

65g

Instantly restores 85 health.

Early Game

8 items
Phase Boots

Phase Boots

1,450g

Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.

Tranquil Boots

Tranquil Boots

900g

Whenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds.

Bracer

Bracer

505g
Power Treads

Power Treads

1,400g

Switches between +10 Strength, +10 Agility, or +10 Intelligence.

Soul Ring

Soul Ring

805g

Consume %abilityhealthcost% health to temporarily gain 170 mana. Lasts 10 seconds. If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool.

Wraith Band

Wraith Band

505g
Null Talisman

Null Talisman

505g
Mask of Madness

Mask of Madness

1,900g

Gives 100 attack speed, 8% / 12% movement speed (ranged/melee), and 30% slow resistance, but reduces your armor by 7 and silences you. Lasts 6 seconds.

Mid Game

8 items
Drum of Endurance

Drum of Endurance

1,625g

Gives +35 attack speed and +13% movement speed to nearby allies for 6 seconds. Radius: 1200

Pavise

Pavise

1,350g

When cast on an ally, grants them a physical damage barrier that absorbs 250 damage. Duration: 7s.

Aghanim's Scepter

Aghanim's Scepter

4,200g

Upgrades the ultimate, and some abilities, of all heroes.

Solar Crest

Solar Crest

2,575g

When cast on an ally, grants them 5 armor, 60 attack speed, 15% movement speed and a 350 physical damage barrier. Does not grant bonus armor, movement or attack speed if used on self. Duration: 7

Echo Sabre

Echo Sabre

2,700g

Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 0.8 seconds on the first strike.

Mask of Madness

Mask of Madness

1,900g

Gives 100 attack speed, 8% / 12% movement speed (ranged/melee), and 30% slow resistance, but reduces your armor by 7 and silences you. Lasts 6 seconds.

Glimmer Cape

Glimmer Cape

2,150g

After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit for 5 seconds. Can be cast while channeling.

Arcane Boots

Arcane Boots

1,500g

Restores 150 mana to all nearby allies. Radius: 1200

Late Game

8 items
Aghanim's Scepter

Aghanim's Scepter

4,200g

Upgrades the ultimate, and some abilities, of all heroes.

Daedalus

Daedalus

5,100g

Grants each attack a 30% chance to deal 225% damage.

Boots of Bearing

Boots of Bearing

4,225g

Gives +50 attack speed and +15% movement speed to nearby allies for 6 seconds. For the first 1.5 seconds allies are immune to slows. Radius: 1200

Harpoon

Harpoon

4,700g

When targeting an enemy, fire a harpoon at them, that pulls you and the target closer together, up to 35% of the distance between you and your target. If the caster is melee, the hero and target are always pulled to within melee distance of each other. Targeting a tree always pulls you all the way to that tree.

Nullifier

Nullifier

4,350g

Dispels the target and applies a debuff for 4 seconds. Continuously dispels and slows the target. Dispel Type: Basic Dispel

Lotus Orb

Lotus Orb

3,850g

Applies a shield to the target unit for 5 seconds which re-casts most targeted spells back to their caster. The shielded unit will still take damage from the spell. Dispel Type: Basic Dispel

Monkey King Bar

Monkey King Bar

5,000g

Grants each attack a 80% chance to pierce through evasion and deal 70 bonus magical damage.

Linken's Sphere

Linken's Sphere

4,800g

Blocks most targeted spells once every 14 seconds.